voxel-light 0.1.0

Generic 3D BFS light propagation with two-phase removal for voxel engines
Documentation
name: CI

on:
  push:
    branches: [main]
  pull_request:

jobs:
  ci:
    name: Build & Test (${{ matrix.os }})
    runs-on: ${{ matrix.os }}
    strategy:
      matrix:
        os: [ubuntu-latest, windows-latest]

    steps:
      - uses: actions/checkout@v4

      - name: Install stable Rust
        uses: dtolnay/rust-toolchain@stable
        with:
          components: clippy

      - name: Build
        run: cargo build --all-features

      - name: Test
        run: cargo test --all-features

      - name: Clippy
        run: cargo clippy --all-features -- -D warnings

  no-std:
    name: no_std check
    runs-on: ubuntu-latest
    steps:
      - uses: actions/checkout@v4

      - name: Install stable Rust
        uses: dtolnay/rust-toolchain@stable

      - name: Check without default features
        run: cargo check --no-default-features