Box2

Struct Box2 

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pub struct Box2 {
    pub surface_data: Surface2Data,
    /* private fields */
}
Expand description

§2-D box geometry.

This class represents 2-D box geometry which extends Surface2 by overriding surface-related queries. This box implementation is an axis-aligned box that wraps lower-level primitive type, BoundingBox2D.

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§surface_data: Surface2Data

data from surface2

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impl Box2

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pub fn new_default( transform: Option<Transform2>, is_normal_flipped: Option<bool>, ) -> Box2

Constructs (0, 0) x (1, 1) box.

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pub fn new( lower_corner: Vector2D, upper_corner: Vector2D, transform: Option<Transform2>, is_normal_flipped: Option<bool>, ) -> Box2

Constructs a box with given \p lower_corner and \p upper_corner.

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pub fn new_aabb( bounding_box: BoundingBox2D, transform: Option<Transform2>, is_normal_flipped: Option<bool>, ) -> Box2

Constructs a box with BoundingBox2D instance.

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pub fn builder() -> Builder

Returns builder fox Box2.

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impl Surface2 for Box2

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fn closest_point_local(&self, other_point: &Vector2D) -> Vector2D

Returns the closest point from the given point \p other_point to the surface in local frame.
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fn bounding_box_local(&self) -> BoundingBox2D

Returns the bounding box of this surface object in local frame.
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fn closest_intersection_local(&self, ray: &Ray2D) -> SurfaceRayIntersection2

Returns the closest intersection point for given \p ray in local frame.
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fn closest_normal_local(&self, other_point: &Vector2D) -> Vector2D

Returns the normal to the closest point on the surface from the given point \p other_point in local frame.
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fn intersects_local(&self, ray_local: &Ray2D) -> bool

Returns true if the given \p ray intersects with this surface object in local frame.
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fn view(&self) -> &Surface2Data

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fn closest_distance_local(&self, other_point_local: &Vector2D) -> f64

Returns the closest distance from the given point \p otherPoint to the point on the surface in local frame.
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fn is_inside_local(&self, other_point_local: &Vector2D) -> bool

Returns true if \p otherPoint is inside by given \p depth the volume defined by the surface in local frame.
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fn closest_point(&self, other_point: &Vector2D) -> Vector2D

Returns the closest point from the given point \p other_point to the surface.
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fn bounding_box(&self) -> BoundingBox2D

Returns the bounding box of this surface object.
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fn intersects(&self, ray: &Ray2D) -> bool

Returns true if the given \p ray intersects with this surface object.
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fn closest_distance(&self, other_point: &Vector2D) -> f64

Returns the closest distance from the given point \p other_point to the point on the surface.
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fn closest_intersection(&self, ray: &Ray2D) -> SurfaceRayIntersection2

Returns the closest intersection point for given \p ray.
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fn closest_normal(&self, other_point: &Vector2D) -> Vector2D

Returns the normal to the closest point on the surface from the given point \p other_point.
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fn update_query_engine(&self)

Updates internal spatial query engine.
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fn is_bounded(&self) -> bool

Returns true if bounding box can be defined.
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fn is_valid_geometry(&self) -> bool

Returns true if the surface is a valid geometry.
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fn is_inside(&self, other_point: &Vector2D) -> bool

Returns true if \p other_point is inside the volume defined by the surface.

Auto Trait Implementations§

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impl Freeze for Box2

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impl RefUnwindSafe for Box2

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impl Send for Box2

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impl Sync for Box2

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impl Unpin for Box2

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impl UnwindSafe for Box2

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V