#[repr(C)]pub struct PhysicalDeviceShaderModuleIdentifierPropertiesEXT {
pub sType: StructureType,
pub pNext: *mut c_void,
pub shaderModuleIdentifierAlgorithmUUID: [u8; 16],
}Fields§
§sType: StructureType§pNext: *mut c_void§shaderModuleIdentifierAlgorithmUUID: [u8; 16]Trait Implementations§
Source§impl Clone for PhysicalDeviceShaderModuleIdentifierPropertiesEXT
impl Clone for PhysicalDeviceShaderModuleIdentifierPropertiesEXT
Source§fn clone(&self) -> PhysicalDeviceShaderModuleIdentifierPropertiesEXT
fn clone(&self) -> PhysicalDeviceShaderModuleIdentifierPropertiesEXT
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PhysicalDeviceShaderModuleIdentifierPropertiesEXT
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderModuleIdentifierPropertiesEXT
impl RefUnwindSafe for PhysicalDeviceShaderModuleIdentifierPropertiesEXT
impl !Send for PhysicalDeviceShaderModuleIdentifierPropertiesEXT
impl !Sync for PhysicalDeviceShaderModuleIdentifierPropertiesEXT
impl Unpin for PhysicalDeviceShaderModuleIdentifierPropertiesEXT
impl UnwindSafe for PhysicalDeviceShaderModuleIdentifierPropertiesEXT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more