vulkano 0.34.0

Safe wrapper for the Vulkan graphics API
Documentation
// Copyright (c) 2017 The vulkano developers
// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or
// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
// at your option. All files in the project carrying such
// notice may not be copied, modified, or distributed except
// according to those terms.

use super::VertexInputRate;
use crate::{buffer::BufferContents, format::Format};
use std::collections::HashMap;
#[cfg(feature = "macros")]
pub use vulkano_macros::Vertex;

/// Describes an individual `Vertex`. In other words a collection of attributes that can be read
/// from a vertex shader.
///
/// At this stage, the vertex is in a "raw" format. For example a `[f32; 4]` can match both a
/// `vec4` or a `float[4]`. The way the things are bound depends on the shader.
///
/// The vertex trait can be derived and the format has to be specified using the `format`
/// field-level attribute:
///
/// ```
/// use vulkano::{buffer::BufferContents, pipeline::graphics::vertex_input::Vertex};
///
/// #[derive(BufferContents, Vertex)]
/// #[repr(C)]
/// struct MyVertex {
///     // Every field needs to explicitly state the desired shader input format
///     #[format(R32G32B32_SFLOAT)]
///     pos: [f32; 3],
///     // The `name` attribute can be used to specify shader input names to match.
///     // By default the field-name is used.
///     #[name("in_proj", "cam_proj")]
///     #[format(R32G32B32_SFLOAT)]
///     proj: [f32; 16],
/// }
/// ```
pub unsafe trait Vertex: BufferContents + Sized {
    /// Returns the information about this Vertex type.
    fn per_vertex() -> VertexBufferDescription;

    fn per_instance() -> VertexBufferDescription;

    fn per_instance_with_divisor(divisor: u32) -> VertexBufferDescription;
}

/// Describes the contents of a VertexBuffer.
#[derive(Clone, Debug)]
pub struct VertexBufferDescription {
    /// List of member names with their detailed information.
    pub members: HashMap<String, VertexMemberInfo>,
    /// Stride of the vertex type in a buffer.
    pub stride: u32,
    /// How the vertex buffer is unrolled in the shader.
    pub input_rate: VertexInputRate,
}

impl VertexBufferDescription {
    #[inline]
    pub fn per_vertex(self) -> VertexBufferDescription {
        let VertexBufferDescription {
            members, stride, ..
        } = self;
        VertexBufferDescription {
            members,
            stride,
            input_rate: VertexInputRate::Vertex,
        }
    }

    #[inline]
    pub fn per_instance(self) -> VertexBufferDescription {
        self.per_instance_with_divisor(1)
    }

    #[inline]
    pub fn per_instance_with_divisor(self, divisor: u32) -> VertexBufferDescription {
        let VertexBufferDescription {
            members, stride, ..
        } = self;
        VertexBufferDescription {
            members,
            stride,
            input_rate: VertexInputRate::Instance { divisor },
        }
    }
}

/// Information about a member of a vertex struct.
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct VertexMemberInfo {
    /// Offset of the member in bytes from the start of the struct.
    pub offset: usize,
    /// Attribute format of the member. Implicitly provides number of components.
    pub format: Format,
    /// Number of consecutive array elements or matrix columns using format. The corresponding
    /// number of locations might defer depending on the size of the format.
    pub num_elements: u32,
}

impl VertexMemberInfo {
    #[inline]
    pub fn num_components(&self) -> u32 {
        self.format
            .components()
            .iter()
            .filter(|&bits| *bits > 0)
            .count() as u32
    }
}

#[cfg(test)]
mod tests {
    use crate::format::Format;
    use crate::pipeline::graphics::vertex_input::Vertex;

    use bytemuck::{Pod, Zeroable};

    #[test]
    fn derive_vertex_multiple_names() {
        #[repr(C)]
        #[derive(Clone, Copy, Debug, Default, Zeroable, Pod, Vertex)]
        struct TestVertex {
            #[name("b", "c")]
            #[format(R32G32B32A32_SFLOAT)]
            a: [f32; 16],
        }

        let info = TestVertex::per_vertex();
        let b = info.members.get("b").unwrap();
        let c = info.members.get("c").unwrap();
        assert_eq!(b.format, Format::R32G32B32A32_SFLOAT);
        assert_eq!(c.format, Format::R32G32B32A32_SFLOAT);
        assert_eq!(b.num_elements, 4);
        assert_eq!(c.num_elements, 4);
    }

    #[test]
    fn derive_vertex_format() {
        #[repr(C)]
        #[derive(Clone, Copy, Debug, Default, Zeroable, Pod, Vertex)]
        struct TestVertex {
            #[format(R8_UNORM)]
            unorm: u8,
        }

        let info = TestVertex::per_instance();
        let unorm = info.members.get("unorm").unwrap();
        assert_eq!(unorm.format, Format::R8_UNORM);
        assert_eq!(unorm.num_elements, 1);
    }
}