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use std::sync::Arc;
use std::mem::transmute;
use super::super::core::application::ApplicationTrait;
use super::super::core::event::Event;
use super::super::render::engine::{Basic as BasicEngine, EngineTrait};
use super::super::system::os::OsApplication;
use super::super::system::vulkan as vk;
use super::super::util::cell::DebugCell;
use super::buffer::Manager as BufferManager;
use super::command::buffer::Buffer as CmdBuffer;
use super::command::pool::Pool as CmdPool;
use super::device::logical::Logical as LogicalDevice;
use super::device::physical::Physical as PhysicalDevice;
use super::fence::Fence;
use super::framebuffer::Framebuffer;
use super::image::view::View as ImageView;
use super::instance::Instance;
use super::pipeline::Manager as PipelineManager;
use super::render_pass::RenderPass;
use super::surface::Surface;
use super::swapchain::Swapchain;
use super::synchronizer::semaphore::Semaphore;
pub struct Engine<CoreApp>
where
CoreApp: 'static + ApplicationTrait,
{
pub core_app: &'static mut CoreApp,
pub os_app: &'static mut OsApplication<CoreApp>,
pub instance: Arc<Instance>,
pub surface: Option<Arc<Surface>>,
pub physical_device: Option<Arc<PhysicalDevice>>,
pub logical_device: Option<Arc<LogicalDevice>>,
pub swapchain: Option<Arc<Swapchain>>,
pub depth_stencil_image_view: Option<Arc<ImageView>>,
pub render_pass: Option<Arc<RenderPass>>,
pub framebuffers: Vec<Arc<Framebuffer>>,
pub graphic_cmd_pool: Option<Arc<CmdPool>>,
pub transfer_cmd_pool: Option<Arc<CmdPool>>,
pub draw_commands: Vec<CmdBuffer>,
pub present_complete_semaphore: Option<Semaphore>,
pub render_complete_semaphore: Option<Semaphore>,
pub wait_fences: Vec<Fence>,
pub buffer_manager: Option<Arc<DebugCell<BufferManager>>>,
pub pipeline_manager: Option<Arc<DebugCell<PipelineManager>>>,
pub basic_engine: Option<BasicEngine>,
}
impl<CoreApp> EngineTrait<CoreApp> for Engine<CoreApp>
where
CoreApp: ApplicationTrait,
{
fn new() -> Self {
Engine {
core_app: unsafe { transmute(0usize) },
os_app: unsafe { transmute(0usize) },
instance: Arc::new(Instance::new()),
surface: None,
physical_device: None,
logical_device: None,
swapchain: None,
depth_stencil_image_view: None,
render_pass: None,
framebuffers: Vec::new(),
graphic_cmd_pool: None,
transfer_cmd_pool: None,
draw_commands: Vec::new(),
present_complete_semaphore: None,
render_complete_semaphore: None,
wait_fences: Vec::new(),
buffer_manager: None,
pipeline_manager: None,
basic_engine: None,
}
}
fn set_core_app(&mut self, c: &'static mut CoreApp) {
self.core_app = c;
}
fn set_os_app(&mut self, o: &'static mut OsApplication<CoreApp>) {
self.os_app = o;
}
fn initialize(&mut self) {
let surface = Arc::new(Surface::new(self.instance.clone(), self.os_app));
self.surface = Some(surface.clone());
let physical_device = Arc::new(PhysicalDevice::new(surface.clone()));
self.physical_device = Some(physical_device.clone());
let logical_device = Arc::new(LogicalDevice::new(physical_device.clone()));
self.logical_device = Some(logical_device.clone()); // Beacause of shader stage
let swapchain = Arc::new(Swapchain::new(logical_device.clone()));
self.swapchain = Some(swapchain.clone());
let depth_stencil = Arc::new(ImageView::new_depth_stencil(logical_device.clone()));
self.depth_stencil_image_view = Some(depth_stencil.clone());
let render_pass = Arc::new(RenderPass::new(swapchain.clone()));
self.render_pass = Some(render_pass.clone());
for v in swapchain.image_views.clone() {
self.framebuffers.push(Arc::new(Framebuffer::new(
v.clone(),
depth_stencil.clone(),
render_pass.clone(),
)));
}
let graphic_cmd_pool = Arc::new(CmdPool::new(logical_device.clone()));
self.graphic_cmd_pool = Some(graphic_cmd_pool.clone());
self.transfer_cmd_pool = Some(graphic_cmd_pool);
self.present_complete_semaphore = Some(Semaphore::new(logical_device.clone()));
self.render_complete_semaphore = Some(Semaphore::new(logical_device.clone()));
for _ in 0..self.framebuffers.len() {
self.wait_fences.push(Fence::new_signaled(
self.logical_device.as_ref().unwrap().clone(),
));
}
// TODO
self.buffer_manager = Some(Arc::new(DebugCell::new(BufferManager::new(
self.logical_device.as_ref().unwrap().clone(),
1024 * 1024,
1024 * 1024,
self.framebuffers.len()
))));
let pipeline_manager = Arc::new(DebugCell::new(PipelineManager::new(self)));
self.pipeline_manager = Some(pipeline_manager);
self.basic_engine = Some(BasicEngine::new(self.os_app));
self.record();
}
fn on_event(&mut self, e: Event) {
match e {
Event::WindowSize { w, h } => {
self.window_resized(w, h);
}
_ => {}
}
}
fn update(&mut self) {
// let vk_device = self.logical_device.as_ref().unwrap().vk_data;
// let present_complete_semaphore = self.present_complete_semaphore.as_ref().unwrap();
// let current_buffer = match self.swapchain
// .as_ref()
// .unwrap()
// .get_next_image_index(present_complete_semaphore)
// {
// NextImageResult::Next(c) => c,
// NextImageResult::NeedsRefresh => {
// unsafe {
// (*(*self.os_app).render_engine).reinitialize();
// }
// return;
// }
// } as usize;
// let uniform_data = {
// let current_scene = self.basic_engine.as_ref().unwrap().current_scene.borrow();
// let current_camera = current_scene.get_current_camera().borrow();
// UniformData {
// projection: current_camera.get_view_projection().clone(),
// view: Mat4x4::ident(),
// model: Mat4x4::ident(),
// }
// };
// self.uniform
// .as_ref()
// .unwrap()
// .update(unsafe { transmute(&uniform_data) });
// vulkan_check!(vk::vkWaitForFences(
// vk_device,
// 1,
// &(self.wait_fences[current_buffer].vk_data),
// 1u32,
// u64::max_value(),
// ));
// vulkan_check!(vk::vkResetFences(
// vk_device,
// 1,
// &(self.wait_fences[current_buffer].vk_data),
// ));
// let wait_stage_mask =
// vk::VkPipelineStageFlagBits::VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT as u32;
// let mut submit_info = vk::VkSubmitInfo::default();
// submit_info.sType = vk::VkStructureType::VK_STRUCTURE_TYPE_SUBMIT_INFO;
// submit_info.pWaitDstStageMask = &wait_stage_mask;
// submit_info.pWaitSemaphores = &(self.present_complete_semaphore.as_ref().unwrap().vk_data);
// submit_info.waitSemaphoreCount = 1;
// submit_info.pSignalSemaphores = &(self.render_complete_semaphore.as_ref().unwrap().vk_data);
// submit_info.signalSemaphoreCount = 1;
// submit_info.pCommandBuffers = &(self.draw_commands[current_buffer].vk_data);
// submit_info.commandBufferCount = 1;
// vulkan_check!(vk::vkQueueSubmit(
// self.logical_device.as_ref().unwrap().vk_graphic_queue,
// 1,
// &submit_info,
// self.wait_fences[current_buffer].vk_data,
// ));
// let image_index = current_buffer as u32;
// let mut present_info = vk::VkPresentInfoKHR::default();
// present_info.sType = vk::VkStructureType::VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
// present_info.swapchainCount = 1;
// present_info.pSwapchains = &(self.swapchain.as_ref().unwrap().vk_data);
// present_info.pImageIndices = &image_index;
// present_info.pWaitSemaphores = &(self.render_complete_semaphore.as_ref().unwrap().vk_data);
// present_info.waitSemaphoreCount = 1;
// vulkan_check!(vk::vkQueuePresentKHR(
// self.logical_device.as_ref().unwrap().vk_graphic_queue,
// &present_info,
// ));
}
fn terminate(&mut self) {
self.clean();
}
fn get_basic(&self) -> &BasicEngine {
self.basic_engine.as_ref().unwrap()
}
fn get_mut_basic(&mut self) -> &mut BasicEngine {
self.basic_engine.as_mut().unwrap()
}
}
impl<CoreApp> Engine<CoreApp>
where
CoreApp: ApplicationTrait,
{
fn record(&mut self) {
let mut clear_values = [vk::VkClearValue::default(); 2];
clear_values[0].data = [0.4, 0.4, 0.4, 1.0];
clear_values[1].data = [1.0, 0.0, 0.0, 0.0];
let surface_caps = self.physical_device
.as_ref()
.unwrap()
.get_surface_capabilities();
let mut render_pass_begin_info = vk::VkRenderPassBeginInfo::default();
render_pass_begin_info.sType =
vk::VkStructureType::VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
render_pass_begin_info.renderPass = self.render_pass.as_ref().unwrap().vk_data;
render_pass_begin_info.renderArea.offset.x = 0;
render_pass_begin_info.renderArea.offset.y = 0;
render_pass_begin_info.renderArea.extent.width = surface_caps.currentExtent.width;
render_pass_begin_info.renderArea.extent.height = surface_caps.currentExtent.height;
render_pass_begin_info.clearValueCount = clear_values.len() as u32;
render_pass_begin_info.pClearValues = clear_values.as_ptr();
let images_count = self.framebuffers.len();
for i in 0..images_count {
render_pass_begin_info.framebuffer = self.framebuffers[i].vk_data;
let mut draw_command = CmdBuffer::new(self.graphic_cmd_pool.as_ref().unwrap().clone());
draw_command.begin_render_pass_with_info(render_pass_begin_info);
let mut viewport = vk::VkViewport::default();
viewport.x = 0.0;
viewport.y = 0.0;
viewport.height = surface_caps.currentExtent.height as f32;
viewport.width = surface_caps.currentExtent.width as f32;
viewport.minDepth = 0.0;
viewport.maxDepth = 1.0;
draw_command.set_viewport(viewport);
let mut scissor = vk::VkRect2D::default();
scissor.extent.width = surface_caps.currentExtent.width;
scissor.extent.height = surface_caps.currentExtent.height;
scissor.offset.x = 0;
scissor.offset.y = 0;
draw_command.set_scissor(scissor);
self.basic_engine.as_mut().unwrap().record(&mut draw_command, i);
// unsafe {
// vk::vkCmdBindDescriptorSets(
// draw_command.vk_data,
// vk::VkPipelineBindPoint::VK_PIPELINE_BIND_POINT_GRAPHICS,
// self.pipeline_layout.as_ref().unwrap().vk_data,
// 0,
// 1,
// &(self.descriptor_set.as_ref().unwrap().vk_data),
// 0,
// null(),
// );
// vk::vkCmdBindPipeline(
// draw_command.vk_data,
// vk::VkPipelineBindPoint::VK_PIPELINE_BIND_POINT_GRAPHICS,
// self.pipeline.as_ref().unwrap().vk_data,
// );
// let offsets = 0 as vk::VkDeviceSize;
// vk::vkCmdBindVertexBuffers(
// draw_command.vk_data,
// 0,
// 1,
// &(self.mesh_buff.as_ref().unwrap().vertices_buffer),
// &offsets,
// );
// vk::vkCmdBindIndexBuffer(
// draw_command.vk_data,
// self.mesh_buff.as_ref().unwrap().indices_buffer,
// 0,
// vk::VkIndexType::VK_INDEX_TYPE_UINT32,
// );
// vk::vkCmdDrawIndexed(
// draw_command.vk_data,
// self.mesh_buff.as_ref().unwrap().indices_count,
// 1,
// 0,
// 0,
// 1,
// );
// }
draw_command.end_render_pass();
draw_command.end();
self.draw_commands.push(draw_command);
}
}
fn clean(&mut self) {
self.logical_device.as_ref().unwrap().wait_idle();
self.basic_engine = None;
// TODO
self.pipeline_manager = None;
self.buffer_manager = None;
self.wait_fences.clear();
self.render_complete_semaphore = None;
self.present_complete_semaphore = None;
self.draw_commands.clear();
self.transfer_cmd_pool = None;
self.graphic_cmd_pool = None;
self.framebuffers.clear();
self.render_pass = None;
self.depth_stencil_image_view = None;
self.swapchain = None;
self.logical_device = None;
self.physical_device = None;
self.surface = None;
}
fn reinitialize(&mut self) {
self.clean();
self.initialize();
}
fn window_resized(&mut self, w: f64, h: f64) {
{
let current_scene = self.basic_engine.as_mut().unwrap().current_scene.borrow();
let mut current_camera = current_scene.get_current_camera().borrow_mut();
current_camera.set_viewport(w as f32, h as f32);
}
self.reinitialize();
}
}