use voronoid::{BoundingBox, Tessellation, Algorithm3DGrid, Cell3DFaces};
fn main() {
rayon::ThreadPoolBuilder::new().build_global().unwrap();
let bounds = BoundingBox::new([0.0, 0.0, 0.0], [100.0, 100.0, 100.0]);
let mut tess = Tessellation::<3, Cell3DFaces, _>::new(bounds, Algorithm3DGrid::new(20, 20, 20, &bounds));
tess.random_generators(100000);
tess.calculate();
}