Trait vulkano::image::traits::ImageAccess [] [src]

pub unsafe trait ImageAccess {
    fn inner(&self) -> &UnsafeImage;
    fn initial_layout_requirement(&self) -> ImageLayout;
    fn final_layout_requirement(&self) -> ImageLayout;
    fn conflict_key(
        &self,
        first_layer: u32,
        num_layers: u32,
        first_mipmap: u32,
        num_mipmaps: u32
    ) -> u64; fn try_gpu_lock(
        &self,
        exclusive_access: bool,
        queue: &Queue
    ) -> Result<(), AccessError>; unsafe fn increase_gpu_lock(&self); fn format(&self) -> Format { ... } fn has_color(&self) -> bool { ... } fn has_depth(&self) -> bool { ... } fn has_stencil(&self) -> bool { ... } fn mipmap_levels(&self) -> u32 { ... } fn samples(&self) -> u32 { ... } fn dimensions(&self) -> ImageDimensions { ... } fn supports_blit_source(&self) -> bool { ... } fn supports_blit_destination(&self) -> bool { ... } unsafe fn forced_undefined_initial_layout(
        self,
        preinitialized: bool
    ) -> ImageAccessFromUndefinedLayout<Self>
    where
        Self: Sized
, { ... } fn conflicts_buffer(
        &self,
        self_first_layer: u32,
        self_num_layers: u32,
        self_first_mipmap: u32,
        self_num_mipmaps: u32,
        other: &BufferAccess,
        other_offset: usize,
        other_size: usize
    ) -> bool { ... } fn conflicts_image(
        &self,
        self_first_layer: u32,
        self_num_layers: u32,
        self_first_mipmap: u32,
        self_num_mipmaps: u32,
        other: &ImageAccess,
        other_first_layer: u32,
        other_num_layers: u32,
        other_first_mipmap: u32,
        other_num_mipmaps: u32
    ) -> bool { ... } fn conflicts_buffer_all(&self, other: &BufferAccess) -> bool { ... } fn conflicts_image_all(&self, other: &ImageAccess) -> bool { ... } fn conflict_key_all(&self) -> u64 { ... } }

Trait for types that represent the way a GPU can access an image.

Required Methods

Returns the inner unsafe image object used by this image.

Returns the layout that the image has when it is first used in a primary command buffer.

Returns the layout that the image must be returned to before the end of the command buffer.

Returns a key that uniquely identifies the range given by first_layer/num_layers/first_mipmap/num_mipmaps.

Two ranges that potentially overlap in memory should return the same key.

The key is shared amongst all buffers and images, which means that you can make several different image objects share the same memory, or make some image objects share memory with buffers, as long as they return the same key.

Since it is possible to accidentally return the same key for memory ranges that don't overlap, the conflicts_image or conflicts_buffer function should always be called to verify whether they actually overlap.

Locks the resource for usage on the GPU. Returns false if the lock was already acquired.

This function implementation should remember that it has been called and return false if it gets called a second time.

The only way to know that the GPU has stopped accessing a queue is when the image object gets destroyed. Therefore you are encouraged to use temporary objects or handles (similar to a lock) in order to represent a GPU access.

Locks the resource for usage on the GPU. Supposes that the resource is already locked, and simply increases the lock by one.

Must only be called after try_gpu_lock() succeeded.

Provided Methods

Returns the format of this image.

Returns true if the image is a color image.

Returns true if the image has a depth component. In other words, if it is a depth or a depth-stencil format.

Returns true if the image has a stencil component. In other words, if it is a stencil or a depth-stencil format.

Returns the number of mipmap levels of this image.

Returns the number of samples of this image.

Returns the dimensions of the image.

Returns true if the image can be used as a source for blits.

Returns true if the image can be used as a destination for blits.

Wraps around this ImageAccess and returns an identical ImageAccess but whose initial layout requirement is either Undefined or Preinitialized.

Returns true if an access to self (as defined by self_first_layer, self_num_layers, self_first_mipmap and self_num_mipmaps) potentially overlaps the same memory as an access to other (as defined by other_offset and other_size).

If this function returns false, this means that we are allowed to access the offset/size of self at the same time as the offset/size of other without causing a data race.

Returns true if an access to self (as defined by self_first_layer, self_num_layers, self_first_mipmap and self_num_mipmaps) potentially overlaps the same memory as an access to other (as defined by other_first_layer, other_num_layers, other_first_mipmap and other_num_mipmaps).

If this function returns false, this means that we are allowed to access the offset/size of self at the same time as the offset/size of other without causing a data race.

Shortcut for conflicts_buffer that compares the whole buffer to another.

Shortcut for conflicts_image that compares the whole buffer to a whole image.

Shortcut for conflict_key that grabs the key of the whole buffer.

Implementors