vsdb 13.4.5

A std-collection-like database
Documentation
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//! Approximate nearest-neighbor vector index backed by the HNSW algorithm.
//!
//! [`VecDex`] is a persistent, disk-backed vector index that wraps VSDB's
//! core storage primitives.  It supports insert, delete, and k-nearest-neighbor
//! search with configurable distance metrics ([`L2`], [`Cosine`],
//! [`InnerProduct`]).
//!
//! For detailed documentation see [VecDex docs](../docs/vecdex.md).
//!
//! # Quick start
//!
//! ```ignore
//! use vsdb::vecdex::{VecDex, HnswConfig, distance::Cosine};
//!
//! let cfg = HnswConfig { dim: 4, ..Default::default() };
//! let mut idx: VecDex<String, Cosine> = VecDex::new(cfg);
//!
//! idx.insert(&"doc-a".into(), &[0.1, 0.2, 0.3, 0.4]).unwrap();
//! idx.insert(&"doc-b".into(), &[0.5, 0.6, 0.7, 0.8]).unwrap();
//!
//! let results = idx.search(&[0.1, 0.2, 0.3, 0.4], 1).unwrap();
//! assert_eq!(results[0].0, "doc-a");
//! ```

pub mod distance;
mod hnsw;

use crate::{
    Mapx, MapxOrd,
    basic::orphan::Orphan,
    common::dirty_count as dc,
    common::ende::{KeyEnDe, ValueEnDe},
    common::error::{Result, VsdbError},
};
use distance::{DistanceMetric, Scalar};
use hnsw::{
    get_neighbors, prune_neighbors, random_layer, remove_adjacency, search_layer,
    select_neighbors_heuristic, set_neighbors,
};
use serde::{Deserialize, Serialize};
use std::collections::{HashMap, HashSet};
use std::marker::PhantomData;
use vsdb_core::basic::mapx_raw::MapxRaw;

/// Configuration for a [`VecDex`].
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct HnswConfig {
    /// Max neighbors per node per layer (default 16).
    pub m: usize,
    /// Max neighbors at the base layer (default 2 * m).
    pub m_max0: usize,
    /// Construction beam width (default 200).
    pub ef_construction: usize,
    /// Default search beam width (default 50).
    pub ef_search: usize,
    /// Vector dimensionality.
    pub dim: usize,
}

impl Default for HnswConfig {
    fn default() -> Self {
        Self {
            m: 16,
            m_max0: 32,
            ef_construction: 200,
            ef_search: 50,
            dim: 0,
        }
    }
}

#[derive(Clone, Debug, Default, Serialize, Deserialize)]
struct HnswMeta {
    entry_point: Option<u64>,
    max_layer: u8,
    node_count: u64,
    next_node_id: u64,
    m: usize,
    m_max0: usize,
    ef_construction: usize,
    ef_search: usize,
    dim: usize,
}

#[derive(Clone, Debug, Default, Serialize, Deserialize)]
struct NodeInfo {
    max_layer: u8,
}

/// A persistent, disk-backed approximate nearest-neighbor index
/// using the HNSW (Hierarchical Navigable Small World) algorithm.
///
/// Type parameters:
/// - `K`: user-facing key type.
/// - `D`: distance metric ([`L2`](distance::L2), [`Cosine`](distance::Cosine),
///   [`InnerProduct`](distance::InnerProduct)).
/// - `S`: scalar type for vector components (`f32` or `f64`, default `f32`).
pub struct VecDex<K, D, S: Scalar = f32>
where
    K: KeyEnDe + ValueEnDe + Clone + Eq,
    D: DistanceMetric<S>,
{
    vectors: MapxOrd<u64, Vec<S>>,
    adjacency: MapxRaw,
    key_to_node: Mapx<K, u64>,
    node_to_key: MapxOrd<u64, K>,
    node_info: MapxOrd<u64, NodeInfo>,
    meta: Orphan<HnswMeta>,
    _metric: PhantomData<D>,
}

impl<K, D, S> Serialize for VecDex<K, D, S>
where
    K: KeyEnDe + ValueEnDe + Clone + Eq + Serialize,
    D: DistanceMetric<S>,
    S: Scalar,
{
    fn serialize<Ser>(&self, serializer: Ser) -> std::result::Result<Ser::Ok, Ser::Error>
    where
        Ser: serde::Serializer,
    {
        use serde::ser::SerializeTuple;
        let mut t = serializer.serialize_tuple(6)?;
        t.serialize_element(&self.vectors)?;
        t.serialize_element(&self.adjacency)?;
        t.serialize_element(&self.key_to_node)?;
        t.serialize_element(&self.node_to_key)?;
        t.serialize_element(&self.node_info)?;
        t.serialize_element(&self.meta)?;
        t.end()
    }
}

impl<'de, K, D, S> Deserialize<'de> for VecDex<K, D, S>
where
    K: KeyEnDe + ValueEnDe + Clone + Eq + Deserialize<'de>,
    D: DistanceMetric<S>,
    S: Scalar,
{
    fn deserialize<De>(deserializer: De) -> std::result::Result<Self, De::Error>
    where
        De: serde::Deserializer<'de>,
    {
        struct Vis<K, D, S>(PhantomData<(K, D, S)>);
        impl<'de, K, D, S> serde::de::Visitor<'de> for Vis<K, D, S>
        where
            K: KeyEnDe + ValueEnDe + Clone + Eq + Deserialize<'de>,
            D: DistanceMetric<S>,
            S: Scalar,
        {
            type Value = VecDex<K, D, S>;
            fn expecting(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
                f.write_str("VecDex")
            }
            fn visit_seq<A: serde::de::SeqAccess<'de>>(
                self,
                mut seq: A,
            ) -> std::result::Result<VecDex<K, D, S>, A::Error> {
                let vectors = seq
                    .next_element()?
                    .ok_or_else(|| serde::de::Error::invalid_length(0, &self))?;
                let adjacency = seq
                    .next_element()?
                    .ok_or_else(|| serde::de::Error::invalid_length(1, &self))?;
                let key_to_node = seq
                    .next_element()?
                    .ok_or_else(|| serde::de::Error::invalid_length(2, &self))?;
                let node_to_key = seq
                    .next_element()?
                    .ok_or_else(|| serde::de::Error::invalid_length(3, &self))?;
                let node_info = seq
                    .next_element()?
                    .ok_or_else(|| serde::de::Error::invalid_length(4, &self))?;
                let meta = seq
                    .next_element()?
                    .ok_or_else(|| serde::de::Error::invalid_length(5, &self))?;
                let mut me = VecDex {
                    vectors,
                    adjacency,
                    key_to_node,
                    node_to_key,
                    node_info,
                    meta,
                    _metric: PhantomData,
                };
                me.ensure_count();
                Ok(me)
            }
        }
        deserializer.deserialize_tuple(6, Vis(PhantomData))
    }
}

impl<K, D, S> std::fmt::Debug for VecDex<K, D, S>
where
    K: KeyEnDe + ValueEnDe + Clone + Eq,
    D: DistanceMetric<S>,
    S: Scalar,
{
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        let m = self.meta.get_value();
        f.debug_struct("VecDex")
            .field("node_count", &m.node_count)
            .field("dim", &m.dim)
            .field("max_layer", &m.max_layer)
            .finish()
    }
}

// Convenience aliases (f32)
pub type VecDexL2<K> = VecDex<K, distance::L2>;
pub type VecDexCosine<K> = VecDex<K, distance::Cosine>;

// f64 aliases
pub type VecDexL2F64<K> = VecDex<K, distance::L2, f64>;
pub type VecDexCosineF64<K> = VecDex<K, distance::Cosine, f64>;

// Separate impl block without Serialize/DeserializeOwned bounds so that
// the hand-written Deserialize visitor (which only has `K: Deserialize`)
// can call ensure_count().
impl<K, D, S> VecDex<K, D, S>
where
    K: KeyEnDe + ValueEnDe + Clone + Eq,
    D: DistanceMetric<S>,
    S: Scalar,
{
    /// If the dirty bit is set, rebuild the count from live data.
    /// Then set the dirty bit for the current process lifetime.
    /// Called automatically during deserialization.
    fn ensure_count(&mut self) {
        let raw = self.meta.get_value().node_count;
        if dc::is_dirty(raw) {
            let actual = self.node_to_key.iter().count() as u64;
            self.meta.get_mut().node_count = dc::set_dirty(actual);
        } else {
            // Clean shutdown — count is trustworthy. Set dirty for this session.
            self.meta.get_mut().node_count = dc::set_dirty(raw);
        }
    }
}

impl<K, D, S> VecDex<K, D, S>
where
    K: KeyEnDe + ValueEnDe + Clone + Eq + Serialize + serde::de::DeserializeOwned,
    D: DistanceMetric<S>,
    S: Scalar,
{
    /// Creates a new, empty `VecDex` with the given configuration.
    pub fn new(config: HnswConfig) -> Self {
        assert!(config.dim > 0, "VecDex: dim must be > 0");
        assert!(config.m >= 2, "VecDex: m must be >= 2");
        let meta = HnswMeta {
            entry_point: None,
            max_layer: 0,
            node_count: dc::set_dirty(0),
            next_node_id: 0,
            m: config.m,
            m_max0: config.m_max0,
            ef_construction: config.ef_construction,
            ef_search: config.ef_search,
            dim: config.dim,
        };
        Self {
            vectors: MapxOrd::new(),
            adjacency: MapxRaw::new(),
            key_to_node: Mapx::new(),
            node_to_key: MapxOrd::new(),
            node_info: MapxOrd::new(),
            meta: Orphan::new(meta),
            _metric: PhantomData,
        }
    }

    /// Returns the unique instance ID.
    #[inline(always)]
    pub fn instance_id(&self) -> u64 {
        self.vectors.instance_id()
    }

    /// Persists metadata for later recovery via [`from_meta`](Self::from_meta).
    ///
    /// Marks a clean shutdown so that the next [`from_meta`](Self::from_meta)
    /// call can skip the count rebuild.
    pub fn save_meta(&mut self) -> Result<u64> {
        // Clear the dirty bit — signals clean shutdown.
        let mut m = self.meta.get_mut();
        m.node_count = dc::clear_dirty(m.node_count);
        drop(m);

        let id = self.instance_id();
        crate::common::save_instance_meta(id, self)?;
        Ok(id)
    }

    /// Recovers a `VecDex` from previously saved metadata.
    ///
    /// If the previous session did not call [`save_meta`](Self::save_meta)
    /// (unclean shutdown), the node count is automatically rebuilt from
    /// the live data.
    pub fn from_meta(instance_id: u64) -> Result<Self> {
        crate::common::load_instance_meta(instance_id)
    }

    /// Returns the number of indexed vectors.
    ///
    /// Automatically rebuilt from disk on recovery after an unclean
    /// shutdown (see [`from_meta`](Self::from_meta)).
    pub fn len(&self) -> u64 {
        dc::count(self.meta.get_value().node_count)
    }

    /// Returns `true` if the index contains no vectors.
    pub fn is_empty(&self) -> bool {
        self.len() == 0
    }

    /// Updates the default search beam width.
    pub fn set_ef_search(&mut self, ef: usize) {
        self.meta.get_mut().ef_search = ef;
    }

    /// Returns the vector associated with the given key, if it exists.
    pub fn get(&self, key: &K) -> Option<Vec<S>> {
        let node_id = self.key_to_node.get(key)?;
        self.vectors.get(&node_id)
    }

    /// Returns `true` if the index contains the given key.
    pub fn contains_key(&self, key: &K) -> bool {
        self.key_to_node.contains_key(key)
    }

    /// Returns an iterator over all indexed keys.
    pub fn keys(&self) -> impl Iterator<Item = K> + '_ {
        self.key_to_node.keys()
    }

    /// Returns an iterator over all (key, vector) pairs.
    pub fn iter(&self) -> impl Iterator<Item = (K, Vec<S>)> + '_ {
        self.node_to_key
            .iter()
            .filter_map(|(node_id, key)| self.vectors.get(&node_id).map(|v| (key, v)))
    }

    /// Clears all indexed data.
    pub fn clear(&mut self) {
        self.vectors.clear();
        self.adjacency.clear();
        self.key_to_node.clear();
        self.node_to_key.clear();
        self.node_info.clear();
        let mut m = self.meta.get_mut();
        m.entry_point = None;
        m.max_layer = 0;
        m.node_count = dc::zero(m.node_count);
        m.next_node_id = 0;
    }

    /// Inserts a vector associated with a user key.
    ///
    /// If the key already exists, the old vector is replaced and the
    /// graph connections are rebuilt.
    pub fn insert(&mut self, key: &K, vector: &[S]) -> Result<()> {
        let dim = self.meta.get_value().dim;
        if vector.len() != dim {
            return Err(VsdbError::Other {
                detail: format!(
                    "dimension mismatch: expected {}, got {}",
                    dim,
                    vector.len()
                ),
            });
        }

        if self.key_to_node.contains_key(key) {
            self.remove(key)?;
        }

        // Re-read metadata after potential remove() to avoid stale
        // entry_point / node_count / max_layer from a prior snapshot.
        let meta = self.meta.get_value().clone();
        let node_id = meta.next_node_id;
        let node_layer = random_layer(meta.m);

        self.vectors.insert(&node_id, &vector.to_vec());
        self.key_to_node.insert(key, &node_id);
        self.node_to_key.insert(&node_id, key);
        self.node_info.insert(
            &node_id,
            &NodeInfo {
                max_layer: node_layer,
            },
        );

        {
            let mut m = self.meta.get_mut();
            m.next_node_id = node_id + 1;
            m.node_count = dc::inc(m.node_count);
        }

        if meta.entry_point.is_none() {
            let mut m = self.meta.get_mut();
            m.entry_point = Some(node_id);
            m.max_layer = node_layer;
            return Ok(());
        }

        let ep = meta.entry_point.unwrap();
        let vector = vector.to_vec();
        let get_vec = |id: u64| -> Option<Vec<S>> { self.vectors.get(&id) };

        // Phase 1: Greedy descent from top layer to node_layer + 1.
        let mut cur_ep = vec![ep];
        let cur_max = self.meta.get_value().max_layer;
        for l in (node_layer.saturating_add(1)..=cur_max).rev() {
            let res = search_layer::<S, D>(
                &vector,
                &cur_ep,
                1,
                l,
                &get_vec,
                &self.adjacency,
                None,
            );
            if let Some(&(_, id)) = res.first() {
                cur_ep = vec![id];
            }
        }

        // Phase 2: Insert at layers node_layer..0 with heuristic selection.
        let top = node_layer.min(cur_max);
        for l in (0..=top).rev() {
            let m_max = if l == 0 { meta.m_max0 } else { meta.m };

            let candidates = search_layer::<S, D>(
                &vector,
                &cur_ep,
                meta.ef_construction,
                l,
                &get_vec,
                &self.adjacency,
                None,
            );

            let selected =
                select_neighbors_heuristic::<S, D>(&candidates, m_max, &get_vec);

            set_neighbors(&mut self.adjacency, l, node_id, &selected);

            for &neighbor in &selected {
                let mut n_neighbors = get_neighbors(&self.adjacency, l, neighbor);
                n_neighbors.push(node_id);
                set_neighbors(&mut self.adjacency, l, neighbor, &n_neighbors);
                prune_neighbors::<S, D>(
                    neighbor,
                    l,
                    m_max,
                    &mut self.adjacency,
                    &get_vec,
                );
                // Enforce bidirectionality: if prune evicted node_id
                // from neighbor's list, remove neighbor from node_id's
                // list symmetrically (INV-VD2).
                let n_after = get_neighbors(&self.adjacency, l, neighbor);
                if !n_after.contains(&node_id) {
                    let mut my_list = get_neighbors(&self.adjacency, l, node_id);
                    my_list.retain(|&x| x != neighbor);
                    set_neighbors(&mut self.adjacency, l, node_id, &my_list);
                }
            }

            cur_ep = candidates.iter().map(|&(_, id)| id).collect();
        }

        if node_layer > cur_max {
            let mut m = self.meta.get_mut();
            m.entry_point = Some(node_id);
            m.max_layer = node_layer;
        }

        Ok(())
    }

    /// Inserts a batch of (key, vector) pairs.
    ///
    /// Equivalent to calling [`insert`](Self::insert) in a loop but
    /// provides a clear semantic entry point for bulk loading.
    ///
    /// Note: inserts are sequential; no batch-level optimization is applied.
    pub fn insert_batch(&mut self, items: &[(K, Vec<S>)]) -> Result<()> {
        for (key, vec) in items {
            self.insert(key, vec)?;
        }
        Ok(())
    }

    /// Searches for the `k` nearest neighbors of the query vector.
    pub fn search(&self, query: &[S], k: usize) -> Result<Vec<(K, S)>> {
        let ef = self.meta.get_value().ef_search;
        self.search_internal(query, k, ef, None)
    }

    /// Searches with a custom `ef` (beam width) for recall/speed tradeoff.
    pub fn search_ef(&self, query: &[S], k: usize, ef: usize) -> Result<Vec<(K, S)>> {
        self.search_internal(query, k, ef, None)
    }

    /// Searches with a key predicate evaluated during beam search.
    ///
    /// Non-matching nodes still participate in graph traversal to maintain
    /// connectivity, but are excluded from the result set.
    ///
    /// For highly selective predicates (< 10% match rate), prefer
    /// [`search_ef_with_filter`](Self::search_ef_with_filter) with an
    /// increased `ef` to maintain recall.
    pub fn search_with_filter(
        &self,
        query: &[S],
        k: usize,
        predicate: impl Fn(&K) -> bool,
    ) -> Result<Vec<(K, S)>> {
        let ef = self.meta.get_value().ef_search;
        self.search_internal(query, k, ef, Some(&predicate))
    }

    /// Filtered search with a custom `ef` (beam width).
    pub fn search_ef_with_filter(
        &self,
        query: &[S],
        k: usize,
        ef: usize,
        predicate: impl Fn(&K) -> bool,
    ) -> Result<Vec<(K, S)>> {
        self.search_internal(query, k, ef, Some(&predicate))
    }

    fn search_internal(
        &self,
        query: &[S],
        k: usize,
        ef: usize,
        predicate: Option<&dyn Fn(&K) -> bool>,
    ) -> Result<Vec<(K, S)>> {
        let meta = self.meta.get_value().clone();
        if query.len() != meta.dim {
            return Err(VsdbError::Other {
                detail: format!(
                    "dimension mismatch: expected {}, got {}",
                    meta.dim,
                    query.len()
                ),
            });
        }

        let Some(ep) = meta.entry_point else {
            return Ok(vec![]);
        };

        if k == 0 {
            return Ok(vec![]);
        }

        let cache = std::cell::RefCell::new(HashMap::<u64, Vec<S>>::new());
        let get_vec = |id: u64| -> Option<Vec<S>> {
            if let Some(v) = cache.borrow().get(&id) {
                return Some(v.clone());
            }
            let v = self.vectors.get(&id)?;
            cache.borrow_mut().insert(id, v.clone());
            Some(v)
        };

        let node_filter: Option<Box<dyn Fn(u64) -> bool + '_>> =
            predicate.map(|pred| -> Box<dyn Fn(u64) -> bool + '_> {
                Box::new(move |node_id: u64| {
                    self.node_to_key.get(&node_id).is_some_and(|k| pred(&k))
                })
            });
        let filter_ref: Option<&dyn Fn(u64) -> bool> =
            node_filter.as_ref().map(|f| f.as_ref());

        let mut cur_ep = vec![ep];
        for l in (1..=meta.max_layer).rev() {
            let res = search_layer::<S, D>(
                query,
                &cur_ep,
                1,
                l,
                &get_vec,
                &self.adjacency,
                None,
            );
            if let Some(&(_, id)) = res.first() {
                cur_ep = vec![id];
            }
        }

        let search_ef = if predicate.is_some() {
            (ef * 4).max(k * 2)
        } else {
            ef.max(k)
        };
        let results = search_layer::<S, D>(
            query,
            &cur_ep,
            search_ef,
            0,
            &get_vec,
            &self.adjacency,
            filter_ref,
        );

        let mut out = Vec::with_capacity(k.min(results.len()));
        for (dist, node_id) in results.into_iter().take(k) {
            if let Some(key) = self.node_to_key.get(&node_id) {
                out.push((key, dist));
            }
        }

        Ok(out)
    }

    /// Removes a vector by user key. Returns `true` if the key existed.
    ///
    /// Former neighbors of the removed node are reconnected to each
    /// other (best-effort) to preserve graph connectivity.
    pub fn remove(&mut self, key: &K) -> Result<bool> {
        let Some(node_id) = self.key_to_node.get(key) else {
            return Ok(false);
        };

        let info = self.node_info.get(&node_id).unwrap_or_default();
        let meta = self.meta.get_value().clone();

        // Phase 1: Remove edges and collect former neighbors per layer.
        let mut former_neighbors: Vec<Vec<u64>> =
            Vec::with_capacity(info.max_layer as usize + 1);
        for l in 0..=info.max_layer {
            let neighbors = get_neighbors(&self.adjacency, l, node_id);
            for &n in &neighbors {
                let mut n_list = get_neighbors(&self.adjacency, l, n);
                n_list.retain(|&x| x != node_id);
                set_neighbors(&mut self.adjacency, l, n, &n_list);
            }
            remove_adjacency(&mut self.adjacency, l, node_id);
            former_neighbors.push(neighbors);
        }

        // Phase 2: Reconnect former neighbors (best-effort).
        // Runs before vectors.remove so distance computation still works.
        let get_vec = |id: u64| -> Option<Vec<S>> { self.vectors.get(&id) };
        for l in 0..=info.max_layer {
            let m_max = if l == 0 { meta.m_max0 } else { meta.m };
            let fns = &former_neighbors[l as usize];
            for &n in fns {
                let cur = get_neighbors(&self.adjacency, l, n);
                if cur.len() >= m_max {
                    continue;
                }
                let slots = m_max - cur.len();
                let cur_set: HashSet<u64> = cur.iter().copied().collect();
                let mut added = 0usize;
                for &candidate in fns {
                    if added >= slots {
                        break;
                    }
                    if candidate == n || cur_set.contains(&candidate) {
                        continue;
                    }
                    let mut n_list = get_neighbors(&self.adjacency, l, n);
                    n_list.push(candidate);
                    set_neighbors(&mut self.adjacency, l, n, &n_list);

                    let mut c_list = get_neighbors(&self.adjacency, l, candidate);
                    c_list.push(n);
                    set_neighbors(&mut self.adjacency, l, candidate, &c_list);
                    prune_neighbors::<S, D>(
                        candidate,
                        l,
                        m_max,
                        &mut self.adjacency,
                        &get_vec,
                    );

                    // Enforce bidirectionality: if prune evicted n
                    // from candidate's list, remove candidate from n's
                    // list to avoid one-directional edges (INV-VD2).
                    let c_after = get_neighbors(&self.adjacency, l, candidate);
                    if !c_after.contains(&n) {
                        let mut n_list2 = get_neighbors(&self.adjacency, l, n);
                        n_list2.retain(|&x| x != candidate);
                        set_neighbors(&mut self.adjacency, l, n, &n_list2);
                    } else {
                        added += 1;
                    }
                }
                if added > 0 {
                    let before = get_neighbors(&self.adjacency, l, n);
                    prune_neighbors::<S, D>(n, l, m_max, &mut self.adjacency, &get_vec);
                    // Enforce bidirectionality: if prune evicted a
                    // neighbor from n's list, remove n from that
                    // neighbor's list symmetrically (INV-VD2).
                    let after: HashSet<u64> =
                        get_neighbors(&self.adjacency, l, n).into_iter().collect();
                    for evicted in before {
                        if !after.contains(&evicted) {
                            let mut e_list = get_neighbors(&self.adjacency, l, evicted);
                            e_list.retain(|&x| x != n);
                            set_neighbors(&mut self.adjacency, l, evicted, &e_list);
                        }
                    }
                }
            }
        }

        // Phase 3: Clean up maps and metadata.
        self.vectors.remove(&node_id);
        self.key_to_node.remove(key);
        self.node_to_key.remove(&node_id);
        self.node_info.remove(&node_id);

        {
            let mut m = self.meta.get_mut();
            m.node_count = dc::dec(m.node_count);

            if m.entry_point == Some(node_id) {
                let mut best: Option<(u64, u8)> = None;
                for (nid, info) in self.node_info.iter() {
                    match best {
                        Some((_, bl)) if info.max_layer <= bl => {}
                        _ => best = Some((nid, info.max_layer)),
                    }
                }
                if let Some((new_ep, new_max)) = best {
                    m.entry_point = Some(new_ep);
                    m.max_layer = new_max;
                } else {
                    m.entry_point = None;
                    m.max_layer = 0;
                }
            }
        }

        Ok(true)
    }

    /// Rebuilds the HNSW graph from the existing vectors.
    ///
    /// Useful after many deletions to restore graph quality and recall.
    /// Vectors are re-inserted in random order for better graph quality.
    pub fn compact(&mut self) -> Result<()> {
        use rand::seq::SliceRandom;

        let mut pairs: Vec<(K, Vec<S>)> = self
            .node_to_key
            .iter()
            .filter_map(|(node_id, key)| self.vectors.get(&node_id).map(|v| (key, v)))
            .collect();

        pairs.shuffle(&mut rand::rng());

        // Note: clear() is irreversible. insert() cannot fail here because
        // all vectors already passed dimension validation at original
        // insertion time. If insert semantics ever change to introduce new
        // error paths, this must become a two-phase commit.
        self.clear();

        for (key, vec) in &pairs {
            self.insert(key, vec)?;
        }

        Ok(())
    }
}

fn _assert_send_sync() {
    fn require<T: Send + Sync>() {}
    require::<VecDex<String, distance::L2>>();
    require::<VecDex<String, distance::L2, f64>>();
}

#[cfg(test)]
mod test;