extern crate voronator;
use voronator::delaunator as delaunator;
fn main() {
let coords = vec![(0., 0.), (1., 0.), (1., 1.), (0., 1.)];
let (triangulation, _) = delaunator::triangulate_from_tuple(&coords).unwrap();
println!("Triangulated {} points, generating {} triangles.",
coords.len(),
triangulation.triangles.len() / 3);
}