pub struct Vector2<T: Float> {
pub x: T,
pub y: T,
}
Expand description
Fields§
§x: T
X (or the first) component of the vector.
y: T
Y (or the second) component of the vector.
Implementations§
Source§impl<T: Float> Vector2<T>
§Constructors
impl<T: Float> Vector2<T>
§Constructors
Sourcepub fn new_default() -> Vector2<T>
pub fn new_default() -> Vector2<T>
Constructs default vector (0, 0).
use vox_geometry_rust::vector2::Vector2F;
let vec = Vector2F::new_default();
assert_eq!(0.0, vec.x);
assert_eq!(0.0, vec.y);
Source§impl<T: Float> Vector2<T>
§Basic setters
impl<T: Float> Vector2<T>
§Basic setters
Sourcepub fn set_scalar(&mut self, s: T)
pub fn set_scalar(&mut self, s: T)
Set both x and y components to s.
Sourcepub fn set_scalar2(&mut self, x: T, y: T)
pub fn set_scalar2(&mut self, x: T, y: T)
Set x and y components with given parameters.
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new_default();
vec.set_scalar2(4.0, 2.0);
assert_eq!(4.0, vec.x);
assert_eq!(2.0, vec.y);
Sourcepub fn set_lst(&mut self, lst: [T; 2])
pub fn set_lst(&mut self, lst: [T; 2])
Set x and y components with given initializer list.
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new_default();
let lst = [0.0, 5.0];
vec.set_lst(lst);
assert_eq!(0.0, vec.x);
assert_eq!(5.0, vec.y);
Sourcepub fn set_self(&mut self, pt: Vector2<T>)
pub fn set_self(&mut self, pt: Vector2<T>)
Set x and y with other vector pt.
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new_default();
vec.set_self(Vector2F::new(9.0, 8.0));
assert_eq!(9.0, vec.x);
assert_eq!(8.0, vec.y);
Source§impl<T: Float> Vector2<T>
§Binary operations: new instance = self (+) v
impl<T: Float> Vector2<T>
§Binary operations: new instance = self (+) v
Sourcepub fn add_scalar(&self, v: T) -> Vector2<T>
pub fn add_scalar(&self, v: T) -> Vector2<T>
Computes self + (v, v).
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec = vec.add_scalar(4.0);
assert_eq!(7.0, vec.x);
assert_eq!(13.0, vec.y);
Sourcepub fn add_vec(&self, v: Vector2<T>) -> Vector2<T>
pub fn add_vec(&self, v: Vector2<T>) -> Vector2<T>
Computes self + (v.x, v.y).
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec = vec.add_scalar(4.0);
vec = vec.add_vec(Vector2F::new(-2.0, 1.0));
assert_eq!(5.0, vec.x);
assert_eq!(14.0, vec.y);
Sourcepub fn sub_scalar(&self, v: T) -> Vector2<T>
pub fn sub_scalar(&self, v: T) -> Vector2<T>
Computes self - (v, v).
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec = vec.add_scalar(4.0);
vec = vec.add_vec(Vector2F::new(-2.0, 1.0));
vec = vec.sub_scalar(8.0);
assert_eq!(-3.0, vec.x);
assert_eq!(6.0, vec.y);
Sourcepub fn sub_vec(&self, v: Vector2<T>) -> Vector2<T>
pub fn sub_vec(&self, v: Vector2<T>) -> Vector2<T>
Computes self - (v.x, v.y).
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec = vec.add_scalar(4.0);
vec = vec.add_vec(Vector2F::new(-2.0, 1.0));
vec = vec.sub_scalar(8.0);
vec = vec.sub_vec(Vector2F::new(-5.0, 3.0));
assert_eq!(2.0, vec.x);
assert_eq!(3.0, vec.y);
Sourcepub fn mul_scalar(&self, v: T) -> Vector2<T>
pub fn mul_scalar(&self, v: T) -> Vector2<T>
Computes self * (v, v).
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec = vec.add_scalar(4.0);
vec = vec.add_vec(Vector2F::new(-2.0, 1.0));
vec = vec.sub_scalar(8.0);
vec = vec.sub_vec(Vector2F::new(-5.0, 3.0));
vec = vec.mul_scalar(2.0);
assert_eq!(4.0, vec.x);
assert_eq!(6.0, vec.y);
Sourcepub fn mul_vec(&self, v: Vector2<T>) -> Vector2<T>
pub fn mul_vec(&self, v: Vector2<T>) -> Vector2<T>
Computes self * (v.x, v.y).
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec = vec.add_scalar(4.0);
vec = vec.add_vec(Vector2F::new(-2.0, 1.0));
vec = vec.sub_scalar(8.0);
vec = vec.sub_vec(Vector2F::new(-5.0, 3.0));
vec = vec.mul_scalar(2.0);
vec = vec.mul_vec(Vector2F::new(3.0, -2.0));
assert_eq!(12.0, vec.x);
assert_eq!(-12.0, vec.y);
Sourcepub fn div_scalar(&self, v: T) -> Vector2<T>
pub fn div_scalar(&self, v: T) -> Vector2<T>
Computes self / (v, v).
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec = vec.add_scalar(4.0);
vec = vec.add_vec(Vector2F::new(-2.0, 1.0));
vec = vec.sub_scalar(8.0);
vec = vec.sub_vec(Vector2F::new(-5.0, 3.0));
vec = vec.mul_scalar(2.0);
vec = vec.mul_vec(Vector2F::new(3.0, -2.0));
vec = vec.div_scalar(4.0);
assert_eq!(3.0, vec.x);
assert_eq!(-3.0, vec.y);
Sourcepub fn div_vec(&self, v: Vector2<T>) -> Vector2<T>
pub fn div_vec(&self, v: Vector2<T>) -> Vector2<T>
Computes self / (v.x, v.y).
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec = vec.add_scalar(4.0);
vec = vec.add_vec(Vector2F::new(-2.0, 1.0));
vec = vec.sub_scalar(8.0);
vec = vec.sub_vec(Vector2F::new(-5.0, 3.0));
vec = vec.mul_scalar(2.0);
vec = vec.mul_vec(Vector2F::new(3.0, -2.0));
vec = vec.div_scalar(4.0);
vec = vec.div_vec(Vector2F::new(3.0, -1.0));
assert_eq!(1.0, vec.x);
assert_eq!(3.0, vec.y);
Sourcepub fn dot(&self, v: &Vector2<T>) -> T
pub fn dot(&self, v: &Vector2<T>) -> T
Computes dot product.
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec = vec.add_scalar(4.0);
vec = vec.add_vec(Vector2F::new(-2.0, 1.0));
vec = vec.sub_scalar(8.0);
vec = vec.sub_vec(Vector2F::new(-5.0, 3.0));
vec = vec.mul_scalar(2.0);
vec = vec.mul_vec(Vector2F::new(3.0, -2.0));
vec = vec.div_scalar(4.0);
vec = vec.div_vec(Vector2F::new(3.0, -1.0));
let d = vec.dot(&Vector2F::new(4.0, 2.0));
assert_eq!(d, 10.0);
Sourcepub fn cross(&self, v: &Vector2<T>) -> T
pub fn cross(&self, v: &Vector2<T>) -> T
Computes cross product.
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec = vec.add_scalar(4.0);
vec = vec.add_vec(Vector2F::new(-2.0, 1.0));
vec = vec.sub_scalar(8.0);
vec = vec.sub_vec(Vector2F::new(-5.0, 3.0));
vec = vec.mul_scalar(2.0);
vec = vec.mul_vec(Vector2F::new(3.0, -2.0));
vec = vec.div_scalar(4.0);
vec = vec.div_vec(Vector2F::new(3.0, -1.0));
let c = vec.cross(&Vector2F::new(5.0, -7.0));
assert_eq!(c, -22.0);
Source§impl<T: Float> Vector2<T>
§Binary operations: new instance = v (+) self
impl<T: Float> Vector2<T>
§Binary operations: new instance = v (+) self
Sourcepub fn rsub_scalar(&self, v: T) -> Vector2<T>
pub fn rsub_scalar(&self, v: T) -> Vector2<T>
Computes (v, v) - self.
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec = vec.rsub_scalar(8.0);
assert_eq!(5.0, vec.x);
assert_eq!(-1.0, vec.y);
Sourcepub fn rsub_vec(&self, v: Vector2<T>) -> Vector2<T>
pub fn rsub_vec(&self, v: Vector2<T>) -> Vector2<T>
Computes (v.x, v.y) - self.
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec = vec.rsub_scalar(8.0);
vec = vec.rsub_vec(Vector2F::new(-5.0, 3.0));
assert_eq!(-10.0, vec.x);
assert_eq!(4.0, vec.y);
Sourcepub fn rdiv_scalar(&self, v: T) -> Vector2<T>
pub fn rdiv_scalar(&self, v: T) -> Vector2<T>
Computes (v, v) / self.
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(-4.0, -3.0);
vec = vec.rdiv_scalar(12.0);
assert_eq!(-3.0, vec.x);
assert_eq!(vec.y, -4.0);
Source§impl<T: Float> Vector2<T>
§Augmented operations: self (+)= v
impl<T: Float> Vector2<T>
§Augmented operations: self (+)= v
Sourcepub fn iadd_scalar(&mut self, v: T)
pub fn iadd_scalar(&mut self, v: T)
Computes self += (v, v).
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec.iadd_scalar(4.0);
assert_eq!(7.0, vec.x);
assert_eq!(vec.y, 13.0);
Sourcepub fn iadd_vec(&mut self, v: Vector2<T>)
pub fn iadd_vec(&mut self, v: Vector2<T>)
Computes self += (v.x, v.y).
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec.iadd_scalar(4.0);
vec.iadd_vec(Vector2F::new(-2.0, 1.0));
assert_eq!(5.0, vec.x);
assert_eq!(vec.y, 14.0);
Sourcepub fn isub_scalar(&mut self, v: T)
pub fn isub_scalar(&mut self, v: T)
Computes self -= (v, v).
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec.iadd_scalar(4.0);
vec.iadd_vec(Vector2F::new(-2.0, 1.0));
vec.isub_scalar(8.0);
assert_eq!(-3.0, vec.x);
assert_eq!(6.0, vec.y);
Sourcepub fn isub_vec(&mut self, v: Vector2<T>)
pub fn isub_vec(&mut self, v: Vector2<T>)
Computes self -= (v.x, v.y).
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec.iadd_scalar(4.0);
vec.iadd_vec(Vector2F::new(-2.0, 1.0));
vec.isub_scalar(8.0);
vec.isub_vec(Vector2F::new(-5.0, 3.0));
assert_eq!(2.0, vec.x);
assert_eq!(3.0, vec.y);
Sourcepub fn imul_scalar(&mut self, v: T)
pub fn imul_scalar(&mut self, v: T)
Computes self *= (v, v).
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec.iadd_scalar(4.0);
vec.iadd_vec(Vector2F::new(-2.0, 1.0));
vec.isub_scalar(8.0);
vec.isub_vec(Vector2F::new(-5.0, 3.0));
vec.imul_scalar(2.0);
assert_eq!(4.0, vec.x);
assert_eq!(6.0, vec.y);
Sourcepub fn imul_vec(&mut self, v: Vector2<T>)
pub fn imul_vec(&mut self, v: Vector2<T>)
Computes self *= (v.x, v.y).
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec.iadd_scalar(4.0);
vec.iadd_vec(Vector2F::new(-2.0, 1.0));
vec.isub_scalar(8.0);
vec.isub_vec(Vector2F::new(-5.0, 3.0));
vec.imul_scalar(2.0);
vec.imul_vec(Vector2F::new(3.0, -2.0));
assert_eq!(12.0, vec.x);
assert_eq!(-12.0, vec.y);
Sourcepub fn idiv_scalar(&mut self, v: T)
pub fn idiv_scalar(&mut self, v: T)
Computes self /= (v, v).
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec.iadd_scalar(4.0);
vec.iadd_vec(Vector2F::new(-2.0, 1.0));
vec.isub_scalar(8.0);
vec.isub_vec(Vector2F::new(-5.0, 3.0));
vec.imul_scalar(2.0);
vec.imul_vec(Vector2F::new(3.0, -2.0));
vec.idiv_scalar(4.0);
assert_eq!(3.0, vec.x);
assert_eq!(-3.0, vec.y);
Sourcepub fn idiv_vec(&mut self, v: Vector2<T>)
pub fn idiv_vec(&mut self, v: Vector2<T>)
Computes self /= (v.x, v.y).
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec.iadd_scalar(4.0);
vec.iadd_vec(Vector2F::new(-2.0, 1.0));
vec.isub_scalar(8.0);
vec.isub_vec(Vector2F::new(-5.0, 3.0));
vec.imul_scalar(2.0);
vec.imul_vec(Vector2F::new(3.0, -2.0));
vec.idiv_scalar(4.0);
vec.idiv_vec(Vector2F::new(3.0, -1.0));
assert_eq!(1.0, vec.x);
assert_eq!(3.0, vec.y);
Source§impl<T: Float> Vector2<T>
§Basic getters
impl<T: Float> Vector2<T>
§Basic getters
Sourcepub fn at(&self, i: usize) -> &T
pub fn at(&self, i: usize) -> &T
Returns const reference to the i -th element of the vector.
use vox_geometry_rust::vector2::Vector2F;
let vec = Vector2F::new(8.0, 9.0);
assert_eq!(*vec.at(0), 8.0);
assert_eq!(*vec.at(1), 9.0);
Sourcepub fn at_mut(&mut self, i: usize) -> &mut T
pub fn at_mut(&mut self, i: usize) -> &mut T
Returns reference to the i -th element of the vector.
use vox_geometry_rust::vector2::Vector2F;
let mut a = Vector2F::new_default();
*a.at_mut(0) = 10.0_f32;
*a.at_mut(1) = 20.0_f32;
assert_eq!(*a.at(0), 10.0);
assert_eq!(*a.at(1), 20.0);
Sourcepub fn sum(&self) -> T
pub fn sum(&self) -> T
Returns the sum of all the components (i.e. x + y).
use vox_geometry_rust::vector2::Vector2F;
let vec = Vector2F::new(3.0, 7.0);
let sum = vec.sum();
assert_eq!(sum, 10.0);
Sourcepub fn avg(&self) -> T
pub fn avg(&self) -> T
Returns the average of all the components.
use vox_geometry_rust::vector2::Vector2F;
let vec = Vector2F::new(3.0, 7.0);
let avg = vec.avg();
assert_eq!(avg, 5.0);
Sourcepub fn min(&self) -> T
pub fn min(&self) -> T
Returns the minimum value among x and y.
use vox_geometry_rust::vector2::Vector2F;
let vec = Vector2F::new(3.0, 7.0);
let min = vec.min();
assert_eq!(min, 3.0);
Sourcepub fn max(&self) -> T
pub fn max(&self) -> T
Returns the maximum value among x and y.
use vox_geometry_rust::vector2::Vector2F;
let vec = Vector2F::new(3.0, 7.0);
let max = vec.max();
assert_eq!(max, 7.0);
Sourcepub fn absmin(&self) -> T
pub fn absmin(&self) -> T
Returns the absolute minimum value among x and y.
use vox_geometry_rust::vector2::Vector2F;
let vec = Vector2F::new(-3.0, -7.0);
let absmin = vec.absmin();
assert_eq!(absmin, -3.0);
Sourcepub fn absmax(&self) -> T
pub fn absmax(&self) -> T
Returns the absolute maximum value among x and y.
use vox_geometry_rust::vector2::Vector2F;
let vec = Vector2F::new(-3.0, -7.0);
let absmax = vec.absmax();
assert_eq!(absmax, -7.0);
Sourcepub fn dominant_axis(&self) -> usize
pub fn dominant_axis(&self) -> usize
Returns the index of the dominant axis.
use vox_geometry_rust::vector2::Vector2F;
let vec = Vector2F::new(3.0, 7.0);
let dominant_axis = vec.dominant_axis();
assert_eq!(dominant_axis, 1);
Sourcepub fn subminant_axis(&self) -> usize
pub fn subminant_axis(&self) -> usize
Returns the index of the subminant axis.
use vox_geometry_rust::vector2::Vector2F;
let vec = Vector2F::new(3.0, 7.0);
let subminant_axis = vec.subminant_axis();
assert_eq!(subminant_axis, 0);
Sourcepub fn normalized(&self) -> Vector2<T>
pub fn normalized(&self) -> Vector2<T>
Returns normalized vector.
use vox_geometry_rust::vector2::Vector2F;
use vox_geometry_rust::assert_delta;
let eps = 1e-6_f32;
let vec = Vector2F::new(3.0, 7.0);
let vec2 = vec.normalized();
let len_sqr = vec2.x * vec2.x + vec2.y * vec2.y;
assert_delta!(len_sqr, 1.0, eps);
Sourcepub fn length(&self) -> T
pub fn length(&self) -> T
Returns the length of the vector.
use vox_geometry_rust::vector2::Vector2F;
use vox_geometry_rust::assert_delta;
let eps = 1e-6_f32;
let vec = Vector2F::new(3.0, 7.0);
let mut vec2 = vec.normalized();
vec2.imul_scalar(2.0);
let len = vec2.length();
assert_delta!(len, 2.0, eps);
Sourcepub fn length_squared(&self) -> T
pub fn length_squared(&self) -> T
Returns the squared length of the vector.
use vox_geometry_rust::vector2::Vector2F;
use vox_geometry_rust::assert_delta;
let eps = 1e-6_f32;
let vec = Vector2F::new(3.0, 7.0);
let mut vec2 = vec.normalized();
vec2.imul_scalar(2.0);
let len = vec2.length_squared();
assert_delta!(len, 4.0, eps);
Sourcepub fn distance_to(&self, other: Vector2<T>) -> T
pub fn distance_to(&self, other: Vector2<T>) -> T
Returns the distance to the other vector.
Sourcepub fn distance_squared_to(&self, other: Vector2<T>) -> T
pub fn distance_squared_to(&self, other: Vector2<T>) -> T
Returns the squared distance to the other vector.
Sourcepub fn reflected(&self, normal: &Vector2<T>) -> Vector2<T>
pub fn reflected(&self, normal: &Vector2<T>) -> Vector2<T>
Returns the reflection vector to the surface with given surface normal.
use vox_geometry_rust::vector2::Vector2D;
use vox_geometry_rust::assert_delta;
let v = Vector2D::new(2.0, 1.0).normalized();
let normal = Vector2D::new(1.0, 1.0).normalized();
let reflected = v.reflected(&normal);
let reflected_answer = Vector2D::new(-1.0, -2.0).normalized();
assert_delta!(reflected.distance_to(reflected_answer), 0.0, 1e-9);
Sourcepub fn projected(&self, normal: &Vector2<T>) -> Vector2<T>
pub fn projected(&self, normal: &Vector2<T>) -> Vector2<T>
Returns the projected vector to the surface with given surface normal.
use vox_geometry_rust::vector2::Vector2D;
use vox_geometry_rust::assert_delta;
let v = Vector2D::new(2.0, 1.0).normalized();
let normal = Vector2D::new(1.0, 1.0).normalized();
let projected = v.projected(&normal);
assert_delta!(projected.dot(&normal), 0.0, 1e-9);
Sourcepub fn tangential(&self) -> Vector2<T>
pub fn tangential(&self) -> Vector2<T>
Returns the tangential vector for self vector.
use vox_geometry_rust::vector2::Vector2D;
use vox_geometry_rust::assert_delta;
let normal = Vector2D::new(1.0, 1.0).normalized();
let tangential = normal.tangential();
assert_delta!(tangential.dot(&normal), 0.0, 1e-9);
Sourcepub fn is_equal(&self, other: &Vector2<T>) -> bool
pub fn is_equal(&self, other: &Vector2<T>) -> bool
Returns true if other is the same as self vector.
Sourcepub fn is_similar(&self, other: &Vector2<T>, epsilon: Option<T>) -> bool
pub fn is_similar(&self, other: &Vector2<T>, epsilon: Option<T>) -> bool
Returns true if other is similar to self vector.
Trait Implementations§
Source§impl<T: Float> Add<T> for Vector2<T>
Computes (a, a) + (b.x, b.y).
impl<T: Float> Add<T> for Vector2<T>
Computes (a, a) + (b.x, b.y).
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec = vec + 4.0;
assert_eq!(7.0, vec.x);
assert_eq!(vec.y, 13.0);
Source§impl<T: Float> Add for Vector2<T>
Computes (a.x, a.y) + (b.x, b.y).
impl<T: Float> Add for Vector2<T>
Computes (a.x, a.y) + (b.x, b.y).
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec = vec + 4.0;
vec = vec + Vector2F::new(-2.0, 1.0);
assert_eq!(5.0, vec.x);
assert_eq!(vec.y, 14.0);
Source§impl<T: Float> AddAssign<T> for Vector2<T>
Computes self += (v, v)
impl<T: Float> AddAssign<T> for Vector2<T>
Computes self += (v, v)
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec += 4.0;
assert_eq!(7.0, vec.x);
assert_eq!(vec.y, 13.0);
Source§fn add_assign(&mut self, rhs: T)
fn add_assign(&mut self, rhs: T)
+=
operation. Read moreSource§impl<T: Float> AddAssign for Vector2<T>
Computes self += (v.x, v.y)
impl<T: Float> AddAssign for Vector2<T>
Computes self += (v.x, v.y)
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec += 4.0;
vec += Vector2F::new(-2.0, 1.0);
assert_eq!(5.0, vec.x);
assert_eq!(vec.y, 14.0);
Source§fn add_assign(&mut self, rhs: Self)
fn add_assign(&mut self, rhs: Self)
+=
operation. Read moreSource§impl<T: Float> Clone for Vector2<T>
Copy constructor.
impl<T: Float> Clone for Vector2<T>
Copy constructor.
use vox_geometry_rust::vector2::Vector2F;
let mut vec5 = Vector2F::new_lst([7.0, 6.0]);
let mut vec6 = vec5.clone();
vec6.x = 10.0;
assert_eq!(10.0, vec6.x);
assert_eq!(7.0, vec5.x);
Source§impl<T: Float> Div<T> for Vector2<T>
Computes (a.x, a.y) / (b, b).
impl<T: Float> Div<T> for Vector2<T>
Computes (a.x, a.y) / (b, b).
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec = vec + 4.0;
vec = vec + Vector2F::new(-2.0, 1.0);
vec = vec - 8.0;
vec = vec - Vector2F::new(-5.0, 3.0);
vec = vec * 2.0;
vec = vec * Vector2F::new(3.0, -2.0);
vec = vec / 4.0;
assert_eq!(3.0, vec.x);
assert_eq!(-3.0, vec.y);
Source§impl<T: Float> Div for Vector2<T>
Computes (a.x, a.y) / (b.x, b.y).
impl<T: Float> Div for Vector2<T>
Computes (a.x, a.y) / (b.x, b.y).
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec = vec + 4.0;
vec = vec + Vector2F::new(-2.0, 1.0);
vec = vec - 8.0;
vec = vec - Vector2F::new(-5.0, 3.0);
vec = vec * 2.0;
vec = vec * Vector2F::new(3.0, -2.0);
vec = vec / 4.0;
vec = vec / Vector2F::new(3.0, -1.0);
assert_eq!(1.0, vec.x);
assert_eq!(3.0, vec.y);
Source§impl<T: Float> DivAssign<T> for Vector2<T>
Computes self /= (v, v)
impl<T: Float> DivAssign<T> for Vector2<T>
Computes self /= (v, v)
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec += 4.0;
vec += Vector2F::new(-2.0, 1.0);
vec -= 8.0;
vec -= Vector2F::new(-5.0, 3.0);
vec *= 2.0;
vec *= Vector2F::new(3.0, -2.0);
vec /= 4.0;
assert_eq!(3.0, vec.x);
assert_eq!(-3.0, vec.y);
Source§fn div_assign(&mut self, rhs: T)
fn div_assign(&mut self, rhs: T)
/=
operation. Read moreSource§impl<T: Float> DivAssign for Vector2<T>
Computes self /= (v.x, v.y)
impl<T: Float> DivAssign for Vector2<T>
Computes self /= (v.x, v.y)
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec += 4.0;
vec += Vector2F::new(-2.0, 1.0);
vec -= 8.0;
vec -= Vector2F::new(-5.0, 3.0);
vec *= 2.0;
vec *= Vector2F::new(3.0, -2.0);
vec /= 4.0;
vec /= Vector2F::new(3.0, -1.0);
assert_eq!(1.0, vec.x);
assert_eq!(3.0, vec.y);
Source§fn div_assign(&mut self, rhs: Self)
fn div_assign(&mut self, rhs: Self)
/=
operation. Read moreSource§impl<T: Float> Index<usize> for Vector2<T>
§Operators
Returns const reference to the i -th element of the vector.
impl<T: Float> Index<usize> for Vector2<T>
§Operators
Returns const reference to the i -th element of the vector.
use vox_geometry_rust::vector2::Vector2F;
let vec = Vector2F::new(8.0, 9.0);
assert_eq!(vec[0], 8.0);
assert_eq!(vec[1], 9.0);
Source§impl<T: Float> IndexMut<usize> for Vector2<T>
Returns reference to the i -th element of the vector.
impl<T: Float> IndexMut<usize> for Vector2<T>
Returns reference to the i -th element of the vector.
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(8.0, 9.0);
vec[0] = 7.0;
vec[1] = 6.0;
assert_eq!(7.0, vec.x);
assert_eq!(6.0, vec.y);
Source§impl<T: Float> Mul<T> for Vector2<T>
Computes (a.x, a.y) * (b, b).
impl<T: Float> Mul<T> for Vector2<T>
Computes (a.x, a.y) * (b, b).
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec = vec + 4.0;
vec = vec + Vector2F::new(-2.0, 1.0);
vec = vec - 8.0;
vec = vec - Vector2F::new(-5.0, 3.0);
vec = vec * 2.0;
assert_eq!(4.0, vec.x);
assert_eq!(6.0, vec.y);
Source§impl<T: Float> Mul for Vector2<T>
Computes (a.x, a.y) * (b.x, b.y).
impl<T: Float> Mul for Vector2<T>
Computes (a.x, a.y) * (b.x, b.y).
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec = vec + 4.0;
vec = vec + Vector2F::new(-2.0, 1.0);
vec = vec - 8.0;
vec = vec - Vector2F::new(-5.0, 3.0);
vec = vec * 2.0;
vec = vec * Vector2F::new(3.0, -2.0);
assert_eq!(12.0, vec.x);
assert_eq!(-12.0, vec.y);
Source§impl<T: Float> MulAssign<T> for Vector2<T>
Computes self *= (v, v)
impl<T: Float> MulAssign<T> for Vector2<T>
Computes self *= (v, v)
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec += 4.0;
vec += Vector2F::new(-2.0, 1.0);
vec -= 8.0;
vec -= Vector2F::new(-5.0, 3.0);
vec *= 2.0;
assert_eq!(4.0, vec.x);
assert_eq!(6.0, vec.y);
Source§fn mul_assign(&mut self, rhs: T)
fn mul_assign(&mut self, rhs: T)
*=
operation. Read moreSource§impl<T: Float> MulAssign for Vector2<T>
Computes self *= (v.x, v.y)
impl<T: Float> MulAssign for Vector2<T>
Computes self *= (v.x, v.y)
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec += 4.0;
vec += Vector2F::new(-2.0, 1.0);
vec -= 8.0;
vec -= Vector2F::new(-5.0, 3.0);
vec *= 2.0;
vec *= Vector2F::new(3.0, -2.0);
assert_eq!(12.0, vec.x);
assert_eq!(-12.0, vec.y);
Source§fn mul_assign(&mut self, rhs: Self)
fn mul_assign(&mut self, rhs: Self)
*=
operation. Read moreSource§impl<T: Float> PartialEq for Vector2<T>
Returns true if other is the same as self vector.
impl<T: Float> PartialEq for Vector2<T>
Returns true if other is the same as self vector.
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new_default();
let vec2 = Vector2F::new(3.0, 7.0);
let vec3 = Vector2F::new(3.0, 5.0);
let vec4 = Vector2F::new(5.0, 1.0);
vec = vec2;
assert_eq!(vec == vec2, true);
assert_eq!(vec == vec3, false);
assert_eq!(vec != vec2, false);
assert_eq!(vec != vec3, true);
assert_eq!(vec != vec4, true);
Source§impl<T: Float> Sub<T> for Vector2<T>
Computes (a.x, a.y) - (b, b).
impl<T: Float> Sub<T> for Vector2<T>
Computes (a.x, a.y) - (b, b).
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec = vec + 4.0;
vec = vec + Vector2F::new(-2.0, 1.0);
vec = vec - 8.0;
assert_eq!(-3.0, vec.x);
assert_eq!(6.0, vec.y);
Source§impl<T: Float> Sub for Vector2<T>
Computes (a.x, a.y) - (b.x, b.y).
impl<T: Float> Sub for Vector2<T>
Computes (a.x, a.y) - (b.x, b.y).
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec = vec + 4.0;
vec = vec + Vector2F::new(-2.0, 1.0);
vec = vec - 8.0;
vec = vec - Vector2F::new(-5.0, 3.0);
assert_eq!(2.0, vec.x);
assert_eq!(3.0, vec.y);
Source§impl<T: Float> SubAssign<T> for Vector2<T>
Computes self -= (v, v)
impl<T: Float> SubAssign<T> for Vector2<T>
Computes self -= (v, v)
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec += 4.0;
vec += Vector2F::new(-2.0, 1.0);
vec -= 8.0;
assert_eq!(-3.0, vec.x);
assert_eq!(6.0, vec.y);
Source§fn sub_assign(&mut self, rhs: T)
fn sub_assign(&mut self, rhs: T)
-=
operation. Read moreSource§impl<T: Float> SubAssign for Vector2<T>
Computes self -= (v.x, v.y)
impl<T: Float> SubAssign for Vector2<T>
Computes self -= (v.x, v.y)
use vox_geometry_rust::vector2::Vector2F;
let mut vec = Vector2F::new(3.0, 9.0);
vec += 4.0;
vec += Vector2F::new(-2.0, 1.0);
vec -= 8.0;
vec -= Vector2F::new(-5.0, 3.0);
assert_eq!(2.0, vec.x);
assert_eq!(3.0, vec.y);
Source§fn sub_assign(&mut self, rhs: Self)
fn sub_assign(&mut self, rhs: Self)
-=
operation. Read moreimpl<T: Float> Copy for Vector2<T>
use vox_geometry_rust::vector2::Vector2F;
let vec = Vector2F::new(5.0, 1.0);
let mut vec2 = Vector2F::new(3.0, 3.0);
vec2 = vec;
assert_eq!(5.0, vec2.x);
assert_eq!(vec2.y, 1.0);
impl<T: Float> Eq for Vector2<T>
Auto Trait Implementations§
impl<T> Freeze for Vector2<T>where
T: Freeze,
impl<T> RefUnwindSafe for Vector2<T>where
T: RefUnwindSafe,
impl<T> Send for Vector2<T>where
T: Send,
impl<T> Sync for Vector2<T>where
T: Sync,
impl<T> Unpin for Vector2<T>where
T: Unpin,
impl<T> UnwindSafe for Vector2<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more