pub struct ItemAnimationControlRequest {
    pub item_instance_id: String,
    pub framerate: Option<f64>,
    pub frame: Option<i32>,
    pub brightness: Option<f64>,
    pub opacity: Option<f64>,
    pub set_auto_stop_frames: bool,
    pub auto_stop_frames: Vec<i32>,
    pub set_animation_play_state: bool,
    pub animation_play_state: bool,
}
Expand description

Controling items and item animations.

You can control certain aspects of items in the scene. This request allows you to make items darker (black overlay), change the opacity, and control the animation of animated items. This request does not work with Live2D items and will return an error of type ItemAnimationControlUnsupportedItemType if you try. This can be useful for “reactive PNG”-type plugins and more.

This request returns ItemAnimationControlResponse.

Fields

item_instance_id: String

Item instance ID.

framerate: Option<f64>

Frame rate for animated items, clamped between 0.1 and 120.

frame: Option<i32>

Jump to a specific frame, zero-indexed.

May return an error if the frame index is invalid, or if the item type does not support animation.

brightness: Option<f64>

Brightness.

opacity: Option<f64>

Opacity.

set_auto_stop_frames: bool

Whether to set auto-stop frames.

auto_stop_frames: Vec<i32>

List of frame indices that the animation will automatically stop playing on.

Once the animation reaches one of those frames, it will stop playing and can only be started again via the API using this request to set the animation play state to true.

This only takes effect if set_auto_stop_frames is true. You can have a maximum of 1024 auto-stop frames.

set_animation_play_state: bool

Whether to set the animation play state.

animation_play_state: bool

The animation play state (set to false to stop the animation).

This only takes effect if set_animation_play_state is true.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
Deserialize this value from the given Serde deserializer. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
Should always be Self
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.
Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more