#[cfg(test)]
#[path = "../../../../tests/unit/solver/mutation/recreate/recreate_with_blinks_test.rs"]
mod recreate_with_blinks_test;
use crate::construction::heuristics::*;
use crate::construction::heuristics::{InsertionContext, InsertionResult};
use crate::models::common::*;
use crate::models::problem::Job;
use crate::models::Problem;
use crate::solver::mutation::recreate::Recreate;
use crate::solver::RefinementContext;
use crate::utils::{compare_floats, Either, Random};
use rand::prelude::*;
use std::cmp::Ordering;
use std::marker::PhantomData;
use std::ops::{Add, Sub};
use std::sync::Arc;
struct DemandJobSelector<T: Load + Add<Output = T> + Sub<Output = T> + 'static> {
asc_order: bool,
phantom: PhantomData<T>,
}
impl<T: Load + Add<Output = T> + Sub<Output = T> + 'static> DemandJobSelector<T> {
pub fn new(asc_order: bool) -> Self {
Self { asc_order, phantom: PhantomData }
}
fn get_capacity(demand: &Demand<T>) -> T {
demand.pickup.0 + demand.delivery.0 + demand.pickup.1 + demand.delivery.1
}
fn get_job_demand(job: &Job) -> Option<T> {
match job {
Job::Single(job) => job.dimens.get_demand(),
Job::Multi(job) => job.jobs.first().and_then(|s| s.dimens.get_demand()),
}
.map(|d| Self::get_capacity(d))
}
}
impl<T: Load + Add<Output = T> + Sub<Output = T> + 'static> JobSelector for DemandJobSelector<T> {
fn select<'a>(&'a self, ctx: &'a mut InsertionContext) -> Box<dyn Iterator<Item = Job> + 'a> {
ctx.solution.required.sort_by(|a, b| match (Self::get_job_demand(a), Self::get_job_demand(b)) {
(None, Some(_)) => Ordering::Less,
(Some(_), None) => Ordering::Greater,
(Some(a), Some(b)) => b.cmp(&a),
(None, None) => Ordering::Equal,
});
if self.asc_order {
ctx.solution.required.reverse();
}
Box::new(ctx.solution.required.iter().cloned())
}
}
struct ChunkJobSelector {
size: usize,
}
impl ChunkJobSelector {
pub fn new(size: usize) -> Self {
Self { size }
}
}
impl JobSelector for ChunkJobSelector {
fn select<'a>(&'a self, ctx: &'a mut InsertionContext) -> Box<dyn Iterator<Item = Job> + 'a> {
ctx.solution.required.shuffle(&mut ctx.environment.random.get_rng());
Box::new(ctx.solution.required.iter().take(self.size).cloned())
}
}
struct RankedJobSelector {
asc_order: bool,
}
impl RankedJobSelector {
pub fn new(asc_order: bool) -> Self {
Self { asc_order }
}
pub fn rank_job(problem: &Arc<Problem>, job: &Job) -> Distance {
problem
.fleet
.profiles
.iter()
.map(|profile| problem.jobs.rank(profile, job))
.min_by(|a, b| compare_floats(*a, *b))
.unwrap_or_default()
}
}
impl JobSelector for RankedJobSelector {
fn select<'a>(&'a self, ctx: &'a mut InsertionContext) -> Box<dyn Iterator<Item = Job> + 'a> {
let problem = &ctx.problem;
ctx.solution.required.sort_by(|a, b| {
Self::rank_job(problem, a).partial_cmp(&Self::rank_job(problem, b)).unwrap_or(Ordering::Less)
});
if self.asc_order {
ctx.solution.required.reverse();
}
Box::new(ctx.solution.required.iter().cloned())
}
}
struct BlinkResultSelector {
random: Arc<dyn Random + Send + Sync>,
ratio: f64,
}
impl BlinkResultSelector {
fn new(ratio: f64, random: Arc<dyn Random + Send + Sync>) -> Self {
Self { random, ratio }
}
fn new_with_defaults(random: Arc<dyn Random + Send + Sync>) -> Self {
Self::new(0.01, random)
}
}
impl ResultSelector for BlinkResultSelector {
fn select_insertion(
&self,
ctx: &InsertionContext,
left: InsertionResult,
right: InsertionResult,
) -> InsertionResult {
let is_blink = self.random.is_hit(self.ratio);
let is_locked = match &right {
InsertionResult::Success(success) => ctx.solution.locked.contains(&success.job),
_ => false,
};
match (&left, is_blink, is_locked) {
(InsertionResult::Success(_), true, false) => left,
_ => InsertionResult::choose_best_result(left, right),
}
}
fn select_cost(&self, _route_ctx: &RouteContext, left: f64, right: f64) -> Either {
let is_blink = self.random.is_hit(self.ratio);
if is_blink || left < right {
Either::Left
} else {
Either::Right
}
}
}
pub struct RecreateWithBlinks<T: Load + Add<Output = T> + Sub<Output = T> + 'static> {
job_selectors: Vec<Box<dyn JobSelector + Send + Sync>>,
route_selector: Box<dyn RouteSelector + Send + Sync>,
result_selector: Box<dyn ResultSelector + Send + Sync>,
insertion_heuristic: InsertionHeuristic,
weights: Vec<usize>,
phantom: PhantomData<T>,
}
impl<T: Load + Add<Output = T> + Sub<Output = T> + 'static> RecreateWithBlinks<T> {
pub fn new(
selectors: Vec<(Box<dyn JobSelector + Send + Sync>, usize)>,
random: Arc<dyn Random + Send + Sync>,
) -> Self {
let weights = selectors.iter().map(|(_, weight)| *weight).collect();
Self {
job_selectors: selectors.into_iter().map(|(selector, _)| selector).collect(),
route_selector: Box::new(AllRouteSelector::default()),
result_selector: Box::new(BlinkResultSelector::new_with_defaults(random)),
insertion_heuristic: Default::default(),
weights,
phantom: PhantomData,
}
}
pub fn new_with_defaults(random: Arc<dyn Random + Send + Sync>) -> Self {
Self::new(
vec![
(Box::new(AllJobSelector::default()), 10),
(Box::new(ChunkJobSelector::new(8)), 10),
(Box::new(DemandJobSelector::<T>::new(false)), 10),
(Box::new(DemandJobSelector::<T>::new(true)), 1),
(Box::new(RankedJobSelector::new(true)), 5),
(Box::new(RankedJobSelector::new(false)), 1),
],
random,
)
}
}
impl<T: Load + Add<Output = T> + Sub<Output = T> + 'static> Recreate for RecreateWithBlinks<T> {
fn run(&self, refinement_ctx: &RefinementContext, insertion_ctx: InsertionContext) -> InsertionContext {
let index = insertion_ctx.environment.random.weighted(self.weights.as_slice());
let job_selector = self.job_selectors.get(index).unwrap().as_ref();
self.insertion_heuristic.process(
insertion_ctx,
job_selector,
self.route_selector.as_ref(),
self.result_selector.as_ref(),
&refinement_ctx.quota,
)
}
}