#
- GLSL.std.450 main
$ % ) + � GL_ARB_separate_shader_objects main gl_PerVertex gl_Position gl_PointSize gl_ClipDistance gl_CullDistance
UniformBufferObject ModelViewProj ubo inPosition $ outColor % inColor ) outTexCoord + inTexCoord H H H H G H H # H G G G $ G % G ) G + ! +
;
+ ; ; + �? ! # ; # $ ; % '