use smallvec::SmallVec;
use std::marker::PhantomData;
use std::mem;
use std::sync::Arc;
use std::sync::Mutex;
use buffer::BufferUsage;
use buffer::sys::BufferCreationError;
use buffer::sys::SparseLevel;
use buffer::sys::UnsafeBuffer;
use buffer::traits::BufferAccess;
use buffer::traits::BufferInner;
use buffer::traits::TypedBufferAccess;
use device::Device;
use device::DeviceOwned;
use device::Queue;
use image::ImageAccess;
use instance::QueueFamily;
use memory::DedicatedAlloc;
use memory::DeviceMemoryAllocError;
use memory::pool::AllocFromRequirementsFilter;
use memory::pool::AllocLayout;
use memory::pool::MappingRequirement;
use memory::pool::MemoryPool;
use memory::pool::MemoryPoolAlloc;
use memory::pool::PotentialDedicatedAllocation;
use memory::pool::StdMemoryPoolAlloc;
use sync::AccessError;
use sync::Sharing;
#[derive(Debug)]
pub struct DeviceLocalBuffer<T: ?Sized, A = PotentialDedicatedAllocation<StdMemoryPoolAlloc>> {
inner: UnsafeBuffer,
memory: A,
queue_families: SmallVec<[u32; 4]>,
gpu_lock: Mutex<GpuAccess>,
marker: PhantomData<Box<T>>,
}
#[derive(Debug, Copy, Clone)]
enum GpuAccess {
None,
NonExclusive { num: u32 },
Exclusive { num: u32 },
}
impl<T> DeviceLocalBuffer<T> {
#[inline]
pub fn new<'a, I>(device: Arc<Device>, usage: BufferUsage, queue_families: I)
-> Result<Arc<DeviceLocalBuffer<T>>, DeviceMemoryAllocError>
where I: IntoIterator<Item = QueueFamily<'a>>
{
unsafe { DeviceLocalBuffer::raw(device, mem::size_of::<T>(), usage, queue_families) }
}
}
impl<T> DeviceLocalBuffer<[T]> {
#[inline]
pub fn array<'a, I>(device: Arc<Device>, len: usize, usage: BufferUsage, queue_families: I)
-> Result<Arc<DeviceLocalBuffer<[T]>>, DeviceMemoryAllocError>
where I: IntoIterator<Item = QueueFamily<'a>>
{
unsafe { DeviceLocalBuffer::raw(device, len * mem::size_of::<T>(), usage, queue_families) }
}
}
impl<T: ?Sized> DeviceLocalBuffer<T> {
pub unsafe fn raw<'a, I>(device: Arc<Device>, size: usize, usage: BufferUsage,
queue_families: I)
-> Result<Arc<DeviceLocalBuffer<T>>, DeviceMemoryAllocError>
where I: IntoIterator<Item = QueueFamily<'a>>
{
let queue_families = queue_families
.into_iter()
.map(|f| f.id())
.collect::<SmallVec<[u32; 4]>>();
let (buffer, mem_reqs) = {
let sharing = if queue_families.len() >= 2 {
Sharing::Concurrent(queue_families.iter().cloned())
} else {
Sharing::Exclusive
};
match UnsafeBuffer::new(device.clone(), size, usage, sharing, SparseLevel::none()) {
Ok(b) => b,
Err(BufferCreationError::AllocError(err)) => return Err(err),
Err(_) => unreachable!(), }
};
let mem = MemoryPool::alloc_from_requirements(&Device::standard_pool(&device),
&mem_reqs,
AllocLayout::Linear,
MappingRequirement::DoNotMap,
DedicatedAlloc::Buffer(&buffer),
|t| if t.is_device_local() {
AllocFromRequirementsFilter::Preferred
} else {
AllocFromRequirementsFilter::Allowed
})?;
debug_assert!((mem.offset() % mem_reqs.alignment) == 0);
buffer.bind_memory(mem.memory(), mem.offset())?;
Ok(Arc::new(DeviceLocalBuffer {
inner: buffer,
memory: mem,
queue_families: queue_families,
gpu_lock: Mutex::new(GpuAccess::None),
marker: PhantomData,
}))
}
}
impl<T: ?Sized, A> DeviceLocalBuffer<T, A> {
#[inline]
pub fn queue_families(&self) -> Vec<QueueFamily> {
self.queue_families
.iter()
.map(|&num| {
self.device()
.physical_device()
.queue_family_by_id(num)
.unwrap()
})
.collect()
}
}
unsafe impl<T: ?Sized, A> DeviceOwned for DeviceLocalBuffer<T, A> {
#[inline]
fn device(&self) -> &Arc<Device> {
self.inner.device()
}
}
unsafe impl<T: ?Sized, A> BufferAccess for DeviceLocalBuffer<T, A>
where T: 'static + Send + Sync
{
#[inline]
fn inner(&self) -> BufferInner {
BufferInner {
buffer: &self.inner,
offset: 0,
}
}
#[inline]
fn size(&self) -> usize {
self.inner.size()
}
#[inline]
fn conflicts_buffer(&self, other: &dyn BufferAccess) -> bool {
self.conflict_key() == other.conflict_key() }
#[inline]
fn conflicts_image(&self, other: &dyn ImageAccess) -> bool {
false
}
#[inline]
fn conflict_key(&self) -> (u64, usize) {
(self.inner.key(), 0)
}
#[inline]
fn try_gpu_lock(&self, exclusive: bool, _: &Queue) -> Result<(), AccessError> {
let mut lock = self.gpu_lock.lock().unwrap();
match &mut *lock {
a @ &mut GpuAccess::None => {
if exclusive {
*a = GpuAccess::Exclusive { num: 1 };
} else {
*a = GpuAccess::NonExclusive { num: 1 };
}
Ok(())
},
&mut GpuAccess::NonExclusive { ref mut num } => {
if exclusive {
Err(AccessError::AlreadyInUse)
} else {
*num += 1;
Ok(())
}
},
&mut GpuAccess::Exclusive { .. } => {
Err(AccessError::AlreadyInUse)
},
}
}
#[inline]
unsafe fn increase_gpu_lock(&self) {
let mut lock = self.gpu_lock.lock().unwrap();
match *lock {
GpuAccess::None => panic!(),
GpuAccess::NonExclusive { ref mut num } => {
debug_assert!(*num >= 1);
*num += 1;
},
GpuAccess::Exclusive { ref mut num } => {
debug_assert!(*num >= 1);
*num += 1;
},
}
}
#[inline]
unsafe fn unlock(&self) {
let mut lock = self.gpu_lock.lock().unwrap();
match *lock {
GpuAccess::None => panic!("Tried to unlock a buffer that isn't locked"),
GpuAccess::NonExclusive { ref mut num } => {
assert!(*num >= 1);
*num -= 1;
if *num >= 1 {
return;
}
},
GpuAccess::Exclusive { ref mut num } => {
assert!(*num >= 1);
*num -= 1;
if *num >= 1 {
return;
}
},
};
*lock = GpuAccess::None;
}
}
unsafe impl<T: ?Sized, A> TypedBufferAccess for DeviceLocalBuffer<T, A>
where T: 'static + Send + Sync
{
type Content = T;
}