vpin 0.6.0

Rust library for the virtual pinball ecosystem
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
#![allow(dead_code)]

use super::{
    biff::{self, BiffReader, BiffWriter},
    math::{dequantize_unsigned, quantize_unsigned},
    model::StringWithEncoding,
    version::Version,
};

pub const VIEW_LAYOUT_MODE_LEGACY: u32 = 0; // All tables before 10.8 used a viewer position relative to a fitting of a set of bounding vertices (not all parts) with a standard perspective projection skewed by a layback angle
pub const VIEW_LAYOUT_MODE_CAMERA: u32 = 1; // Position viewer relative to the bottom center of the table, use a standard camera perspective projection, replace layback by a frustrum offset
pub const VIEW_LAYOUT_MODE_WINDOW: u32 = 2; // Position viewer relative to the bottom center of the table, use an oblique surface (re)projection (needs some postprocess to avoid distortion)

// TODO switch to a array of 3 view modes like in the original code
#[derive(Debug, PartialEq)]
pub struct ViewSetup {
    // ViewLayoutMode mMode = VLM_LEGACY;

    // // Overall scene scale
    // float mSceneScaleZ = 1.0f;

    // // View position (relative to table bounds for legacy mode, relative to the bottom center of the table for others)
    // float mViewX = 0.f;
    // float mViewY = CMTOVPU(20.f);
    // float mViewZ = CMTOVPU(70.f);
    // float mLookAt = 0.25f; // Look at expressed as a camera inclination for legacy, or a percent of the table height, starting from bottom (0.25 is around top of slingshots)

    // // Viewport adjustments
    // float mViewportRotation = 0.f;
    // float mSceneScaleX = 1.0f;
    // float mSceneScaleY = 1.0f;

    // // View properties
    // float mFOV = 45.0f; // Camera & Legacy: Field of view, in degrees
    // float mLayback = 0.0f; // Legacy: A skewing angle that deform the table to make it look 'good'
    // float mViewHOfs = 0.0f; // Camera & Window: horizontal frustrum offset
    // float mViewVOfs = 0.0f; // Camera & Window: vertical frustrum offset

    // // Magic Window mode properties
    // float mWindowTopXOfs = 0.0f; // Upper window border offset from left and right table bounds
    // float mWindowTopYOfs = 0.0f; // Upper window border Y coordinate, relative to table top
    // float mWindowTopZOfs = CMTOVPU(20.0f); // Upper window border Z coordinate, relative to table playfield Z
    // float mWindowBottomXOfs = 0.0f; // Lower window border offset from left and right table bounds
    // float mWindowBottomYOfs = 0.0f; // Lower window border Y coordinate, relative to table bottom
    // float mWindowBottomZOfs = CMTOVPU(7.5f); // Lower window border Z coordinate, relative to table playfield Z
    pub mode: u32,
}

impl ViewSetup {
    pub fn new() -> Self {
        ViewSetup {
            mode: VIEW_LAYOUT_MODE_LEGACY,
        }
    }

    fn default() -> Self {
        ViewSetup::new()
    }
}

#[derive(Debug, PartialEq)]
pub struct GameData {
    pub left: f32,                                                 // LEFT 1
    pub top: f32,                                                  // TOPX 2
    pub right: f32,                                                // RGHT 3
    pub bottom: f32,                                               // BOTM 4
    pub clmo: Option<u32>,                                         // CLMO added in 10.8.0?
    pub bg_view_mode_desktop: Option<u32>,                         // VSM0 added in 10.8.x
    pub bg_rotation_desktop: f32,                                  // ROTA 5
    pub bg_inclination_desktop: f32,                               // INCL 6
    pub bg_layback_desktop: f32,                                   // LAYB 7
    pub bg_fov_desktop: f32,                                       // FOVX 8
    pub bg_offset_x_desktop: f32,                                  // XLTX 9
    pub bg_offset_y_desktop: f32,                                  // XLTY 10
    pub bg_offset_z_desktop: f32,                                  // XLTZ 11
    pub bg_scale_x_desktop: f32,                                   // SCLX 12
    pub bg_scale_y_desktop: f32,                                   // SCLY 13
    pub bg_scale_z_desktop: f32,                                   // SCLZ 14
    pub bg_enable_fss: Option<bool>,                               // EFSS 15 (added in 10.?)
    pub bg_view_horizontal_offset_desktop: Option<f32>,            // HOF0 added in 10.8.x
    pub bg_view_vertical_offset_desktop: Option<f32>,              // VOF0 added in 10.8.x
    pub bg_window_top_x_offset_desktop: Option<f32>,               // WTX0 added in 10.8.x
    pub bg_window_top_y_offset_desktop: Option<f32>,               // WTY0 added in 10.8.x
    pub bg_window_top_z_offset_desktop: Option<f32>,               // WTZ0 added in 10.8.x
    pub bg_window_bottom_x_offset_desktop: Option<f32>,            // WBX0 added in 10.8.x
    pub bg_window_bottom_y_offset_desktop: Option<f32>,            // WBY0 added in 10.8.x
    pub bg_window_bottom_z_offset_desktop: Option<f32>,            // WBZ0 added in 10.8.x
    pub bg_view_mode_fullscreen: Option<u32>,                      // VSM1 added in 10.8.x
    pub bg_rotation_fullscreen: f32,                               // ROTF 16
    pub bg_inclination_fullscreen: f32,                            // INCF 17
    pub bg_layback_fullscreen: f32,                                // LAYF 18
    pub bg_fov_fullscreen: f32,                                    // FOVF 19
    pub bg_offset_x_fullscreen: f32,                               // XLFX 20
    pub bg_offset_y_fullscreen: f32,                               // XLFY 21
    pub bg_offset_z_fullscreen: f32,                               // XLFZ 22
    pub bg_scale_x_fullscreen: f32,                                // SCFX 23
    pub bg_scale_y_fullscreen: f32,                                // SCFY 24
    pub bg_scale_z_fullscreen: f32,                                // SCFZ 25
    pub bg_view_horizontal_offset_fullscreen: Option<f32>,         // HOF1 added in 10.8.x
    pub bg_view_vertical_offset_fullscreen: Option<f32>,           // VOF1 added in 10.8.x
    pub bg_window_top_x_offset_fullscreen: Option<f32>,            // WTX1 added in 10.8.x
    pub bg_window_top_y_offset_fullscreen: Option<f32>,            // WTY1 added in 10.8.x
    pub bg_window_top_z_offset_fullscreen: Option<f32>,            // WTZ1 added in 10.8.x
    pub bg_window_bottom_x_offset_fullscreen: Option<f32>,         // WBX1 added in 10.8.x
    pub bg_window_bottom_y_offset_fullscreen: Option<f32>,         // WBY1 added in 10.8.x
    pub bg_window_bottom_z_offset_fullscreen: Option<f32>,         // WBZ1 added in 10.8.x
    pub bg_view_mode_full_single_screen: Option<u32>,              // VSM2 added in 10.8.x
    pub bg_rotation_full_single_screen: Option<f32>,               // ROFS 26 (added in 10.?)
    pub bg_inclination_full_single_screen: Option<f32>,            // INFS 27 (added in 10.?)
    pub bg_layback_full_single_screen: Option<f32>,                // LAFS 28 (added in 10.?)
    pub bg_fov_full_single_screen: Option<f32>,                    // FOFS 29 (added in 10.?)
    pub bg_offset_x_full_single_screen: Option<f32>,               // XLXS 30 (added in 10.?)
    pub bg_offset_y_full_single_screen: Option<f32>,               // XLYS 31 (added in 10.?)
    pub bg_offset_z_full_single_screen: Option<f32>,               // XLZS 32 (added in 10.?)
    pub bg_scale_x_full_single_screen: Option<f32>,                // SCXS 33 (added in 10.?)
    pub bg_scale_y_full_single_screen: Option<f32>,                // SCYS 34 (added in 10.?)
    pub bg_scale_z_full_single_screen: Option<f32>,                // SCZS 35 (added in 10.?)
    pub bg_view_horizontal_offset_full_single_screen: Option<f32>, // HOF2 added in 10.8.x
    pub bg_view_vertical_offset_full_single_screen: Option<f32>,   // VOF2 added in 10.8.x
    pub bg_window_top_x_offset_full_single_screen: Option<f32>,    // WTX2 added in 10.8.x
    pub bg_window_top_y_offset_full_single_screen: Option<f32>,    // WTY2 added in 10.8.x
    pub bg_window_top_z_offset_full_single_screen: Option<f32>,    // WTZ2 added in 10.8.x
    pub bg_window_bottom_x_offset_full_single_screen: Option<f32>, // WBX2 added in 10.8.x
    pub bg_window_bottom_y_offset_full_single_screen: Option<f32>, // WBY2 added in 10.8.x
    pub bg_window_bottom_z_offset_full_single_screen: Option<f32>, // WBZ2 added in 10.8.x
    pub override_physics: u32,                                     // ORRP 36
    pub override_physics_flipper: Option<bool>,                    // ORPF 37 added in ?
    pub gravity: f32,                                              // GAVT 38
    pub friction: f32,                                             // FRCT 39
    pub elasticity: f32,                                           // ELAS 40
    pub elastic_falloff: f32,                                      // ELFA 41
    pub scatter: f32,                                              // PFSC 42
    pub default_scatter: f32,                                      // SCAT 43
    pub nudge_time: f32,                                           // NDGT 44
    pub plunger_normalize: u32,                                    // MPGC 45
    pub plunger_filter: bool,                                      // MPDF 46
    pub physics_max_loops: u32,                                    // PHML 47
    pub render_em_reels: bool,                                     // REEL 48
    pub render_decals: bool,                                       // DECL 49
    pub offset_x: f32,                                             // OFFX 50
    pub offset_y: f32,                                             // OFFY 51
    pub zoom: f32,                                                 // ZOOM 52
    pub angle_tilt_max: f32,                                       // SLPX 53
    pub angle_tilt_min: f32,                                       // SLOP 54
    pub stereo_max_separation: f32,                                // MAXS 55
    pub stereo_zero_parallax_displacement: f32,                    // ZPD 56
    pub stereo_offset: f32,                                        // STO 57
    pub overwrite_global_stereo3d: bool,                           // OGST 58
    pub image: String,                                             // IMAG 59
    pub backglass_image_full_desktop: String,                      // BIMG 60
    pub backglass_image_full_fullscreen: String,                   // BIMF 61
    pub backglass_image_full_single_screen: Option<String>,        // BIMS 62 (added in 10.?)
    pub image_backdrop_night_day: bool,                            // BIMN 63
    pub image_color_grade: String,                                 // IMCG 64
    pub ball_image: String,                                        // BLIM 65
    pub ball_spherical_mapping: Option<bool>,                      // BLSM (added in 10.8)
    pub ball_image_front: String,                                  // BLIF 66
    pub env_image: String,                                         // EIMG 67
    pub notes: Option<String>,                                     // NOTX 67.5 (added in 10.7)
    pub screen_shot: String,                                       // SSHT 68
    pub display_backdrop: bool,                                    // FBCK 69
    pub glass_top_height: f32,                                     // GLAS 70
    pub glass_bottom_height: Option<f32>,                          // GLAB 70.5 (added in 10.8)
    pub table_height: f32,                                         // TBLH 71
    pub playfield_material: String,                                // PLMA 72
    pub backdrop_color: u32,                                       // BCLR 73 (color bgr)
    pub global_difficulty: f32,                                    // TDFT 74
    pub light_ambient: u32,                                        // LZAM 75 (color)
    pub light0_emission: u32,                                      // LZDI 76 (color)
    pub light_height: f32,                                         // LZHI 77
    pub light_range: f32,                                          // LZRA 78
    pub light_emission_scale: f32,                                 // LIES 79
    pub env_emission_scale: f32,                                   // ENES 80
    pub global_emission_scale: f32,                                // GLES 81
    pub ao_scale: f32,                                             // AOSC 82
    pub ssr_scale: Option<f32>,                                    // SSSC 83 (added in 10.?)
    pub table_sound_volume: f32,                                   // SVOL 84
    pub table_music_volume: f32,                                   // MVOL 85
    pub table_adaptive_vsync: i32,                                 // AVSY 86
    pub use_reflection_for_balls: i32,                             // BREF 87
    pub playfield_reflection_strength: f32,                        // PLST 88
    pub use_trail_for_balls: i32,                                  // BTRA 89
    pub ball_decal_mode: bool,                                     // BDMO 90
    pub ball_playfield_reflection_strength: f32,                   // BPRS 91
    pub default_bulb_intensity_scale_on_ball: Option<f32>,         // DBIS 92 (added in 10.?)
    /// this has a special quantization,
    /// See [`Self::get_ball_trail_strength`] and [`Self::set_ball_trail_strength`]
    pub ball_trail_strength: u32, // BTST 93
    pub user_detail_level: u32,                                    // ARAC 94
    pub overwrite_global_detail_level: bool,                       // OVDL 95
    pub overwrite_global_day_night: bool,                          // OVDN 96
    pub show_grid: bool,                                           // GDAC 97
    pub reflect_elements_on_playfield: bool,                       // REOP 98
    pub use_aal: i32,                                              // UAAL 99
    pub use_fxaa: i32,                                             // UFXA 100
    pub use_ao: i32,                                               // UAOC 101
    pub use_ssr: Option<i32>,                                      // USSR 102 (added in 10.?)
    pub bloom_strength: f32,                                       // BLST 103
    pub materials_size: u32,                                       // MASI 104
    pub materials: Vec<u8>,                                        // MATE 105
    pub materials_physics: Option<Vec<u8>>,                        // PHMA 106 (added in 10.?)
    pub materials_new: Option<Vec<Vec<u8>>>,                       // MATR (added in 10.8)
    pub render_probes: Option<Vec<Vec<u8>>>,                       // RPRB (added in 10.8)
    pub gameitems_size: u32,                                       // SEDT 107
    pub sounds_size: u32,                                          // SSND 108
    pub images_size: u32,                                          // SIMG 109
    pub fonts_size: u32,                                           // SFNT 110
    pub collections_size: u32,                                     // SCOL 111
    pub name: String,                                              // NAME 112
    pub custom_colors: Vec<u8>,                                    //[Color; 16], // CCUS 113
    pub protection_data: Option<Vec<u8>>,                          // SECB (removed in ?)
    pub code: StringWithEncoding,                                  // CODE 114
    // This is a bit of a hack because we want reproducible builds.
    // 10.8.0 beta 1-4 had EFSS at the old location, but it was moved to the new location in beta 5
    // Some tables were released with these old betas, so we need to support both locations to be 100% reproducing the orignal table
    // and it's MAC hash.
    pub is_10_8_0_beta1_to_beta4: bool,
}

impl GameData {
    pub fn set_code(&mut self, script: String) {
        self.code = StringWithEncoding::new(script);
    }

    pub fn get_ball_trail_strength(&self) -> f32 {
        dequantize_unsigned(8, self.ball_trail_strength)
    }

    pub fn set_ball_trail_strength(&mut self, value: f32) {
        self.ball_trail_strength = quantize_unsigned(8, value);
    }
}

impl Default for GameData {
    fn default() -> Self {
        GameData {
            left: 0.0,
            top: 0.0,
            right: 952.0,
            bottom: 2162.0,
            clmo: None,
            bg_view_mode_desktop: None,
            bg_rotation_desktop: 0.0,
            bg_inclination_desktop: 0.0,
            bg_layback_desktop: 0.0,
            bg_fov_desktop: 45.0,
            bg_offset_x_desktop: 0.0,
            bg_offset_y_desktop: 30.0,
            bg_offset_z_desktop: -200.0,
            bg_scale_x_desktop: 1.0,
            bg_scale_y_desktop: 1.0,
            bg_scale_z_desktop: 1.0,
            bg_enable_fss: None, //false,
            is_10_8_0_beta1_to_beta4: false,
            bg_rotation_fullscreen: 0.0,
            bg_inclination_fullscreen: 0.0,
            bg_layback_fullscreen: 0.0,
            bg_fov_fullscreen: 45.0,
            bg_offset_x_fullscreen: 110.0,
            bg_offset_y_fullscreen: -86.0,
            bg_offset_z_fullscreen: 400.0,
            bg_scale_x_fullscreen: 1.3,
            bg_scale_y_fullscreen: 1.41,
            bg_scale_z_fullscreen: 1.0,
            bg_rotation_full_single_screen: None,    //0.0,
            bg_inclination_full_single_screen: None, //52.0,
            bg_layback_full_single_screen: None,     //0.0,
            bg_fov_full_single_screen: None,         //45.0,
            bg_offset_x_full_single_screen: None,    //0.0,
            bg_offset_y_full_single_screen: None,    //30.0,
            bg_offset_z_full_single_screen: None,    //-50.0,
            bg_scale_x_full_single_screen: None,     //1.2,
            bg_scale_y_full_single_screen: None,     //1.1,
            bg_scale_z_full_single_screen: None,     //1.0,
            override_physics: 0,
            override_physics_flipper: None, //false,
            gravity: 1.762985,
            friction: 0.075,
            elasticity: 0.25,
            elastic_falloff: 0.0,
            scatter: 0.0,
            default_scatter: 0.0,
            nudge_time: 5.0,
            plunger_normalize: 100,
            plunger_filter: false,
            physics_max_loops: 0,
            render_em_reels: false,
            render_decals: false,
            offset_x: 476.0,
            offset_y: 1081.0,
            zoom: 0.5,
            angle_tilt_max: 6.0,
            angle_tilt_min: 6.0,
            stereo_max_separation: 0.015,
            stereo_zero_parallax_displacement: 0.1,
            stereo_offset: 0.0,
            overwrite_global_stereo3d: false,
            image: String::new(),
            backglass_image_full_desktop: String::new(),
            backglass_image_full_fullscreen: String::new(),
            backglass_image_full_single_screen: None,
            image_backdrop_night_day: false,
            image_color_grade: String::new(),
            ball_image: String::new(),
            ball_spherical_mapping: None,
            ball_image_front: String::new(),
            env_image: String::new(),
            notes: None,
            screen_shot: String::new(),
            display_backdrop: false,
            glass_top_height: 400.0,   // new default 210 for both
            glass_bottom_height: None, // new default 210 for both
            table_height: 0.0,
            playfield_material: "".to_string(),
            backdrop_color: 0x232323ff, // bgra
            global_difficulty: 0.2,
            light_ambient: 0x000000ff, // TODO what is the format for all these?
            light0_emission: 0xfffff0ff, // TODO is this correct?
            light_height: 5000.0,
            light_range: 4000000.0,
            light_emission_scale: 4000000.0,
            env_emission_scale: 2.0,
            global_emission_scale: 0.52,
            ao_scale: 1.75,
            ssr_scale: None, //1.0,
            table_sound_volume: 1.0,
            table_music_volume: 1.0,
            table_adaptive_vsync: -1,
            use_reflection_for_balls: -1,
            playfield_reflection_strength: 0.2941177,
            use_trail_for_balls: -1,
            ball_decal_mode: false,
            ball_playfield_reflection_strength: 1.0,
            default_bulb_intensity_scale_on_ball: None, //1.0,
            ball_trail_strength: quantize_unsigned(8, 0.4901961),
            user_detail_level: 5,
            overwrite_global_detail_level: false,
            overwrite_global_day_night: false,
            show_grid: true,
            reflect_elements_on_playfield: true,
            use_aal: -1,
            use_fxaa: -1,
            use_ao: -1,
            use_ssr: None, //-1,
            bloom_strength: 1.8,
            materials_size: 0,
            materials: Vec::new(),
            materials_physics: None,
            materials_new: None,
            render_probes: None,
            gameitems_size: 0,
            sounds_size: 0,
            images_size: 0,
            fonts_size: 0,
            collections_size: 0,
            name: "Table1".to_string(), // seems to be the default name
            custom_colors: vec![],      //[Color::BLACK; 16],
            protection_data: None,
            code: StringWithEncoding::empty(),
            bg_view_horizontal_offset_desktop: None,
            bg_view_vertical_offset_desktop: None,
            bg_window_top_x_offset_desktop: None,
            bg_window_top_y_offset_desktop: None,
            bg_window_top_z_offset_desktop: None,
            bg_window_bottom_x_offset_desktop: None,
            bg_window_bottom_y_offset_desktop: None,
            bg_window_bottom_z_offset_desktop: None,
            bg_view_mode_fullscreen: None,
            bg_view_horizontal_offset_fullscreen: None,
            bg_view_vertical_offset_fullscreen: None,
            bg_window_top_x_offset_fullscreen: None,
            bg_window_top_y_offset_fullscreen: None,
            bg_window_top_z_offset_fullscreen: None,
            bg_window_bottom_x_offset_fullscreen: None,
            bg_window_bottom_y_offset_fullscreen: None,
            bg_window_bottom_z_offset_fullscreen: None,
            bg_view_mode_full_single_screen: None,
            bg_view_horizontal_offset_full_single_screen: None,
            bg_view_vertical_offset_full_single_screen: None,
            bg_window_top_x_offset_full_single_screen: None,
            bg_window_top_y_offset_full_single_screen: None,
            bg_window_top_z_offset_full_single_screen: None,
            bg_window_bottom_x_offset_full_single_screen: None,
            bg_window_bottom_y_offset_full_single_screen: None,
            bg_window_bottom_z_offset_full_single_screen: None,
        }
    }
}

#[derive(Debug, PartialEq)]
pub struct Record {
    name: String,
    data: Vec<u8>,
}

pub fn write_all_gamedata_records(gamedata: &GameData, version: &Version) -> Vec<u8> {
    let mut writer = BiffWriter::new();
    // order is important
    writer.write_tagged_f32("LEFT", gamedata.left);
    writer.write_tagged_f32("TOPX", gamedata.top);
    writer.write_tagged_f32("RGHT", gamedata.right);
    writer.write_tagged_f32("BOTM", gamedata.bottom);
    if let Some(clmo) = gamedata.clmo {
        writer.write_tagged_u32("CLMO", clmo);
    }

    if version.u32() >= 1080 && !gamedata.is_10_8_0_beta1_to_beta4 {
        if let Some(efss) = gamedata.bg_enable_fss {
            writer.write_tagged_bool("EFSS", efss);
        }
    }
    if let Some(vsm0) = gamedata.bg_view_mode_desktop {
        writer.write_tagged_u32("VSM0", vsm0);
    }
    writer.write_tagged_f32("ROTA", gamedata.bg_rotation_desktop);
    writer.write_tagged_f32("INCL", gamedata.bg_inclination_desktop);
    writer.write_tagged_f32("LAYB", gamedata.bg_layback_desktop);
    writer.write_tagged_f32("FOVX", gamedata.bg_fov_desktop);
    writer.write_tagged_f32("XLTX", gamedata.bg_offset_x_desktop);
    writer.write_tagged_f32("XLTY", gamedata.bg_offset_y_desktop);
    writer.write_tagged_f32("XLTZ", gamedata.bg_offset_z_desktop);
    writer.write_tagged_f32("SCLX", gamedata.bg_scale_x_desktop);
    writer.write_tagged_f32("SCLY", gamedata.bg_scale_y_desktop);
    writer.write_tagged_f32("SCLZ", gamedata.bg_scale_z_desktop);

    if let Some(hof0) = gamedata.bg_view_horizontal_offset_desktop {
        writer.write_tagged_f32("HOF0", hof0);
    }
    if let Some(vof0) = gamedata.bg_view_vertical_offset_desktop {
        writer.write_tagged_f32("VOF0", vof0);
    }
    if let Some(wtx0) = gamedata.bg_window_top_x_offset_desktop {
        writer.write_tagged_f32("WTX0", wtx0);
    }
    if let Some(wty0) = gamedata.bg_window_top_y_offset_desktop {
        writer.write_tagged_f32("WTY0", wty0);
    }
    if let Some(wtz0) = gamedata.bg_window_top_z_offset_desktop {
        writer.write_tagged_f32("WTZ0", wtz0);
    }
    if let Some(wbx0) = gamedata.bg_window_bottom_x_offset_desktop {
        writer.write_tagged_f32("WBX0", wbx0);
    }
    if let Some(wby0) = gamedata.bg_window_bottom_y_offset_desktop {
        writer.write_tagged_f32("WBY0", wby0);
    }
    if let Some(wbz0) = gamedata.bg_window_bottom_z_offset_desktop {
        writer.write_tagged_f32("WBZ0", wbz0);
    }

    if let Some(vsm1) = gamedata.bg_view_mode_fullscreen {
        writer.write_tagged_u32("VSM1", vsm1);
    }

    if version.u32() < 1080 || gamedata.is_10_8_0_beta1_to_beta4 {
        if let Some(efss) = gamedata.bg_enable_fss {
            writer.write_tagged_bool("EFSS", efss);
        }
    }
    writer.write_tagged_f32("ROTF", gamedata.bg_rotation_fullscreen);
    writer.write_tagged_f32("INCF", gamedata.bg_inclination_fullscreen);
    writer.write_tagged_f32("LAYF", gamedata.bg_layback_fullscreen);
    writer.write_tagged_f32("FOVF", gamedata.bg_fov_fullscreen);
    writer.write_tagged_f32("XLFX", gamedata.bg_offset_x_fullscreen);
    writer.write_tagged_f32("XLFY", gamedata.bg_offset_y_fullscreen);
    writer.write_tagged_f32("XLFZ", gamedata.bg_offset_z_fullscreen);
    writer.write_tagged_f32("SCFX", gamedata.bg_scale_x_fullscreen);
    writer.write_tagged_f32("SCFY", gamedata.bg_scale_y_fullscreen);
    writer.write_tagged_f32("SCFZ", gamedata.bg_scale_z_fullscreen);
    if let Some(hof1) = gamedata.bg_view_horizontal_offset_fullscreen {
        writer.write_tagged_f32("HOF1", hof1);
    }
    if let Some(vof1) = gamedata.bg_view_vertical_offset_fullscreen {
        writer.write_tagged_f32("VOF1", vof1);
    }
    if let Some(wtx1) = gamedata.bg_window_top_x_offset_fullscreen {
        writer.write_tagged_f32("WTX1", wtx1);
    }
    if let Some(wty1) = gamedata.bg_window_top_y_offset_fullscreen {
        writer.write_tagged_f32("WTY1", wty1);
    }
    if let Some(wtz1) = gamedata.bg_window_top_z_offset_fullscreen {
        writer.write_tagged_f32("WTZ1", wtz1);
    }
    if let Some(wbx1) = gamedata.bg_window_bottom_x_offset_fullscreen {
        writer.write_tagged_f32("WBX1", wbx1);
    }
    if let Some(wby1) = gamedata.bg_window_bottom_y_offset_fullscreen {
        writer.write_tagged_f32("WBY1", wby1);
    }
    if let Some(wbz1) = gamedata.bg_window_bottom_z_offset_fullscreen {
        writer.write_tagged_f32("WBZ1", wbz1);
    }

    if let Some(vsm2) = gamedata.bg_view_mode_full_single_screen {
        writer.write_tagged_u32("VSM2", vsm2);
    }
    if let Some(rofs) = gamedata.bg_rotation_full_single_screen {
        writer.write_tagged_f32("ROFS", rofs);
    }
    if let Some(infs) = gamedata.bg_inclination_full_single_screen {
        writer.write_tagged_f32("INFS", infs);
    }
    if let Some(lafs) = gamedata.bg_layback_full_single_screen {
        writer.write_tagged_f32("LAFS", lafs);
    }
    if let Some(fofs) = gamedata.bg_fov_full_single_screen {
        writer.write_tagged_f32("FOFS", fofs);
    }
    if let Some(xlxs) = gamedata.bg_offset_x_full_single_screen {
        writer.write_tagged_f32("XLXS", xlxs);
    }
    if let Some(xlys) = gamedata.bg_offset_y_full_single_screen {
        writer.write_tagged_f32("XLYS", xlys);
    }
    if let Some(xlzs) = gamedata.bg_offset_z_full_single_screen {
        writer.write_tagged_f32("XLZS", xlzs);
    }
    if let Some(scxs) = gamedata.bg_scale_x_full_single_screen {
        writer.write_tagged_f32("SCXS", scxs);
    }
    if let Some(scys) = gamedata.bg_scale_y_full_single_screen {
        writer.write_tagged_f32("SCYS", scys);
    }
    if let Some(sczs) = gamedata.bg_scale_z_full_single_screen {
        writer.write_tagged_f32("SCZS", sczs);
    }
    if let Some(hof2) = gamedata.bg_view_horizontal_offset_full_single_screen {
        writer.write_tagged_f32("HOF2", hof2);
    }
    if let Some(vof2) = gamedata.bg_view_vertical_offset_full_single_screen {
        writer.write_tagged_f32("VOF2", vof2);
    }
    if let Some(wtx2) = gamedata.bg_window_top_x_offset_full_single_screen {
        writer.write_tagged_f32("WTX2", wtx2);
    }
    if let Some(wty2) = gamedata.bg_window_top_y_offset_full_single_screen {
        writer.write_tagged_f32("WTY2", wty2);
    }
    if let Some(wtz2) = gamedata.bg_window_top_z_offset_full_single_screen {
        writer.write_tagged_f32("WTZ2", wtz2);
    }
    if let Some(wbx2) = gamedata.bg_window_bottom_x_offset_full_single_screen {
        writer.write_tagged_f32("WBX2", wbx2);
    }
    if let Some(wby2) = gamedata.bg_window_bottom_y_offset_full_single_screen {
        writer.write_tagged_f32("WBY2", wby2);
    }
    if let Some(wbz2) = gamedata.bg_window_bottom_z_offset_full_single_screen {
        writer.write_tagged_f32("WBZ2", wbz2);
    }

    writer.write_tagged_u32("ORRP", gamedata.override_physics);
    if let Some(orpf) = gamedata.override_physics_flipper {
        writer.write_tagged_bool("ORPF", orpf);
    }
    writer.write_tagged_f32("GAVT", gamedata.gravity);
    writer.write_tagged_f32("FRCT", gamedata.friction);
    writer.write_tagged_f32("ELAS", gamedata.elasticity);
    writer.write_tagged_f32("ELFA", gamedata.elastic_falloff);
    writer.write_tagged_f32("PFSC", gamedata.scatter);
    writer.write_tagged_f32("SCAT", gamedata.default_scatter);
    writer.write_tagged_f32("NDGT", gamedata.nudge_time);
    writer.write_tagged_u32("MPGC", gamedata.plunger_normalize);
    writer.write_tagged_bool("MPDF", gamedata.plunger_filter);
    writer.write_tagged_u32("PHML", gamedata.physics_max_loops);
    writer.write_tagged_bool("REEL", gamedata.render_em_reels);
    writer.write_tagged_bool("DECL", gamedata.render_decals);
    writer.write_tagged_f32("OFFX", gamedata.offset_x);
    writer.write_tagged_f32("OFFY", gamedata.offset_y);
    writer.write_tagged_f32("ZOOM", gamedata.zoom);
    writer.write_tagged_f32("SLPX", gamedata.angle_tilt_max);
    writer.write_tagged_f32("SLOP", gamedata.angle_tilt_min);
    writer.write_tagged_f32("MAXS", gamedata.stereo_max_separation);
    writer.write_tagged_f32("ZPD", gamedata.stereo_zero_parallax_displacement);
    writer.write_tagged_f32("STO", gamedata.stereo_offset);
    writer.write_tagged_bool("OGST", gamedata.overwrite_global_stereo3d);
    writer.write_tagged_string("IMAG", &gamedata.image);
    writer.write_tagged_string("BIMG", &gamedata.backglass_image_full_desktop);
    writer.write_tagged_string("BIMF", &gamedata.backglass_image_full_fullscreen);

    if let Some(bims) = &gamedata.backglass_image_full_single_screen {
        writer.write_tagged_string("BIMS", bims);
    }
    writer.write_tagged_bool("BIMN", gamedata.image_backdrop_night_day);
    writer.write_tagged_string("IMCG", &gamedata.image_color_grade);
    writer.write_tagged_string("BLIM", &gamedata.ball_image);
    if let Some(ball_spherical_mapping) = gamedata.ball_spherical_mapping {
        writer.write_tagged_bool("BLSM", ball_spherical_mapping);
    }
    writer.write_tagged_string("BLIF", &gamedata.ball_image_front);
    writer.write_tagged_string("EIMG", &gamedata.env_image);
    if let Some(notes) = &gamedata.notes {
        writer.write_tagged_string("NOTX", notes);
    }
    writer.write_tagged_string("SSHT", &gamedata.screen_shot);
    writer.write_tagged_bool("FBCK", gamedata.display_backdrop);
    writer.write_tagged_f32("GLAS", gamedata.glass_top_height);
    if let Some(glass_bottom_height) = gamedata.glass_bottom_height {
        writer.write_tagged_f32("GLAB", glass_bottom_height);
    }
    writer.write_tagged_f32("TBLH", gamedata.table_height);
    writer.write_tagged_string("PLMA", &gamedata.playfield_material);
    writer.write_tagged_u32("BCLR", gamedata.backdrop_color);
    writer.write_tagged_f32("TDFT", gamedata.global_difficulty);
    writer.write_tagged_u32("LZAM", gamedata.light_ambient);
    writer.write_tagged_u32("LZDI", gamedata.light0_emission);
    writer.write_tagged_f32("LZHI", gamedata.light_height);
    writer.write_tagged_f32("LZRA", gamedata.light_range);
    writer.write_tagged_f32("LIES", gamedata.light_emission_scale);
    writer.write_tagged_f32("ENES", gamedata.env_emission_scale);
    writer.write_tagged_f32("GLES", gamedata.global_emission_scale);
    writer.write_tagged_f32("AOSC", gamedata.ao_scale);
    if let Some(sssc) = gamedata.ssr_scale {
        writer.write_tagged_f32("SSSC", sssc);
    }
    writer.write_tagged_f32("SVOL", gamedata.table_sound_volume);
    writer.write_tagged_f32("MVOL", gamedata.table_music_volume);
    writer.write_tagged_i32("AVSY", gamedata.table_adaptive_vsync);
    writer.write_tagged_i32("BREF", gamedata.use_reflection_for_balls);
    writer.write_tagged_f32("PLST", gamedata.playfield_reflection_strength);
    writer.write_tagged_i32("BTRA", gamedata.use_trail_for_balls);
    writer.write_tagged_bool("BDMO", gamedata.ball_decal_mode);
    writer.write_tagged_f32("BPRS", gamedata.ball_playfield_reflection_strength);
    if let Some(dbis) = gamedata.default_bulb_intensity_scale_on_ball {
        writer.write_tagged_f32("DBIS", dbis);
    }
    writer.write_tagged_u32("BTST", gamedata.ball_trail_strength);
    writer.write_tagged_u32("ARAC", gamedata.user_detail_level);
    writer.write_tagged_bool("OGAC", gamedata.overwrite_global_detail_level);
    writer.write_tagged_bool("OGDN", gamedata.overwrite_global_day_night);
    writer.write_tagged_bool("GDAC", gamedata.show_grid);
    writer.write_tagged_bool("REOP", gamedata.reflect_elements_on_playfield);
    writer.write_tagged_i32("UAAL", gamedata.use_aal);
    writer.write_tagged_i32("UFXA", gamedata.use_fxaa);
    writer.write_tagged_i32("UAOC", gamedata.use_ao);
    if let Some(ussr) = gamedata.use_ssr {
        writer.write_tagged_i32("USSR", ussr);
    }
    writer.write_tagged_f32("BLST", gamedata.bloom_strength);
    writer.write_tagged_u32("MASI", gamedata.materials_size);
    writer.write_tagged_data("MATE", &gamedata.materials);
    if let Some(phma) = &gamedata.materials_physics {
        writer.write_tagged_data("PHMA", phma);
    }
    if let Some(materials_new) = &gamedata.materials_new {
        for mat in materials_new {
            // TODO proper new material reading?
            writer.write_tagged_data("MATR", mat);
        }
    }
    // multiple RPRB // added in 10.8.x
    if let Some(render_probes) = &gamedata.render_probes {
        for render_probe in render_probes {
            writer.write_tagged_data("RPRB", render_probe);
        }
    }
    writer.write_tagged_u32("SEDT", gamedata.gameitems_size);
    writer.write_tagged_u32("SSND", gamedata.sounds_size);
    writer.write_tagged_u32("SIMG", gamedata.images_size);
    writer.write_tagged_u32("SFNT", gamedata.fonts_size);
    writer.write_tagged_u32("SCOL", gamedata.collections_size);
    writer.write_tagged_wide_string("NAME", &gamedata.name);
    // TODO proper color writing
    writer.write_tagged_data("CCUS", &gamedata.custom_colors);
    if let Some(protection_data) = &gamedata.protection_data {
        writer.write_tagged_data("SECB", protection_data);
    }
    writer.write_tagged_string_with_encoding_no_size("CODE", &gamedata.code);

    writer.close(true);
    // TODO how do we get rid of this extra copy?
    writer.get_data().to_vec()
}

pub fn read_all_gamedata_records(input: &[u8], version: &Version) -> GameData {
    let mut reader = BiffReader::new(input);
    let mut gamedata = GameData::default();
    let mut previous_tag = String::new();
    loop {
        reader.next(biff::WARN);
        if reader.is_eof() {
            break;
        }
        let tag = reader.tag();

        let reader: &mut BiffReader<'_> = &mut reader;

        match tag.as_str() {
            "LEFT" => gamedata.left = reader.get_f32(),
            "TOPX" => gamedata.top = reader.get_f32(),
            "RGHT" => gamedata.right = reader.get_f32(),
            "BOTM" => gamedata.bottom = reader.get_f32(),
            "CLMO" => gamedata.clmo = Some(reader.get_u32()),
            "VSM0" => gamedata.bg_view_mode_desktop = Some(reader.get_u32()),
            "ROTA" => gamedata.bg_rotation_desktop = reader.get_f32(),
            "INCL" => gamedata.bg_inclination_desktop = reader.get_f32(),
            "LAYB" => gamedata.bg_layback_desktop = reader.get_f32(),
            "FOVX" => gamedata.bg_fov_desktop = reader.get_f32(),
            "XLTX" => gamedata.bg_offset_x_desktop = reader.get_f32(),
            "XLTY" => gamedata.bg_offset_y_desktop = reader.get_f32(),
            "XLTZ" => gamedata.bg_offset_z_desktop = reader.get_f32(),
            "SCLX" => gamedata.bg_scale_x_desktop = reader.get_f32(),
            "SCLY" => gamedata.bg_scale_y_desktop = reader.get_f32(),
            "SCLZ" => gamedata.bg_scale_z_desktop = reader.get_f32(),
            "EFSS" => {
                if version.u32() == 1080 && previous_tag != "BOTM" {
                    gamedata.is_10_8_0_beta1_to_beta4 = true;
                }
                gamedata.bg_enable_fss = Some(reader.get_bool())
            }
            "HOF0" => gamedata.bg_view_horizontal_offset_desktop = Some(reader.get_f32()),
            "VOF0" => gamedata.bg_view_vertical_offset_desktop = Some(reader.get_f32()),
            "WTX0" => gamedata.bg_window_top_x_offset_desktop = Some(reader.get_f32()),
            "WTY0" => gamedata.bg_window_top_y_offset_desktop = Some(reader.get_f32()),
            "WTZ0" => gamedata.bg_window_top_z_offset_desktop = Some(reader.get_f32()),
            "WBX0" => gamedata.bg_window_bottom_x_offset_desktop = Some(reader.get_f32()),
            "WBY0" => gamedata.bg_window_bottom_y_offset_desktop = Some(reader.get_f32()),
            "WBZ0" => gamedata.bg_window_bottom_z_offset_desktop = Some(reader.get_f32()),
            "VSM1" => gamedata.bg_view_mode_fullscreen = Some(reader.get_u32()),
            "ROTF" => gamedata.bg_rotation_fullscreen = reader.get_f32(),
            "INCF" => gamedata.bg_inclination_fullscreen = reader.get_f32(),
            "LAYF" => gamedata.bg_layback_fullscreen = reader.get_f32(),
            "FOVF" => gamedata.bg_fov_fullscreen = reader.get_f32(),
            "XLFX" => gamedata.bg_offset_x_fullscreen = reader.get_f32(),
            "XLFY" => gamedata.bg_offset_y_fullscreen = reader.get_f32(),
            "XLFZ" => gamedata.bg_offset_z_fullscreen = reader.get_f32(),
            "SCFX" => gamedata.bg_scale_x_fullscreen = reader.get_f32(),
            "SCFY" => gamedata.bg_scale_y_fullscreen = reader.get_f32(),
            "SCFZ" => gamedata.bg_scale_z_fullscreen = reader.get_f32(),
            "HOF1" => gamedata.bg_view_horizontal_offset_fullscreen = Some(reader.get_f32()),
            "VOF1" => gamedata.bg_view_vertical_offset_fullscreen = Some(reader.get_f32()),
            "WTX1" => gamedata.bg_window_top_x_offset_fullscreen = Some(reader.get_f32()),
            "WTY1" => gamedata.bg_window_top_y_offset_fullscreen = Some(reader.get_f32()),
            "WTZ1" => gamedata.bg_window_top_z_offset_fullscreen = Some(reader.get_f32()),
            "WBX1" => gamedata.bg_window_bottom_x_offset_fullscreen = Some(reader.get_f32()),
            "WBY1" => gamedata.bg_window_bottom_y_offset_fullscreen = Some(reader.get_f32()),
            "WBZ1" => gamedata.bg_window_bottom_z_offset_fullscreen = Some(reader.get_f32()),
            "VSM2" => gamedata.bg_view_mode_full_single_screen = Some(reader.get_u32()),
            "ROFS" => gamedata.bg_rotation_full_single_screen = Some(reader.get_f32()),
            "INFS" => gamedata.bg_inclination_full_single_screen = Some(reader.get_f32()),
            "LAFS" => gamedata.bg_layback_full_single_screen = Some(reader.get_f32()),
            "FOFS" => gamedata.bg_fov_full_single_screen = Some(reader.get_f32()),
            "XLXS" => gamedata.bg_offset_x_full_single_screen = Some(reader.get_f32()),
            "XLYS" => gamedata.bg_offset_y_full_single_screen = Some(reader.get_f32()),
            "XLZS" => gamedata.bg_offset_z_full_single_screen = Some(reader.get_f32()),
            "SCXS" => gamedata.bg_scale_x_full_single_screen = Some(reader.get_f32()),
            "SCYS" => gamedata.bg_scale_y_full_single_screen = Some(reader.get_f32()),
            "SCZS" => gamedata.bg_scale_z_full_single_screen = Some(reader.get_f32()),
            "HOF2" => {
                gamedata.bg_view_horizontal_offset_full_single_screen = Some(reader.get_f32())
            }
            "VOF2" => gamedata.bg_view_vertical_offset_full_single_screen = Some(reader.get_f32()),
            "WTX2" => gamedata.bg_window_top_x_offset_full_single_screen = Some(reader.get_f32()),
            "WTY2" => gamedata.bg_window_top_y_offset_full_single_screen = Some(reader.get_f32()),
            "WTZ2" => gamedata.bg_window_top_z_offset_full_single_screen = Some(reader.get_f32()),
            "WBX2" => {
                gamedata.bg_window_bottom_x_offset_full_single_screen = Some(reader.get_f32())
            }
            "WBY2" => {
                gamedata.bg_window_bottom_y_offset_full_single_screen = Some(reader.get_f32())
            }
            "WBZ2" => {
                gamedata.bg_window_bottom_z_offset_full_single_screen = Some(reader.get_f32())
            }
            "ORRP" => gamedata.override_physics = reader.get_u32(),
            "ORPF" => gamedata.override_physics_flipper = Some(reader.get_bool()),
            "GAVT" => gamedata.gravity = reader.get_f32(),
            "FRCT" => gamedata.friction = reader.get_f32(),
            "ELAS" => gamedata.elasticity = reader.get_f32(),
            "ELFA" => gamedata.elastic_falloff = reader.get_f32(),
            "PFSC" => gamedata.scatter = reader.get_f32(),
            "SCAT" => gamedata.default_scatter = reader.get_f32(),
            "NDGT" => gamedata.nudge_time = reader.get_f32(),
            "MPGC" => gamedata.plunger_normalize = reader.get_u32(),
            "MPDF" => gamedata.plunger_filter = reader.get_bool(),
            "PHML" => gamedata.physics_max_loops = reader.get_u32(),
            "REEL" => gamedata.render_em_reels = reader.get_bool(),
            "DECL" => gamedata.render_decals = reader.get_bool(),
            "OFFX" => gamedata.offset_x = reader.get_f32(),
            "OFFY" => gamedata.offset_y = reader.get_f32(),
            "ZOOM" => gamedata.zoom = reader.get_f32(),
            "SLPX" => gamedata.angle_tilt_max = reader.get_f32(),
            "SLOP" => gamedata.angle_tilt_min = reader.get_f32(),
            "MAXS" => gamedata.stereo_max_separation = reader.get_f32(),
            "ZPD" => gamedata.stereo_zero_parallax_displacement = reader.get_f32(),
            "STO" => gamedata.stereo_offset = reader.get_f32(),
            "OGST" => gamedata.overwrite_global_stereo3d = reader.get_bool(),
            "IMAG" => gamedata.image = reader.get_string(),
            "BIMG" => gamedata.backglass_image_full_desktop = reader.get_string(),
            "BIMF" => gamedata.backglass_image_full_fullscreen = reader.get_string(),
            "BIMS" => gamedata.backglass_image_full_single_screen = Some(reader.get_string()),
            "BIMN" => gamedata.image_backdrop_night_day = reader.get_bool(),
            "IMCG" => gamedata.image_color_grade = reader.get_string(),
            "BLIM" => gamedata.ball_image = reader.get_string(),
            "BLSM" => gamedata.ball_spherical_mapping = Some(reader.get_bool()),
            "BLIF" => gamedata.ball_image_front = reader.get_string(),
            "EIMG" => gamedata.env_image = reader.get_string(),
            "NOTX" => gamedata.notes = Some(reader.get_string()),
            "SSHT" => gamedata.screen_shot = reader.get_string(),
            "FBCK" => gamedata.display_backdrop = reader.get_bool(),
            "GLAS" => gamedata.glass_top_height = reader.get_f32(),
            "GLAB" => gamedata.glass_bottom_height = Some(reader.get_f32()),
            "TBLH" => gamedata.table_height = reader.get_f32(),
            "PLMA" => gamedata.playfield_material = reader.get_string(),
            "BCLR" => gamedata.backdrop_color = reader.get_u32(),
            "TDFT" => gamedata.global_difficulty = reader.get_f32(),
            "LZAM" => gamedata.light_ambient = reader.get_u32(),
            "LZDI" => gamedata.light0_emission = reader.get_u32(),
            "LZHI" => gamedata.light_height = reader.get_f32(),
            "LZRA" => gamedata.light_range = reader.get_f32(),
            "LIES" => gamedata.light_emission_scale = reader.get_f32(),
            "ENES" => gamedata.env_emission_scale = reader.get_f32(),
            "GLES" => gamedata.global_emission_scale = reader.get_f32(),
            "AOSC" => gamedata.ao_scale = reader.get_f32(),
            "SSSC" => gamedata.ssr_scale = Some(reader.get_f32()),
            "SVOL" => gamedata.table_sound_volume = reader.get_f32(),
            "MVOL" => gamedata.table_music_volume = reader.get_f32(),
            "AVSY" => gamedata.table_adaptive_vsync = reader.get_i32(),
            "BREF" => gamedata.use_reflection_for_balls = reader.get_i32(),
            "PLST" => gamedata.playfield_reflection_strength = reader.get_f32(),
            "BTRA" => gamedata.use_trail_for_balls = reader.get_i32(),
            "BDMO" => gamedata.ball_decal_mode = reader.get_bool(),
            "BPRS" => gamedata.ball_playfield_reflection_strength = reader.get_f32(),
            "DBIS" => gamedata.default_bulb_intensity_scale_on_ball = Some(reader.get_f32()),
            "BTST" => {
                // TODO do we need this QuantizedUnsignedBits for some of the float fields?
                gamedata.ball_trail_strength = reader.get_u32();
            }
            "ARAC" => gamedata.user_detail_level = reader.get_u32(),
            "OGAC" => gamedata.overwrite_global_detail_level = reader.get_bool(),
            "OGDN" => gamedata.overwrite_global_day_night = reader.get_bool(),
            "GDAC" => gamedata.show_grid = reader.get_bool(),
            "REOP" => gamedata.reflect_elements_on_playfield = reader.get_bool(),
            "UAAL" => gamedata.use_aal = reader.get_i32(),
            "UFXA" => gamedata.use_fxaa = reader.get_i32(),
            "UAOC" => gamedata.use_ao = reader.get_i32(),
            "USSR" => gamedata.use_ssr = Some(reader.get_i32()),
            "BLST" => gamedata.bloom_strength = reader.get_f32(),
            "MASI" => gamedata.materials_size = reader.get_u32(),
            "MATE" => gamedata.materials = reader.get_record_data(false).to_vec(),
            "PHMA" => gamedata.materials_physics = Some(reader.get_record_data(false).to_vec()),
            // see https://github.com/vpinball/vpinball/blob/1a994086a6092733272fda36a2f449753a1ca21a/pintable.cpp#L4429
            "MATR" => {
                let data = reader.get_record_data(false).to_vec();
                gamedata
                    .materials_new
                    .get_or_insert_with(Vec::new)
                    .push(data);
            }
            "RPRB" => {
                let data = reader.get_record_data(false).to_vec();
                gamedata
                    .render_probes
                    .get_or_insert_with(Vec::new)
                    .push(data);
            }
            "SEDT" => gamedata.gameitems_size = reader.get_u32(),
            "SSND" => gamedata.sounds_size = reader.get_u32(),
            "SIMG" => gamedata.images_size = reader.get_u32(),
            "SFNT" => gamedata.fonts_size = reader.get_u32(),
            "SCOL" => gamedata.collections_size = reader.get_u32(),
            "NAME" => gamedata.name = reader.get_wide_string(),
            "CCUS" => gamedata.custom_colors = reader.get_record_data(false).to_vec(),
            "SECB" => gamedata.protection_data = Some(reader.get_record_data(false).to_vec()),
            "CODE" => {
                let len = reader.get_u32_no_remaining_update();
                // at least a the time of 1060, some code was still encoded in latin1
                gamedata.code = reader.get_str_with_encoding_no_remaining_update(len as usize);
            }
            other => {
                let data = reader.get_record_data(false);
                println!("unhandled tag {} {} bytes", other, data.len());
            }
        };
        previous_tag = tag;
    }
    gamedata
}

#[cfg(test)]
mod tests {

    use super::*;
    use pretty_assertions::assert_eq;

    #[test]
    fn read_write_empty() {
        let game_data = GameData::default();
        let version: Version = Version::new(1074);
        let bytes = write_all_gamedata_records(&game_data, &version);
        let read_game_data = read_all_gamedata_records(&bytes, &version);

        assert_eq!(game_data, read_game_data);
    }

    #[test]
    fn read_write() {
        let gamedata = GameData {
            left: 1.0,
            right: 2.0,
            top: 3.0,
            bottom: 4.0,
            clmo: None,
            bg_view_mode_desktop: Some(1),
            bg_rotation_desktop: 1.0,
            bg_inclination_desktop: 2.0,
            bg_layback_desktop: 3.0,
            bg_fov_desktop: 4.0,
            bg_offset_x_desktop: 1.0,
            bg_offset_y_desktop: 2.0,
            bg_offset_z_desktop: 3.0,
            bg_scale_x_desktop: 3.3,
            bg_scale_y_desktop: 2.2,
            bg_scale_z_desktop: 1.1,
            bg_enable_fss: Some(true),
            bg_rotation_fullscreen: 1.0,
            bg_inclination_fullscreen: 2.0,
            bg_layback_fullscreen: 3.0,
            bg_fov_fullscreen: 4.0,
            bg_offset_x_fullscreen: 1.0,
            bg_offset_y_fullscreen: 2.0,
            bg_offset_z_fullscreen: 3.0,
            bg_scale_x_fullscreen: 3.3,
            bg_scale_y_fullscreen: 2.2,
            bg_scale_z_fullscreen: 1.1,
            bg_rotation_full_single_screen: Some(1.0),
            bg_inclination_full_single_screen: Some(2.0),
            bg_layback_full_single_screen: Some(3.0),
            bg_fov_full_single_screen: Some(4.0),
            bg_offset_x_full_single_screen: Some(1.0),
            bg_offset_y_full_single_screen: Some(2.0),
            bg_offset_z_full_single_screen: Some(3.0),
            bg_scale_x_full_single_screen: Some(3.3),
            bg_scale_y_full_single_screen: Some(2.2),
            bg_scale_z_full_single_screen: Some(1.1),
            override_physics: 1,
            override_physics_flipper: Some(true),
            gravity: 1.0,
            friction: 0.1,
            elasticity: 0.2,
            elastic_falloff: 0.3,
            scatter: 0.2,
            default_scatter: 0.1,
            nudge_time: 3.0,
            plunger_normalize: 105,
            plunger_filter: true,
            physics_max_loops: 30,
            render_em_reels: true,
            render_decals: true,
            offset_x: 50.0,
            offset_y: 60.0,
            zoom: 0.2,
            angle_tilt_max: 4.0,
            angle_tilt_min: 3.0,
            stereo_max_separation: 0.03,
            stereo_zero_parallax_displacement: 0.2,
            stereo_offset: 0.5,
            overwrite_global_stereo3d: true,
            image: String::from("test image"),
            backglass_image_full_desktop: String::from("test desktop"),
            backglass_image_full_fullscreen: String::from("test fullscreen"),
            backglass_image_full_single_screen: Some(String::from("test single screen")),
            image_backdrop_night_day: true,
            image_color_grade: String::from("test color grade"),
            ball_image: String::from("test ball image"),
            ball_spherical_mapping: Some(true),
            ball_image_front: String::from("test ball image"),
            env_image: String::from("test env image"),
            notes: Some(String::from("test notes")),
            screen_shot: String::from("test screenshot"),
            display_backdrop: true,
            glass_top_height: 234.0,
            glass_bottom_height: Some(123.0),
            table_height: 12.0,
            playfield_material: "material_pf".to_string(),
            backdrop_color: 0x333333ff,
            global_difficulty: 0.3,
            light_ambient: 0x11223344,
            light0_emission: 0xaabbccdd,
            light_height: 4000.0,
            light_range: 50000.0,
            light_emission_scale: 1.2,
            env_emission_scale: 1.23,
            global_emission_scale: 0.111,
            ao_scale: 0.9,
            ssr_scale: Some(0.5),
            table_sound_volume: 0.6,
            table_music_volume: 0.5,
            table_adaptive_vsync: 1,
            use_reflection_for_balls: 1,
            playfield_reflection_strength: 0.02,
            use_trail_for_balls: -3,
            ball_decal_mode: true,
            ball_playfield_reflection_strength: 2.0,
            default_bulb_intensity_scale_on_ball: Some(2.0),
            ball_trail_strength: quantize_unsigned(8, 0.55),
            user_detail_level: 9,
            overwrite_global_detail_level: true,
            overwrite_global_day_night: true,
            show_grid: false,
            reflect_elements_on_playfield: false,
            use_aal: -10,
            use_fxaa: -2,
            use_ao: -3,
            use_ssr: Some(-4),
            bloom_strength: 0.3,
            materials_size: 0,
            gameitems_size: 0,
            sounds_size: 0,
            images_size: 0,
            fonts_size: 0,
            collections_size: 0,
            materials: vec![],
            materials_physics: Some(vec![]),
            materials_new: None,
            render_probes: None,
            name: String::from("test name"),
            custom_colors: vec![1, 1, 2, 4], // [Color::RED; 16],
            protection_data: None,
            code: StringWithEncoding::from("test code wit some unicode: Ǣ"),
            bg_view_horizontal_offset_desktop: None,
            bg_view_vertical_offset_desktop: None,
            bg_window_top_x_offset_desktop: None,
            bg_window_top_y_offset_desktop: None,
            bg_window_top_z_offset_desktop: None,
            bg_window_bottom_x_offset_desktop: None,
            bg_window_bottom_y_offset_desktop: None,
            bg_window_bottom_z_offset_desktop: None,
            bg_view_mode_fullscreen: None,
            bg_view_horizontal_offset_fullscreen: None,
            bg_view_vertical_offset_fullscreen: None,
            bg_window_top_x_offset_fullscreen: None,
            bg_window_top_y_offset_fullscreen: None,
            bg_window_top_z_offset_fullscreen: None,
            bg_window_bottom_x_offset_fullscreen: None,
            bg_window_bottom_y_offset_fullscreen: None,
            bg_window_bottom_z_offset_fullscreen: None,
            bg_view_mode_full_single_screen: None,
            bg_view_horizontal_offset_full_single_screen: None,
            bg_view_vertical_offset_full_single_screen: None,
            bg_window_top_x_offset_full_single_screen: None,
            bg_window_top_y_offset_full_single_screen: None,
            bg_window_top_z_offset_full_single_screen: None,
            bg_window_bottom_x_offset_full_single_screen: None,
            bg_window_bottom_y_offset_full_single_screen: None,
            bg_window_bottom_z_offset_full_single_screen: None,
            is_10_8_0_beta1_to_beta4: false,
        };
        let version = Version::new(1074);
        let bytes = write_all_gamedata_records(&gamedata, &version);
        let read_game_data = read_all_gamedata_records(&bytes, &version);

        assert_eq!(gamedata, read_game_data);
    }
}