vulkan-rust 0.10.0

Ergonomic Vulkan bindings for Rust, generated from vk.xml
Documentation
#version 450

vec2 positions[6] = vec2[](
    vec2(-0.5, -0.5),
    vec2( 0.5, -0.5),
    vec2( 0.5,  0.5),
    vec2(-0.5, -0.5),
    vec2( 0.5,  0.5),
    vec2(-0.5,  0.5)
);

vec2 tex_coords[6] = vec2[](
    vec2(0.0, 0.0),
    vec2(1.0, 0.0),
    vec2(1.0, 1.0),
    vec2(0.0, 0.0),
    vec2(1.0, 1.0),
    vec2(0.0, 1.0)
);

layout(location = 0) out vec2 frag_tex_coord;

void main() {
    gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
    frag_tex_coord = tex_coords[gl_VertexIndex];
}