Struct vulkano::command_buffer::cb::SubmitSyncBuilderLayer
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pub struct SubmitSyncBuilderLayer<I> { /* fields omitted */ }
Layers that ensures that synchronization with buffers and images between command buffers is properly handled.
The following are handled:
Return an error when submitting if the user didn't provide the guarantees for proper synchronization.
Automatically generate pipeline barriers between command buffers if necessary to handle the transition between command buffers. TODO: ^ this is not the case yet
Methods
impl<I> SubmitSyncBuilderLayer<I>
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fn new(
inner: I,
behavior: SubmitSyncBuilderLayerBehavior
) -> SubmitSyncBuilderLayer<I>
inner: I,
behavior: SubmitSyncBuilderLayerBehavior
) -> SubmitSyncBuilderLayer<I>
Builds a new layer that wraps around an existing builder.
Trait Implementations
impl<I, O, E> CommandBufferBuild for SubmitSyncBuilderLayer<I> where
I: CommandBufferBuild<Out = O, Err = E>,
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I: CommandBufferBuild<Out = O, Err = E>,
type Out = SubmitSyncLayer<O>
The type of the built command buffer.
type Err = E
Error that can be returned when building.
fn build(self) -> Result<Self::Out, E>
Builds the command buffer.
impl<I> DeviceOwned for SubmitSyncBuilderLayer<I> where
I: DeviceOwned,
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I: DeviceOwned,
impl<I> CommandBufferBuilder for SubmitSyncBuilderLayer<I> where
I: CommandBufferBuilder,
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I: CommandBufferBuilder,
fn queue_family(&self) -> QueueFamily
Returns the queue family of the command buffer builder.
fn fill_buffer<B, O>(
self,
buffer: B,
data: u32
) -> Result<O, CommandBufferBuilderError<CmdFillBufferError>> where
Self: Sized + AddCommand<CmdFillBuffer<B::Access>, Out = O>,
B: Buffer,
self,
buffer: B,
data: u32
) -> Result<O, CommandBufferBuilderError<CmdFillBufferError>> where
Self: Sized + AddCommand<CmdFillBuffer<B::Access>, Out = O>,
B: Buffer,
Adds a command that writes the content of a buffer. Read more
fn update_buffer<B, D, O>(
self,
buffer: B,
data: D
) -> Result<O, CommandBufferBuilderError<CmdUpdateBufferError>> where
Self: Sized + AddCommand<CmdUpdateBuffer<B::Access, D>, Out = O>,
B: Buffer + TypedBuffer<Content = D>,
D: 'static,
self,
buffer: B,
data: D
) -> Result<O, CommandBufferBuilderError<CmdUpdateBufferError>> where
Self: Sized + AddCommand<CmdUpdateBuffer<B::Access, D>, Out = O>,
B: Buffer + TypedBuffer<Content = D>,
D: 'static,
Adds a command that writes data to a buffer.
fn copy_buffer<S, D, O>(
self,
src: S,
dest: D
) -> Result<O, CommandBufferBuilderError<CmdCopyBufferError>> where
Self: Sized + AddCommand<CmdCopyBuffer<S::Access, D::Access>, Out = O>,
S: Buffer,
D: Buffer,
self,
src: S,
dest: D
) -> Result<O, CommandBufferBuilderError<CmdCopyBufferError>> where
Self: Sized + AddCommand<CmdCopyBuffer<S::Access, D::Access>, Out = O>,
S: Buffer,
D: Buffer,
Adds a command that copies from a buffer to another.
fn copy_buffer_to_image<B, I, O>(
self,
buffer: B,
image: I
) -> Result<O, CommandBufferBuilderError<CmdCopyBufferToImageError>> where
Self: Sized + AddCommand<CmdCopyBufferToImage<B::Access, I::Access>, Out = O>,
B: Buffer,
I: Image,
self,
buffer: B,
image: I
) -> Result<O, CommandBufferBuilderError<CmdCopyBufferToImageError>> where
Self: Sized + AddCommand<CmdCopyBufferToImage<B::Access, I::Access>, Out = O>,
B: Buffer,
I: Image,
Adds a command that copies the content of a buffer to an image. Read more
fn copy_buffer_to_image_dimensions<B, I, O>(
self,
buffer: B,
image: I,
offset: [u32; 3],
size: [u32; 3],
first_layer: u32,
num_layers: u32,
mipmap: u32
) -> Result<O, CommandBufferBuilderError<CmdCopyBufferToImageError>> where
Self: Sized + AddCommand<CmdCopyBufferToImage<B::Access, I::Access>, Out = O>,
B: Buffer,
I: Image,
self,
buffer: B,
image: I,
offset: [u32; 3],
size: [u32; 3],
first_layer: u32,
num_layers: u32,
mipmap: u32
) -> Result<O, CommandBufferBuilderError<CmdCopyBufferToImageError>> where
Self: Sized + AddCommand<CmdCopyBufferToImage<B::Access, I::Access>, Out = O>,
B: Buffer,
I: Image,
Same as copy_buffer_to_image
but lets you specify a range for the destination image.
fn begin_render_pass<F, C, O>(
self,
framebuffer: F,
secondary: bool,
clear_values: C
) -> Result<O, CommandAddError> where
Self: Sized + AddCommand<CmdBeginRenderPass<Arc<RenderPassAbstract + Send + Sync>, F>, Out = O>,
F: FramebufferAbstract + RenderPassDescClearValues<C>,
self,
framebuffer: F,
secondary: bool,
clear_values: C
) -> Result<O, CommandAddError> where
Self: Sized + AddCommand<CmdBeginRenderPass<Arc<RenderPassAbstract + Send + Sync>, F>, Out = O>,
F: FramebufferAbstract + RenderPassDescClearValues<C>,
Adds a command that starts a render pass. Read more
fn next_subpass<O>(self, secondary: bool) -> Result<O, CommandAddError> where
Self: Sized + AddCommand<CmdNextSubpass, Out = O>,
Self: Sized + AddCommand<CmdNextSubpass, Out = O>,
Adds a command that jumps to the next subpass of the current render pass.
fn end_render_pass<O>(self) -> Result<O, CommandAddError> where
Self: Sized + AddCommand<CmdEndRenderPass, Out = O>,
Self: Sized + AddCommand<CmdEndRenderPass, Out = O>,
Adds a command that ends the current render pass. Read more
fn draw<P, S, Pc, V, O>(
self,
pipeline: P,
dynamic: DynamicState,
vertices: V,
sets: S,
push_constants: Pc
) -> Result<O, CommandAddError> where
Self: Sized + AddCommand<CmdDraw<V, P, S, Pc>, Out = O>,
S: DescriptorSetsCollection,
P: VertexSource<V> + GraphicsPipelineAbstract + Clone,
self,
pipeline: P,
dynamic: DynamicState,
vertices: V,
sets: S,
push_constants: Pc
) -> Result<O, CommandAddError> where
Self: Sized + AddCommand<CmdDraw<V, P, S, Pc>, Out = O>,
S: DescriptorSetsCollection,
P: VertexSource<V> + GraphicsPipelineAbstract + Clone,
Adds a command that draws. Read more
fn draw_indexed<P, S, Pc, V, Ib, I, O>(
self,
pipeline: P,
dynamic: DynamicState,
vertices: V,
index_buffer: Ib,
sets: S,
push_constants: Pc
) -> Result<O, CommandAddError> where
Self: Sized + AddCommand<CmdDrawIndexed<V, Ib::Access, P, S, Pc>, Out = O>,
S: DescriptorSetsCollection,
P: VertexSource<V> + GraphicsPipelineAbstract + Clone,
Ib: Buffer,
Ib::Access: TypedBufferAccess<Content = [I]>,
I: Index + 'static,
self,
pipeline: P,
dynamic: DynamicState,
vertices: V,
index_buffer: Ib,
sets: S,
push_constants: Pc
) -> Result<O, CommandAddError> where
Self: Sized + AddCommand<CmdDrawIndexed<V, Ib::Access, P, S, Pc>, Out = O>,
S: DescriptorSetsCollection,
P: VertexSource<V> + GraphicsPipelineAbstract + Clone,
Ib: Buffer,
Ib::Access: TypedBufferAccess<Content = [I]>,
I: Index + 'static,
Adds a command that draws indexed vertices. Read more
fn draw_indirect<P, S, Pc, V, B, O>(
self,
pipeline: P,
dynamic: DynamicState,
vertices: V,
indirect_buffer: B,
sets: S,
push_constants: Pc
) -> Result<O, CommandAddError> where
Self: Sized + AddCommand<CmdDrawIndirect<V, B::Access, P, S, Pc>, Out = O>,
S: DescriptorSetsCollection,
P: VertexSource<V> + GraphicsPipelineAbstract + Clone,
B: Buffer,
B::Access: TypedBufferAccess<Content = [DrawIndirectCommand]>,
self,
pipeline: P,
dynamic: DynamicState,
vertices: V,
indirect_buffer: B,
sets: S,
push_constants: Pc
) -> Result<O, CommandAddError> where
Self: Sized + AddCommand<CmdDrawIndirect<V, B::Access, P, S, Pc>, Out = O>,
S: DescriptorSetsCollection,
P: VertexSource<V> + GraphicsPipelineAbstract + Clone,
B: Buffer,
B::Access: TypedBufferAccess<Content = [DrawIndirectCommand]>,
Adds an indirect draw command. Read more
fn dispatch<P, S, Pc, O>(
self,
dimensions: [u32; 3],
pipeline: P,
sets: S,
push_constants: Pc
) -> Result<O, CommandBufferBuilderError<CmdDispatchError>> where
Self: Sized + AddCommand<CmdDispatch<P, S, Pc>, Out = O>,
S: DescriptorSetsCollection,
P: Clone + ComputePipelineAbstract,
self,
dimensions: [u32; 3],
pipeline: P,
sets: S,
push_constants: Pc
) -> Result<O, CommandBufferBuilderError<CmdDispatchError>> where
Self: Sized + AddCommand<CmdDispatch<P, S, Pc>, Out = O>,
S: DescriptorSetsCollection,
P: Clone + ComputePipelineAbstract,
Executes a compute shader.
fn build(self) -> Result<Self::Out, Self::Err> where
Self: Sized + CommandBufferBuild,
Self: Sized + CommandBufferBuild,
Builds the actual command buffer. Read more
fn supports_graphics(&self) -> bool
Returns true if the pool of the builder supports graphics operations.
fn supports_compute(&self) -> bool
Returns true if the pool of the builder supports compute operations.
impl<'a, I, O, S, Pl> AddCommand<CmdBindDescriptorSets<S, Pl>> for SubmitSyncBuilderLayer<I> where
I: AddCommand<CmdBindDescriptorSets<S, Pl>, Out = O>,
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I: AddCommand<CmdBindDescriptorSets<S, Pl>, Out = O>,
type Out = SubmitSyncBuilderLayer<O>
The new command buffer builder type.
fn add(
self,
command: CmdBindDescriptorSets<S, Pl>
) -> Result<Self::Out, CommandAddError>
self,
command: CmdBindDescriptorSets<S, Pl>
) -> Result<Self::Out, CommandAddError>
Adds the command. This takes ownership of the builder and returns a new builder with the command appended at the end of it. Read more
impl<'a, I, O, V> AddCommand<CmdBindVertexBuffers<V>> for SubmitSyncBuilderLayer<I> where
I: AddCommand<CmdBindVertexBuffers<V>, Out = O>,
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I: AddCommand<CmdBindVertexBuffers<V>, Out = O>,
type Out = SubmitSyncBuilderLayer<O>
The new command buffer builder type.
fn add(
self,
command: CmdBindVertexBuffers<V>
) -> Result<Self::Out, CommandAddError>
self,
command: CmdBindVertexBuffers<V>
) -> Result<Self::Out, CommandAddError>
Adds the command. This takes ownership of the builder and returns a new builder with the command appended at the end of it. Read more
impl<'a, I, O, C> AddCommand<CmdExecuteCommands<C>> for SubmitSyncBuilderLayer<I> where
I: AddCommand<CmdExecuteCommands<C>, Out = O>,
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I: AddCommand<CmdExecuteCommands<C>, Out = O>,
type Out = SubmitSyncBuilderLayer<O>
The new command buffer builder type.
fn add(
self,
command: CmdExecuteCommands<C>
) -> Result<Self::Out, CommandAddError>
self,
command: CmdExecuteCommands<C>
) -> Result<Self::Out, CommandAddError>
Adds the command. This takes ownership of the builder and returns a new builder with the command appended at the end of it. Read more
impl<I, O, Rp, F> AddCommand<CmdBeginRenderPass<Rp, F>> for SubmitSyncBuilderLayer<I> where
I: AddCommand<CmdBeginRenderPass<Rp, F>, Out = O>,
F: FramebufferAbstract + Send + Sync + Clone + 'static,
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I: AddCommand<CmdBeginRenderPass<Rp, F>, Out = O>,
F: FramebufferAbstract + Send + Sync + Clone + 'static,
type Out = SubmitSyncBuilderLayer<O>
The new command buffer builder type.
fn add(
self,
command: CmdBeginRenderPass<Rp, F>
) -> Result<Self::Out, CommandAddError>
self,
command: CmdBeginRenderPass<Rp, F>
) -> Result<Self::Out, CommandAddError>
Adds the command. This takes ownership of the builder and returns a new builder with the command appended at the end of it. Read more
impl<I, O, B> AddCommand<CmdBindIndexBuffer<B>> for SubmitSyncBuilderLayer<I> where
I: AddCommand<CmdBindIndexBuffer<B>, Out = O>,
B: BufferAccess + Send + Sync + Clone + 'static,
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I: AddCommand<CmdBindIndexBuffer<B>, Out = O>,
B: BufferAccess + Send + Sync + Clone + 'static,
type Out = SubmitSyncBuilderLayer<O>
The new command buffer builder type.
fn add(
self,
command: CmdBindIndexBuffer<B>
) -> Result<Self::Out, CommandAddError>
self,
command: CmdBindIndexBuffer<B>
) -> Result<Self::Out, CommandAddError>
Adds the command. This takes ownership of the builder and returns a new builder with the command appended at the end of it. Read more
impl<I, O, P> AddCommand<CmdBindPipeline<P>> for SubmitSyncBuilderLayer<I> where
I: AddCommand<CmdBindPipeline<P>, Out = O>,
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I: AddCommand<CmdBindPipeline<P>, Out = O>,
type Out = SubmitSyncBuilderLayer<O>
The new command buffer builder type.
fn add(self, command: CmdBindPipeline<P>) -> Result<Self::Out, CommandAddError>
Adds the command. This takes ownership of the builder and returns a new builder with the command appended at the end of it. Read more
impl<I, O, S, D> AddCommand<CmdBlitImage<S, D>> for SubmitSyncBuilderLayer<I> where
I: AddCommand<CmdBlitImage<S, D>, Out = O>,
S: ImageAccess + Send + Sync + Clone + 'static,
D: ImageAccess + Send + Sync + Clone + 'static,
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I: AddCommand<CmdBlitImage<S, D>, Out = O>,
S: ImageAccess + Send + Sync + Clone + 'static,
D: ImageAccess + Send + Sync + Clone + 'static,
type Out = SubmitSyncBuilderLayer<O>
The new command buffer builder type.
fn add(self, command: CmdBlitImage<S, D>) -> Result<Self::Out, CommandAddError>
Adds the command. This takes ownership of the builder and returns a new builder with the command appended at the end of it. Read more
impl<I, O> AddCommand<CmdClearAttachments> for SubmitSyncBuilderLayer<I> where
I: AddCommand<CmdClearAttachments, Out = O>,
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I: AddCommand<CmdClearAttachments, Out = O>,
type Out = SubmitSyncBuilderLayer<O>
The new command buffer builder type.
fn add(self, command: CmdClearAttachments) -> Result<Self::Out, CommandAddError>
Adds the command. This takes ownership of the builder and returns a new builder with the command appended at the end of it. Read more
impl<I, O, S, D> AddCommand<CmdCopyBuffer<S, D>> for SubmitSyncBuilderLayer<I> where
I: AddCommand<CmdCopyBuffer<S, D>, Out = O>,
S: BufferAccess + Send + Sync + Clone + 'static,
D: BufferAccess + Send + Sync + Clone + 'static,
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I: AddCommand<CmdCopyBuffer<S, D>, Out = O>,
S: BufferAccess + Send + Sync + Clone + 'static,
D: BufferAccess + Send + Sync + Clone + 'static,
type Out = SubmitSyncBuilderLayer<O>
The new command buffer builder type.
fn add(self, command: CmdCopyBuffer<S, D>) -> Result<Self::Out, CommandAddError>
Adds the command. This takes ownership of the builder and returns a new builder with the command appended at the end of it. Read more
impl<I, O, S, D> AddCommand<CmdCopyBufferToImage<S, D>> for SubmitSyncBuilderLayer<I> where
I: AddCommand<CmdCopyBufferToImage<S, D>, Out = O>,
S: BufferAccess + Send + Sync + Clone + 'static,
D: ImageAccess + Send + Sync + Clone + 'static,
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I: AddCommand<CmdCopyBufferToImage<S, D>, Out = O>,
S: BufferAccess + Send + Sync + Clone + 'static,
D: ImageAccess + Send + Sync + Clone + 'static,
type Out = SubmitSyncBuilderLayer<O>
The new command buffer builder type.
fn add(
self,
command: CmdCopyBufferToImage<S, D>
) -> Result<Self::Out, CommandAddError>
self,
command: CmdCopyBufferToImage<S, D>
) -> Result<Self::Out, CommandAddError>
Adds the command. This takes ownership of the builder and returns a new builder with the command appended at the end of it. Read more
impl<I, O, S, D> AddCommand<CmdCopyImage<S, D>> for SubmitSyncBuilderLayer<I> where
I: AddCommand<CmdCopyImage<S, D>, Out = O>,
S: ImageAccess + Send + Sync + Clone + 'static,
D: ImageAccess + Send + Sync + Clone + 'static,
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I: AddCommand<CmdCopyImage<S, D>, Out = O>,
S: ImageAccess + Send + Sync + Clone + 'static,
D: ImageAccess + Send + Sync + Clone + 'static,
type Out = SubmitSyncBuilderLayer<O>
The new command buffer builder type.
fn add(self, command: CmdCopyImage<S, D>) -> Result<Self::Out, CommandAddError>
Adds the command. This takes ownership of the builder and returns a new builder with the command appended at the end of it. Read more
impl<I, O> AddCommand<CmdDispatchRaw> for SubmitSyncBuilderLayer<I> where
I: AddCommand<CmdDispatchRaw, Out = O>,
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I: AddCommand<CmdDispatchRaw, Out = O>,
type Out = SubmitSyncBuilderLayer<O>
The new command buffer builder type.
fn add(self, command: CmdDispatchRaw) -> Result<Self::Out, CommandAddError>
Adds the command. This takes ownership of the builder and returns a new builder with the command appended at the end of it. Read more
impl<I, O> AddCommand<CmdDrawRaw> for SubmitSyncBuilderLayer<I> where
I: AddCommand<CmdDrawRaw, Out = O>,
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I: AddCommand<CmdDrawRaw, Out = O>,
type Out = SubmitSyncBuilderLayer<O>
The new command buffer builder type.
fn add(self, command: CmdDrawRaw) -> Result<Self::Out, CommandAddError>
Adds the command. This takes ownership of the builder and returns a new builder with the command appended at the end of it. Read more
impl<I, O> AddCommand<CmdDrawIndexedRaw> for SubmitSyncBuilderLayer<I> where
I: AddCommand<CmdDrawIndexedRaw, Out = O>,
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I: AddCommand<CmdDrawIndexedRaw, Out = O>,
type Out = SubmitSyncBuilderLayer<O>
The new command buffer builder type.
fn add(self, command: CmdDrawIndexedRaw) -> Result<Self::Out, CommandAddError>
Adds the command. This takes ownership of the builder and returns a new builder with the command appended at the end of it. Read more
impl<I, O, B> AddCommand<CmdDrawIndirectRaw<B>> for SubmitSyncBuilderLayer<I> where
I: AddCommand<CmdDrawIndirectRaw<B>, Out = O>,
B: BufferAccess + Send + Sync + Clone + 'static,
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I: AddCommand<CmdDrawIndirectRaw<B>, Out = O>,
B: BufferAccess + Send + Sync + Clone + 'static,
type Out = SubmitSyncBuilderLayer<O>
The new command buffer builder type.
fn add(
self,
command: CmdDrawIndirectRaw<B>
) -> Result<Self::Out, CommandAddError>
self,
command: CmdDrawIndirectRaw<B>
) -> Result<Self::Out, CommandAddError>
Adds the command. This takes ownership of the builder and returns a new builder with the command appended at the end of it. Read more
impl<I, O> AddCommand<CmdEndRenderPass> for SubmitSyncBuilderLayer<I> where
I: AddCommand<CmdEndRenderPass, Out = O>,
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I: AddCommand<CmdEndRenderPass, Out = O>,
type Out = SubmitSyncBuilderLayer<O>
The new command buffer builder type.
fn add(self, command: CmdEndRenderPass) -> Result<Self::Out, CommandAddError>
Adds the command. This takes ownership of the builder and returns a new builder with the command appended at the end of it. Read more
impl<I, O, B> AddCommand<CmdFillBuffer<B>> for SubmitSyncBuilderLayer<I> where
I: AddCommand<CmdFillBuffer<B>, Out = O>,
B: BufferAccess + Send + Sync + Clone + 'static,
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I: AddCommand<CmdFillBuffer<B>, Out = O>,
B: BufferAccess + Send + Sync + Clone + 'static,
type Out = SubmitSyncBuilderLayer<O>
The new command buffer builder type.
fn add(self, command: CmdFillBuffer<B>) -> Result<Self::Out, CommandAddError>
Adds the command. This takes ownership of the builder and returns a new builder with the command appended at the end of it. Read more
impl<I, O> AddCommand<CmdNextSubpass> for SubmitSyncBuilderLayer<I> where
I: AddCommand<CmdNextSubpass, Out = O>,
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I: AddCommand<CmdNextSubpass, Out = O>,
type Out = SubmitSyncBuilderLayer<O>
The new command buffer builder type.
fn add(self, command: CmdNextSubpass) -> Result<Self::Out, CommandAddError>
Adds the command. This takes ownership of the builder and returns a new builder with the command appended at the end of it. Read more
impl<I, O, Pc, Pl> AddCommand<CmdPushConstants<Pc, Pl>> for SubmitSyncBuilderLayer<I> where
I: AddCommand<CmdPushConstants<Pc, Pl>, Out = O>,
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I: AddCommand<CmdPushConstants<Pc, Pl>, Out = O>,
type Out = SubmitSyncBuilderLayer<O>
The new command buffer builder type.
fn add(
self,
command: CmdPushConstants<Pc, Pl>
) -> Result<Self::Out, CommandAddError>
self,
command: CmdPushConstants<Pc, Pl>
) -> Result<Self::Out, CommandAddError>
Adds the command. This takes ownership of the builder and returns a new builder with the command appended at the end of it. Read more
impl<I, O, S, D> AddCommand<CmdResolveImage<S, D>> for SubmitSyncBuilderLayer<I> where
I: AddCommand<CmdResolveImage<S, D>, Out = O>,
S: ImageAccess + Send + Sync + Clone + 'static,
D: ImageAccess + Send + Sync + Clone + 'static,
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I: AddCommand<CmdResolveImage<S, D>, Out = O>,
S: ImageAccess + Send + Sync + Clone + 'static,
D: ImageAccess + Send + Sync + Clone + 'static,
type Out = SubmitSyncBuilderLayer<O>
The new command buffer builder type.
fn add(
self,
command: CmdResolveImage<S, D>
) -> Result<Self::Out, CommandAddError>
self,
command: CmdResolveImage<S, D>
) -> Result<Self::Out, CommandAddError>
Adds the command. This takes ownership of the builder and returns a new builder with the command appended at the end of it. Read more
impl<I, O> AddCommand<CmdSetEvent> for SubmitSyncBuilderLayer<I> where
I: AddCommand<CmdSetEvent, Out = O>,
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I: AddCommand<CmdSetEvent, Out = O>,
type Out = SubmitSyncBuilderLayer<O>
The new command buffer builder type.
fn add(self, command: CmdSetEvent) -> Result<Self::Out, CommandAddError>
Adds the command. This takes ownership of the builder and returns a new builder with the command appended at the end of it. Read more
impl<I, O> AddCommand<CmdSetState> for SubmitSyncBuilderLayer<I> where
I: AddCommand<CmdSetState, Out = O>,
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I: AddCommand<CmdSetState, Out = O>,
type Out = SubmitSyncBuilderLayer<O>
The new command buffer builder type.
fn add(self, command: CmdSetState) -> Result<Self::Out, CommandAddError>
Adds the command. This takes ownership of the builder and returns a new builder with the command appended at the end of it. Read more
impl<I, O, B, D> AddCommand<CmdUpdateBuffer<B, D>> for SubmitSyncBuilderLayer<I> where
I: AddCommand<CmdUpdateBuffer<B, D>, Out = O>,
B: BufferAccess + Send + Sync + Clone + 'static,
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I: AddCommand<CmdUpdateBuffer<B, D>, Out = O>,
B: BufferAccess + Send + Sync + Clone + 'static,
type Out = SubmitSyncBuilderLayer<O>
The new command buffer builder type.
fn add(
self,
command: CmdUpdateBuffer<B, D>
) -> Result<Self::Out, CommandAddError>
self,
command: CmdUpdateBuffer<B, D>
) -> Result<Self::Out, CommandAddError>
Adds the command. This takes ownership of the builder and returns a new builder with the command appended at the end of it. Read more