use std::sync::Arc;
use vtk_data::PolyData;
use vtk_io_legacy::LegacyWriter;
use vtk_render::{Actor, Camera, Renderer, Scene};
use vtk_render_wgpu::WgpuRenderer;
use winit::application::ApplicationHandler;
use winit::event::WindowEvent;
use winit::event_loop::{ActiveEventLoop, EventLoop};
use winit::window::{Window, WindowId};
struct App {
scene: Scene,
renderer: Option<WgpuRenderer>,
window: Option<Arc<Window>>,
mouse_pressed: bool,
last_mouse: Option<(f64, f64)>,
}
impl App {
fn new(scene: Scene) -> Self {
Self {
scene,
renderer: None,
window: None,
mouse_pressed: false,
last_mouse: None,
}
}
}
impl ApplicationHandler for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
if self.window.is_some() {
return;
}
let attrs = Window::default_attributes()
.with_title("vtk-rs triangle")
.with_inner_size(winit::dpi::LogicalSize::new(800, 600));
let window = Arc::new(event_loop.create_window(attrs).unwrap());
let renderer = pollster::block_on(WgpuRenderer::new(window.clone())).unwrap();
self.window = Some(window);
self.renderer = Some(renderer);
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
match event {
WindowEvent::CloseRequested => {
event_loop.exit();
}
WindowEvent::Resized(size) => {
if let Some(renderer) = &mut self.renderer {
renderer.resize(size.width, size.height);
}
if let Some(window) = &self.window {
window.request_redraw();
}
}
WindowEvent::RedrawRequested => {
if let Some(renderer) = &mut self.renderer {
let _ = renderer.render(&self.scene);
}
}
WindowEvent::MouseInput { state, button, .. } => {
if button == winit::event::MouseButton::Left {
self.mouse_pressed = state == winit::event::ElementState::Pressed;
if !self.mouse_pressed {
self.last_mouse = None;
}
}
}
WindowEvent::CursorMoved { position, .. } => {
if self.mouse_pressed {
if let Some((lx, ly)) = self.last_mouse {
let dx = position.x - lx;
let dy = position.y - ly;
self.scene.camera.orbit(dx * 0.5, dy * 0.5);
if let Some(window) = &self.window {
window.request_redraw();
}
}
self.last_mouse = Some((position.x, position.y));
}
}
WindowEvent::MouseWheel { delta, .. } => {
let scroll = match delta {
winit::event::MouseScrollDelta::LineDelta(_, y) => y as f64,
winit::event::MouseScrollDelta::PixelDelta(p) => p.y / 50.0,
};
let factor = 1.0 + scroll * 0.1;
self.scene.camera.dolly(factor);
if let Some(window) = &self.window {
window.request_redraw();
}
}
_ => {}
}
}
}
fn main() {
let pd = PolyData::from_triangles(
vec![
[0.0, 0.0, 0.0],
[1.0, 0.0, 0.0],
[0.5, 0.866, 0.0],
],
vec![[0, 1, 2]],
);
let writer = LegacyWriter::ascii();
writer
.write_poly_data(std::path::Path::new("triangle.vtk"), &pd)
.expect("failed to write VTK file");
println!("Wrote triangle.vtk");
let mut scene = Scene::new();
let actor = Actor::new(pd).with_color(0.2, 0.6, 1.0);
scene.add_actor(actor);
scene.camera = Camera::new();
scene.camera.reset_to_bounds([0.5, 0.433, 0.0], 1.2);
let event_loop = EventLoop::new().unwrap();
let mut app = App::new(scene);
event_loop.run_app(&mut app).unwrap();
}