use crate::models;
use serde::{Deserialize, Serialize};
#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
pub enum InventoryEquipSlot {
#[serde(rename = "")]
Empty,
#[serde(rename = "drone")]
Drone,
#[serde(rename = "iconFrame")]
IconFrame,
#[serde(rename = "nameplateEffect")]
NameplateEffect,
#[serde(rename = "portal")]
Portal,
#[serde(rename = "profileEffect")]
ProfileEffect,
#[serde(rename = "warp")]
Warp,
}
impl std::fmt::Display for InventoryEquipSlot {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
match self {
Self::Empty => write!(f, ""),
Self::Drone => write!(f, "drone"),
Self::IconFrame => write!(f, "iconFrame"),
Self::NameplateEffect => write!(f, "nameplateEffect"),
Self::Portal => write!(f, "portal"),
Self::ProfileEffect => write!(f, "profileEffect"),
Self::Warp => write!(f, "warp"),
}
}
}
impl Default for InventoryEquipSlot {
fn default() -> InventoryEquipSlot {
Self::Empty
}
}