use std::fmt;
use visioncortex::{Color, CompoundPath, PointF64};
#[derive(Debug, Clone)]
pub struct SvgFile {
pub paths: Vec<SvgPath>,
pub width: usize,
pub height: usize,
pub path_precision: Option<u32>,
}
#[derive(Debug, Clone)]
pub struct SvgPath {
pub path: CompoundPath,
pub color: Color,
}
impl SvgFile {
pub fn new(width: usize, height: usize, path_precision: Option<u32>) -> Self {
SvgFile {
paths: vec![],
width,
height,
path_precision,
}
}
pub fn add_path(&mut self, path: CompoundPath, color: Color) {
self.paths.push(SvgPath { path, color })
}
}
impl fmt::Display for SvgFile {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
writeln!(f, r#"<?xml version="1.0" encoding="UTF-8"?>"#)?;
writeln!(
f,
r#"<!-- Generator: visioncortex VTracer {} -->"#,
env!("CARGO_PKG_VERSION")
)?;
writeln!(
f,
r#"<svg version="1.1" xmlns="http://www.w3.org/2000/svg" width="{}" height="{}">"#,
self.width, self.height
)?;
for path in &self.paths {
path.fmt_with_precision(f, self.path_precision)?;
}
writeln!(f, "</svg>")
}
}
impl fmt::Display for SvgPath {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
self.fmt_with_precision(f, None)
}
}
impl SvgPath {
fn fmt_with_precision(&self, f: &mut fmt::Formatter, precision: Option<u32>) -> fmt::Result {
let (string, offset) = self
.path
.to_svg_string(true, PointF64::default(), precision);
writeln!(
f,
"<path d=\"{}\" fill=\"{}\" transform=\"translate({},{})\"/>",
string,
self.color.to_hex_string(),
offset.x,
offset.y
)
}
}