#[repr(C)]pub struct PhysicalDeviceShaderTerminateInvocationFeatures {
pub sType: StructureType,
pub pNext: *mut c_void,
pub shaderTerminateInvocation: Bool32,
}Fields§
§sType: StructureType§pNext: *mut c_void§shaderTerminateInvocation: Bool32Trait Implementations§
Source§impl Clone for PhysicalDeviceShaderTerminateInvocationFeatures
impl Clone for PhysicalDeviceShaderTerminateInvocationFeatures
Source§fn clone(&self) -> PhysicalDeviceShaderTerminateInvocationFeatures
fn clone(&self) -> PhysicalDeviceShaderTerminateInvocationFeatures
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PhysicalDeviceShaderTerminateInvocationFeatures
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderTerminateInvocationFeatures
impl RefUnwindSafe for PhysicalDeviceShaderTerminateInvocationFeatures
impl !Send for PhysicalDeviceShaderTerminateInvocationFeatures
impl !Sync for PhysicalDeviceShaderTerminateInvocationFeatures
impl Unpin for PhysicalDeviceShaderTerminateInvocationFeatures
impl UnwindSafe for PhysicalDeviceShaderTerminateInvocationFeatures
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more