voxelize/world/components/
interactor.rs1use rapier3d::prelude::{ColliderHandle, RigidBodyHandle};
2use specs::{Component, VecStorage};
3
4#[derive(Default, Component)]
6#[storage(VecStorage)]
7pub struct InteractorComp(pub RigidBodyHandle, pub ColliderHandle);
8
9impl InteractorComp {
10 pub fn new(data: &(RigidBodyHandle, ColliderHandle)) -> Self {
12 Self(data.0.to_owned(), data.1.to_owned())
13 }
14
15 pub fn body_handle(&self) -> &RigidBodyHandle {
16 &self.0
17 }
18
19 pub fn collider_handle(&self) -> &ColliderHandle {
20 &self.1
21 }
22}