#[repr(C)]
pub struct GraphicsPipelineCreateInfo {
Show 19 fields pub s_type: StructureType, pub next: *const c_void, pub flags: PipelineCreateFlags, pub stage_count: u32, pub stages: *const PipelineShaderStageCreateInfo, pub vertex_input_state: *const PipelineVertexInputStateCreateInfo, pub input_assembly_state: *const PipelineInputAssemblyStateCreateInfo, pub tessellation_state: *const PipelineTessellationStateCreateInfo, pub viewport_state: *const PipelineViewportStateCreateInfo, pub rasterization_state: *const PipelineRasterizationStateCreateInfo, pub multisample_state: *const PipelineMultisampleStateCreateInfo, pub depth_stencil_state: *const PipelineDepthStencilStateCreateInfo, pub color_blend_state: *const PipelineColorBlendStateCreateInfo, pub dynamic_state: *const PipelineDynamicStateCreateInfo, pub layout: PipelineLayout, pub render_pass: RenderPass, pub subpass: u32, pub base_pipeline_handle: Pipeline, pub base_pipeline_index: i32,
}
Expand description

Fields

s_type: StructureTypenext: *const c_voidflags: PipelineCreateFlagsstage_count: u32stages: *const PipelineShaderStageCreateInfovertex_input_state: *const PipelineVertexInputStateCreateInfoinput_assembly_state: *const PipelineInputAssemblyStateCreateInfotessellation_state: *const PipelineTessellationStateCreateInfoviewport_state: *const PipelineViewportStateCreateInforasterization_state: *const PipelineRasterizationStateCreateInfomultisample_state: *const PipelineMultisampleStateCreateInfodepth_stencil_state: *const PipelineDepthStencilStateCreateInfocolor_blend_state: *const PipelineColorBlendStateCreateInfodynamic_state: *const PipelineDynamicStateCreateInfolayout: PipelineLayoutrender_pass: RenderPasssubpass: u32base_pipeline_handle: Pipelinebase_pipeline_index: i32

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