use std::sync::Arc;
use buffer::BufferAccess;
use command_buffer::submit::SubmitAnyBuilder;
use device::Device;
use device::DeviceOwned;
use device::Queue;
use image::ImageAccess;
use image::ImageLayout;
use sync::AccessCheckError;
use sync::AccessFlagBits;
use sync::FlushError;
use sync::GpuFuture;
use sync::PipelineStages;
#[inline]
pub fn now(device: Arc<Device>) -> NowFuture {
NowFuture { device: device }
}
pub struct NowFuture {
device: Arc<Device>,
}
unsafe impl GpuFuture for NowFuture {
#[inline]
fn cleanup_finished(&mut self) {
}
#[inline]
unsafe fn build_submission(&self) -> Result<SubmitAnyBuilder, FlushError> {
Ok(SubmitAnyBuilder::Empty)
}
#[inline]
fn flush(&self) -> Result<(), FlushError> {
Ok(())
}
#[inline]
unsafe fn signal_finished(&self) {
}
#[inline]
fn queue_change_allowed(&self) -> bool {
true
}
#[inline]
fn queue(&self) -> Option<Arc<Queue>> {
None
}
#[inline]
fn check_buffer_access(
&self, buffer: &dyn BufferAccess, _: bool, _: &Queue)
-> Result<Option<(PipelineStages, AccessFlagBits)>, AccessCheckError> {
Err(AccessCheckError::Unknown)
}
#[inline]
fn check_image_access(&self, _: &dyn ImageAccess, _: ImageLayout, _: bool, _: &Queue)
-> Result<Option<(PipelineStages, AccessFlagBits)>, AccessCheckError> {
Err(AccessCheckError::Unknown)
}
}
unsafe impl DeviceOwned for NowFuture {
#[inline]
fn device(&self) -> &Arc<Device> {
&self.device
}
}