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pub struct ShaderInterfaceEntry {
    pub location: u32,
    pub component: u32,
    pub name: Option<Cow<'static, str>>,
    pub ty: ShaderInterfaceEntryType,
}
Expand description

Entry of a shader interface definition.

Fields

location: u32

The location slot that the variable starts at.

component: u32

The component slot that the variable starts at. Must be in the range 0..=3.

name: Option<Cow<'static, str>>

Name of the element, or None if the name is unknown.

ty: ShaderInterfaceEntryType

The type of the variable.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Builds a pointer to this type from a raw pointer.

Returns true if the size is suitable to store a type like this.

Returns the size of an individual element.

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.