vrust 0.0.1

VRust game engine
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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 pos;
layout (binding = 0) uniform UBO {
	mat4 mvp;
} ubo;
out gl_PerVertex {
	vec4 gl_Position;
};
void main() {
	gl_Position = ubo.mvp * vec4(pos, 1.0);
}