voxmesh 0.1.0

Voxel greedy meshing library
Documentation
# voxmesh

Voxel greedy meshing library.

## Features
- Block shapes
  - Whole blocks (e.g. grass)
  - Arbitrary thickness/direction slabs
  - Arbitrarily inset blocks (e.g. cactus, bamboo)
  - Arbitrary direction cross-shaped billboard blocks (e.g. shrub)
  - Arbitrary direction facade-shaped billboard blocks (e.g. rail, ladder)
- Culling modes
  - Opaque (e.g. dirt)
  - TransparentMerged (e.g. glass)
  - TransparentUnmerged (e.g. leaves)
  - Empty (e.g. air)
- Vertex computations
  - Positions
  - Normals
  - Texture coordinates
  - Smooth lighting
  - Ambient occlusion
  - Indices
- Mesh a single block or a chunk

## Assumptions

- 16x16x16 block chunks with 1 block of padding on each side
- OpenGL coordinate system
- Blocks are 1 unit wide
- Sub-block positions and sizes are in units of 1/16
- Merging is based on simple `PartialEq` comparison
- You must propagate per-voxel light in advance

## Disclaimer

Most of the code was AI generated by Claude Code (Opus 4.6), albeit with significant guidance.

## License

Textures (`examples/*.png`) may not be used redistributed (except as-is in forks) or used commercially.

Code is licensed under either of

 * Apache License, Version 2.0
   ([LICENSE-APACHE]LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
 * MIT license
   ([LICENSE-MIT]LICENSE-MIT or http://opensource.org/licenses/MIT)

at your option.

## Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in the work by you, as defined in the Apache-2.0 license, shall be
dual licensed as above, without any additional terms or conditions.