vtk-pure-rs 0.2.0

Pure Rust visualization toolkit — data structures, filters, I/O, rendering
Documentation
use bytemuck::{Pod, Zeroable};

use crate::render::Skybox;

#[repr(C)]
#[derive(Debug, Clone, Copy, Pod, Zeroable)]
struct SkyboxUniforms {
    bottom: [f32; 3],
    _pad0: f32,
    horizon: [f32; 3],
    _pad1: f32,
    top: [f32; 3],
    mode: f32,
}

pub struct SkyboxPass {
    pipeline: wgpu::RenderPipeline,
    uniform_buffer: wgpu::Buffer,
    bind_group: wgpu::BindGroup,
}

impl SkyboxPass {
    pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
        let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
            label: Some("skybox shader"),
            source: wgpu::ShaderSource::Wgsl(include_str!("skybox_shader.wgsl").into()),
        });

        let uniform_buffer = device.create_buffer(&wgpu::BufferDescriptor {
            label: Some("skybox uniforms"),
            size: std::mem::size_of::<SkyboxUniforms>() as u64,
            usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
            mapped_at_creation: false,
        });

        let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
            label: Some("skybox bgl"),
            entries: &[wgpu::BindGroupLayoutEntry {
                binding: 0,
                visibility: wgpu::ShaderStages::VERTEX | wgpu::ShaderStages::FRAGMENT,
                ty: wgpu::BindingType::Buffer {
                    ty: wgpu::BufferBindingType::Uniform,
                    has_dynamic_offset: false,
                    min_binding_size: None,
                },
                count: None,
            }],
        });

        let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
            label: Some("skybox bg"),
            layout: &bind_group_layout,
            entries: &[wgpu::BindGroupEntry {
                binding: 0,
                resource: uniform_buffer.as_entire_binding(),
            }],
        });

        let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
            label: Some("skybox pl"),
            bind_group_layouts: &[&bind_group_layout],
            push_constant_ranges: &[],
        });

        let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
            label: Some("skybox pipeline"),
            layout: Some(&pipeline_layout),
            vertex: wgpu::VertexState {
                module: &shader,
                entry_point: Some("vs_skybox"),
                buffers: &[],
                compilation_options: Default::default(),
            },
            fragment: Some(wgpu::FragmentState {
                module: &shader,
                entry_point: Some("fs_skybox"),
                targets: &[Some(wgpu::ColorTargetState {
                    format,
                    blend: None,
                    write_mask: wgpu::ColorWrites::ALL,
                })],
                compilation_options: Default::default(),
            }),
            primitive: wgpu::PrimitiveState {
                topology: wgpu::PrimitiveTopology::TriangleList,
                ..Default::default()
            },
            depth_stencil: None,
            multisample: Default::default(),
            multiview: None,
            cache: None,
        });

        Self { pipeline, uniform_buffer, bind_group }
    }

    /// Render the skybox as a full-screen gradient.
    pub fn render(
        &self,
        queue: &wgpu::Queue,
        encoder: &mut wgpu::CommandEncoder,
        color_view: &wgpu::TextureView,
        skybox: &Skybox,
    ) {
        let uniforms = match skybox {
            Skybox::Solid(c) => SkyboxUniforms {
                bottom: [c[0], c[1], c[2]],
                _pad0: 0.0,
                horizon: [c[0], c[1], c[2]],
                _pad1: 0.0,
                top: [c[0], c[1], c[2]],
                mode: 0.0,
            },
            Skybox::Gradient { bottom, top } => SkyboxUniforms {
                bottom: *bottom,
                _pad0: 0.0,
                horizon: [0.0; 3],
                _pad1: 0.0,
                top: *top,
                mode: 1.0,
            },
            Skybox::ThreeStop { bottom, horizon, top } => SkyboxUniforms {
                bottom: *bottom,
                _pad0: 0.0,
                horizon: *horizon,
                _pad1: 0.0,
                top: *top,
                mode: 2.0,
            },
        };

        queue.write_buffer(&self.uniform_buffer, 0, bytemuck::bytes_of(&uniforms));

        let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
            label: Some("skybox pass"),
            color_attachments: &[Some(wgpu::RenderPassColorAttachment {
                view: color_view,
                resolve_target: None,
                ops: wgpu::Operations {
                    load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
                    store: wgpu::StoreOp::Store,
                },
            })],
            depth_stencil_attachment: None,
            ..Default::default()
        });
        pass.set_pipeline(&self.pipeline);
        pass.set_bind_group(0, &self.bind_group, &[]);
        pass.draw(0..3, 0..1);
    }
}