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/*
* // Copyright (c) 2021 Feng Yang
* //
* // I am making my contributions/submissions to this project solely in my
* // personal capacity and am not conveying any rights to any intellectual
* // property of any third parties.
*/
use crate::vector2::Vector2D;
use crate::bounding_box2::BoundingBox2D;
use std::cmp::Ordering;
/// Simple K-d tree node.
#[derive(Clone)]
pub struct Node {
/// Split axis if flags < K, leaf indicator if flags == K.
flags: usize,
/// \brief Right child index.
/// Note that left child index is this node index + 1.
child: usize,
/// Item index.
item: usize,
/// Point stored in the node.
point: Vector2D,
}
impl Node {
/// Default constructor.
pub fn new() -> Node {
return Node {
flags: 0,
child: usize::MAX,
item: usize::MAX,
point: Vector2D::new_default(),
};
}
/// Initializes leaf node.
pub fn init_leaf(&mut self, it: usize, pt: &Vector2D) {
self.flags = 2;
self.item = it;
self.child = usize::MAX;
self.point = pt.clone();
}
/// Initializes internal node.
pub fn init_internal(&mut self, axis: usize, it: usize, c: usize, pt: &Vector2D) {
self.flags = axis;
self.item = it;
self.child = c;
self.point = pt.clone();
}
/// Returns true if leaf.
pub fn is_leaf(&self) -> bool {
return self.flags == 2;
}
}
/// Generic k-d tree structure.
#[derive(Clone)]
pub struct KdTree2 {
_points: Vec<Vector2D>,
_nodes: Vec<Node>,
}
impl KdTree2 {
/// Constructs an empty kD-tree instance.
pub fn new() -> KdTree2 {
return KdTree2 {
_points: vec![],
_nodes: vec![],
};
}
/// Builds internal acceleration structure for given points list.
pub fn build(&mut self, points: &Vec<Vector2D>) {
self._points = points.clone();
if self._points.is_empty() {
return;
}
self._nodes.clear();
let mut item_indices: Vec<usize> = (0..self._points.len()).collect();
self.build_internal(0, &mut item_indices, self._points.len(), 0);
}
///
/// Invokes the callback function for each nearby point around the origin
/// within given radius.
///
/// - parameter: origin The origin position.
/// - parameter: radius The search radius.
/// - parameter: callback The callback function.
///
pub fn for_each_nearby_point<Callback>(&self, origin: &Vector2D, radius: f64,
callback: &mut Callback) where Callback: FnMut(usize, &Vector2D) {
let r2 = radius * radius;
// prepare to traverse the tree for sphere
const K_MAX_TREE_DEPTH: usize = 8 * 32;
let mut todo: [Option<usize>; K_MAX_TREE_DEPTH] = [None; K_MAX_TREE_DEPTH];
let mut todo_pos = 0;
// traverse the tree nodes for sphere
let mut node: usize = 0;
while node < self._nodes.len() {
if self._nodes[node].item != usize::MAX &&
(self._nodes[node].point - *origin).length_squared() <= r2 {
callback(self._nodes[node].item, &self._nodes[node].point);
}
if self._nodes[node].is_leaf() {
// grab next node to process from todo stack
if todo_pos > 0 {
// Dequeue
todo_pos -= 1;
node = todo[todo_pos].unwrap();
} else {
break;
}
} else {
// get node children pointers for sphere
let first_child = node + 1;
let second_child = self._nodes[node].child;
// advance to next child node, possibly enqueue other child
let axis = self._nodes[node].flags;
let plane = self._nodes[node].point[axis];
if plane - origin[axis] > radius {
node = first_child;
} else if origin[axis] - plane > radius {
node = second_child;
} else {
// enqueue second_child in todo stack
todo[todo_pos] = Some(second_child);
todo_pos += 1;
node = first_child;
}
}
}
}
///
/// Returns true if there are any nearby points for given origin within
/// radius.
///
/// - parameter: origin The origin.
/// - parameter: radius The radius.
///
/// \return True if has nearby point, false otherwise.
///
pub fn has_nearby_point(&self, origin: &Vector2D, radius: f64) -> bool {
let r2 = radius * radius;
// prepare to traverse the tree for sphere
const K_MAX_TREE_DEPTH: usize = 8 * 32;
let mut todo: [Option<usize>; K_MAX_TREE_DEPTH] = [None; K_MAX_TREE_DEPTH];
let mut todo_pos = 0;
// traverse the tree nodes for sphere
let mut node: usize = 0;
while node < self._nodes.len() {
if self._nodes[node].item != usize::MAX &&
(self._nodes[node].point - *origin).length_squared() <= r2 {
return true;
}
if self._nodes[node].is_leaf() {
// grab next node to process from todo stack
if todo_pos > 0 {
// Dequeue
todo_pos -= 1;
node = todo[todo_pos].unwrap();
} else {
break;
}
} else {
// get node children pointers for sphere
let first_child = node + 1;
let second_child = self._nodes[node].child;
// advance to next child node, possibly enqueue other child
let axis = self._nodes[node].flags;
let plane = self._nodes[node].point[axis];
if origin[axis] < plane && plane - origin[axis] > radius {
node = first_child;
} else if origin[axis] > plane && origin[axis] - plane > radius {
node = second_child;
} else {
// enqueue second_child in todo stack
todo[todo_pos] = Some(second_child);
todo_pos += 1;
node = first_child;
}
}
}
return false;
}
/// Returns index of the nearest point.
pub fn nearest_point(&self, origin: &Vector2D) -> usize {
// prepare to traverse the tree for sphere
const K_MAX_TREE_DEPTH: usize = 8 * 32;
let mut todo: [Option<usize>; K_MAX_TREE_DEPTH] = [None; K_MAX_TREE_DEPTH];
let mut todo_pos = 0;
// traverse the tree nodes for sphere
let mut node: usize = 0;
let mut nearest = 0;
let mut min_dist2 = (self._nodes[node].point - *origin).length_squared();
while node < self._nodes.len() {
let new_dist2 = (self._nodes[node].point - *origin).length_squared();
if new_dist2 <= min_dist2 {
nearest = self._nodes[node].item;
min_dist2 = new_dist2;
}
if self._nodes[node].is_leaf() {
// grab next node to process from todo stack
if todo_pos > 0 {
// Dequeue
todo_pos -= 1;
node = todo[todo_pos].unwrap();
} else {
break;
}
} else {
// get node children pointers for sphere
let first_child = node + 1;
let second_child = self._nodes[node].child;
// advance to next child node, possibly enqueue other child
let axis = self._nodes[node].flags;
let plane = self._nodes[node].point[axis];
let min_dist = f64::sqrt(min_dist2);
if plane - origin[axis] > min_dist {
node = first_child;
} else if origin[axis] - plane > min_dist {
node = second_child;
} else {
// enqueue second_child in todo stack
todo[todo_pos] = Some(second_child);
todo_pos += 1;
node = first_child;
}
}
}
return nearest;
}
/// Reserves memory space for this tree.
pub fn reserve(&mut self, num_points: usize, num_nodes: usize) {
self._points.resize(num_points, Vector2D::new_default());
self._nodes.resize(num_nodes, Node::new());
}
pub fn build_internal(&mut self, node_index: usize, item_indices: &mut [usize], n_items: usize,
current_depth: usize) -> usize {
// add a node
self._nodes.push(Node::new());
// initialize leaf node if termination criteria met
if n_items == 0 {
self._nodes[node_index].init_leaf(usize::MAX, &Vector2D::new_default());
return current_depth + 1;
}
if n_items == 1 {
self._nodes[node_index].init_leaf(item_indices[0], &self._points[item_indices[0]]);
return current_depth + 1;
}
// choose which axis to split along
let mut node_bound = BoundingBox2D::new_default();
for i in 0..n_items {
node_bound.merge_vec(&self._points[item_indices[i]]);
}
let d = node_bound.upper_corner - node_bound.lower_corner;
let axis = d.dominant_axis();
// pick mid point
let (left, mid, right) = item_indices.select_nth_unstable_by(n_items, |a: &usize, b: &usize| {
return match self._points[*a][axis] < self._points[*b][axis] {
true => Ordering::Less,
false => Ordering::Greater
};
});
let mid_point = n_items / 2;
let node_len = self._nodes.len();
// recursively initialize children nodes
let d0 = self.build_internal(node_index + 1, left, mid_point, current_depth + 1);
self._nodes[node_index].init_internal(axis, *mid, node_len,
&self._points[*mid]);
let d1 = self.build_internal(self._nodes[node_index].child, right,
n_items - mid_point - 1, current_depth + 1);
return usize::max(d0, d1);
}
}