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pub struct ShaderInterfaceEntryType {
    pub base_type: ShaderScalarType,
    pub num_components: u32,
    pub num_elements: u32,
    pub is_64bit: bool,
}
Expand description

The type of a variable in a shader interface.

Fields

base_type: ShaderScalarType

The base numeric type.

num_components: u32

The number of vector components. Must be in the range 1..=4.

num_elements: u32

The number of array elements or matrix columns.

is_64bit: bool

Whether the base type is 64 bits wide. If true, each item of the base type takes up two component slots instead of one.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Builds a pointer to this type from a raw pointer.

Returns true if the size is suitable to store a type like this.

Returns the size of an individual element.

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.