use ty_math::TyVector3U32;
use voxrender::{RenderPlacement, RenderScene};
/// The bounds of the grid `placement` draws in `scene`.
pub fn placement_bounds(scene: &RenderScene, placement: &RenderPlacement) -> TyVector3U32 {
scene
.object(placement.object_id)
.expect("a placement's object is one of the scene's")
.bounds()
}