use cfg_if::cfg_if;
cfg_if! {
if #[cfg(feature = "simd")] {
use core::{mem::transmute};
use core::simd::{f32x4,num::SimdFloat};
}
}
const _: () = assert!(core::mem::size_of::<Quaternion<f32>>() == 16);
const _: () = assert!(core::mem::align_of::<Quaternion<f32>>() == 16);
use crate::Quaternion;
#[cfg(feature = "simd")]
impl From<Quaternion<f32>> for f32x4 {
#[inline(always)]
fn from(v: Quaternion<f32>) -> Self {
const _: () = assert!(core::mem::size_of::<f32x4>() == core::mem::size_of::<Quaternion<f32>>());
const _: () = assert!(core::mem::size_of::<f32x4>() == core::mem::align_of::<Quaternion<f32>>());
unsafe { transmute(v) }
}
}
#[cfg(feature = "simd")]
impl From<f32x4> for Quaternion<f32> {
#[inline(always)]
fn from(simd: f32x4) -> Self {
const _: () = assert!(core::mem::size_of::<f32x4>() == core::mem::size_of::<Quaternion<f32>>());
const _: () = assert!(core::mem::size_of::<f32x4>() == core::mem::align_of::<Quaternion<f32>>());
unsafe { transmute(simd) }
}
}
pub trait QuaternionMath: Sized {
fn q_neg(this: Quaternion<Self>) -> Quaternion<Self>;
fn q_add(this: Quaternion<Self>, this: Quaternion<Self>) -> Quaternion<Self>;
fn q_mul_scalar(this: Quaternion<Self>, a: Self) -> Quaternion<Self>;
fn q_div_scalar(this: Quaternion<Self>, a: Self) -> Quaternion<Self>;
fn q_mul_add(this: Quaternion<Self>, k: Self, other: Quaternion<Self>) -> Quaternion<Self>;
fn q_norm_squared(this: Quaternion<Self>) -> Self;
fn q_is_normalized(this: Quaternion<Self>) -> bool;
fn q_mul(other: Quaternion<Self>, other: Quaternion<Self>) -> Quaternion<Self>;
fn q_conjugate(this: Quaternion<Self>) -> Quaternion<Self>;
}
impl QuaternionMath for f32 {
#[inline(always)]
fn q_neg(this: Quaternion<Self>) -> Quaternion<Self> {
#[cfg(feature = "simd")]
{
(-f32x4::from(this)).into()
}
#[cfg(not(feature = "simd"))]
{
Quaternion { w: -this.w, x: -this.x, y: -this.y, z: -this.z }
}
}
#[inline(always)]
fn q_add(this: Quaternion<Self>, other: Quaternion<Self>) -> Quaternion<Self> {
#[cfg(feature = "simd")]
{
let this_simd = f32x4::from(this);
let other_simd = f32x4::from(other);
(this_simd + other_simd).into()
}
#[cfg(not(feature = "simd"))]
{
Quaternion { w: this.w + other.w, x: this.x + other.x, y: this.y + other.y, z: this.z + other.z }
}
}
#[inline(always)]
fn q_mul_scalar(this: Quaternion<Self>, k: Self) -> Quaternion<Self> {
#[cfg(feature = "simd")]
{
let this_simd = f32x4::from(this);
let k_simd = f32x4::splat(k);
(this_simd * k_simd).into()
}
#[cfg(not(feature = "simd"))]
{
Quaternion { w: this.w * k, x: this.x * k, y: this.y * k, z: this.z * k }
}
}
#[inline(always)]
fn q_div_scalar(this: Quaternion<Self>, k: Self) -> Quaternion<Self> {
Self::q_mul_scalar(this, 1.0 / k)
}
#[inline(always)]
fn q_mul_add(this: Quaternion<Self>, k: Self, other: Quaternion<Self>) -> Quaternion<Self> {
#[cfg(feature = "simd")]
{
let this_simd = f32x4::from(this);
let other_simd = f32x4::from(other);
let k_simd = f32x4::splat(k);
((this_simd * k_simd) + other_simd).into()
}
#[cfg(not(feature = "simd"))]
{
Quaternion {
w: this.w * k + other.w,
x: this.x * k + other.x,
y: this.y * k + other.y,
z: this.z * k + other.z,
}
}
}
#[inline(always)]
fn q_mul(this: Quaternion<Self>, other: Quaternion<Self>) -> Quaternion<Self> {
#[cfg(feature = "simd")]
{
Quaternion {
w: this.w * other.w - this.x * other.x - this.y * other.y - this.z * other.z,
x: this.w * other.x + this.x * other.w + this.y * other.z - this.z * other.y,
y: this.w * other.y - this.x * other.z + this.y * other.w + this.z * other.x,
z: this.w * other.z + this.x * other.y - this.y * other.x + this.z * other.w,
}
}
#[cfg(not(feature = "simd"))]
{
Quaternion {
w: this.w * other.w - this.x * other.x - this.y * other.y - this.z * other.z,
x: this.w * other.x + this.x * other.w + this.y * other.z - this.z * other.y,
y: this.w * other.y - this.x * other.z + this.y * other.w + this.z * other.x,
z: this.w * other.z + this.x * other.y - this.y * other.x + this.z * other.w,
}
}
}
#[inline(always)]
fn q_norm_squared(this: Quaternion<Self>) -> Self {
#[cfg(feature = "simd")]
{
let this_simd = f32x4::from(this);
(this_simd * this_simd).reduce_sum()
}
#[cfg(not(feature = "simd"))]
{
this.w * this.w + this.x * this.x + this.y * this.y + this.z * this.z
}
}
#[inline(always)]
fn q_is_normalized(this: Quaternion<Self>) -> bool {
let norm_squared = Self::q_norm_squared(this);
approx::abs_diff_eq!(norm_squared, 1.0, epsilon = 4e-6)
}
#[inline(always)]
fn q_conjugate(this: Quaternion<Self>) -> Quaternion<Self> {
#[cfg(feature = "simd")]
{
let this_simd = f32x4::from(this);
let ret_simd = this_simd * f32x4::from_array([1.0, -1.0, -1.0, -1.0]);
ret_simd.into()
}
#[cfg(not(feature = "simd"))]
{
Quaternion { w: this.w, x: -this.x, y: -this.y, z: -this.z }
}
}
}
impl QuaternionMath for f64 {
#[inline(always)]
fn q_neg(this: Quaternion<Self>) -> Quaternion<Self> {
Quaternion { w: -this.w, x: -this.x, y: -this.y, z: -this.z }
}
#[inline(always)]
fn q_add(this: Quaternion<Self>, other: Quaternion<Self>) -> Quaternion<Self> {
Quaternion { w: this.w + other.w, x: this.x + other.x, y: this.y + other.y, z: this.z + other.z }
}
#[inline(always)]
fn q_mul_scalar(this: Quaternion<Self>, k: Self) -> Quaternion<Self> {
Quaternion { w: this.w * k, x: this.x * k, y: this.y * k, z: this.z * k }
}
#[inline(always)]
fn q_div_scalar(this: Quaternion<Self>, k: Self) -> Quaternion<Self> {
Self::q_mul_scalar(this, 1.0 / k)
}
#[inline(always)]
fn q_mul_add(this: Quaternion<Self>, k: Self, other: Quaternion<Self>) -> Quaternion<Self> {
Quaternion {
w: this.w * k + other.w,
x: this.x * k + other.x,
y: this.y * k + other.y,
z: this.z * k + other.z,
}
}
#[inline(always)]
fn q_mul(this: Quaternion<Self>, other: Quaternion<Self>) -> Quaternion<Self> {
Quaternion {
w: this.w * other.w - this.x * other.x - this.y * other.y - this.z * other.z,
x: this.w * other.x + this.x * other.w + this.y * other.z - this.z * other.y,
y: this.w * other.y - this.x * other.z + this.y * other.w + this.z * other.x,
z: this.w * other.z + this.x * other.y - this.y * other.x + this.z * other.w,
}
}
#[inline(always)]
fn q_norm_squared(this: Quaternion<Self>) -> Self {
this.w * this.w + this.x * this.x + this.y * this.y + this.z * this.z
}
#[inline(always)]
fn q_is_normalized(this: Quaternion<Self>) -> bool {
let norm_squared = Self::q_norm_squared(this);
approx::abs_diff_eq!(norm_squared, 1.0, epsilon = 4e-6)
}
#[inline(always)]
fn q_conjugate(this: Quaternion<Self>) -> Quaternion<Self> {
Quaternion { w: this.w, x: -this.x, y: -this.y, z: -this.z }
}
}