use crate::construction::heuristics::InsertionContext;
use crate::construction::heuristics::*;
use crate::models::common::*;
use crate::models::problem::Job;
use crate::models::Problem;
use crate::solver::search::recreate::Recreate;
use crate::solver::RefinementContext;
use rosomaxa::prelude::*;
use std::sync::Arc;
struct ChunkJobSelector {
size: usize,
}
impl ChunkJobSelector {
pub fn new(size: usize) -> Self {
Self { size }
}
}
impl JobSelector for ChunkJobSelector {
fn select<'a>(&'a self, insertion_ctx: &'a InsertionContext) -> Box<dyn Iterator<Item = &'a Job> + 'a> {
Box::new(insertion_ctx.solution.required.iter().take(self.size))
}
}
struct RankedJobSelector {
asc_order: bool,
}
impl RankedJobSelector {
pub fn new(asc_order: bool) -> Self {
Self { asc_order }
}
pub fn rank_job(problem: &Arc<Problem>, job: &Job) -> Cost {
problem
.fleet
.profiles
.iter()
.map(|profile| problem.jobs.rank(profile, job).unwrap_or(Cost::MAX))
.min_by(|a, b| a.total_cmp(b))
.unwrap_or_default()
}
}
impl JobSelector for RankedJobSelector {
fn prepare(&self, insertion_ctx: &mut InsertionContext) {
let problem = &insertion_ctx.problem;
insertion_ctx
.solution
.required
.sort_by(|a, b| Self::rank_job(problem, a).total_cmp(&Self::rank_job(problem, b)));
if self.asc_order {
insertion_ctx.solution.required.reverse();
}
}
}
pub struct RecreateWithBlinks {
job_selectors: Vec<Box<dyn JobSelector>>,
route_selector: Box<dyn RouteSelector>,
leg_selection: LegSelection,
result_selector: Box<dyn ResultSelector>,
insertion_heuristic: InsertionHeuristic,
weights: Vec<usize>,
}
impl RecreateWithBlinks {
pub fn new(selectors: Vec<(Box<dyn JobSelector>, usize)>, random: Arc<dyn Random>) -> Self {
let weights = selectors.iter().map(|(_, weight)| *weight).collect();
Self {
job_selectors: selectors.into_iter().map(|(selector, _)| selector).collect(),
route_selector: Box::<AllRouteSelector>::default(),
leg_selection: LegSelection::Stochastic(random.clone()),
result_selector: Box::new(BlinkResultSelector::new_with_defaults(random)),
insertion_heuristic: Default::default(),
weights,
}
}
pub fn new_with_defaults(random: Arc<dyn Random>) -> Self {
Self::new(
vec![
(Box::<AllJobSelector>::default(), 10),
(Box::new(ChunkJobSelector::new(8)), 10),
(Box::new(RankedJobSelector::new(true)), 5),
(Box::new(RankedJobSelector::new(false)), 1),
],
random,
)
}
}
impl Recreate for RecreateWithBlinks {
fn run(&self, _: &RefinementContext, insertion_ctx: InsertionContext) -> InsertionContext {
let index = insertion_ctx.environment.random.weighted(self.weights.as_slice());
let job_selector = self.job_selectors.get(index).unwrap().as_ref();
self.insertion_heuristic.process(
insertion_ctx,
job_selector,
self.route_selector.as_ref(),
&self.leg_selection,
self.result_selector.as_ref(),
)
}
}