use std::sync::Arc;
use vks;
use ::{VdResult, Device, Handle, ShaderModuleCreateInfo};
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
#[repr(C)]
pub struct ShaderModuleHandle(pub(crate) vks::VkShaderModule);
impl ShaderModuleHandle {
#[inline(always)]
pub fn to_raw(&self) -> vks::VkShaderModule {
self.0
}
}
unsafe impl Handle for ShaderModuleHandle {
type Target = ShaderModuleHandle;
#[inline(always)]
fn handle(&self) -> Self::Target {
*self
}
}
#[derive(Debug)]
struct Inner {
handle: ShaderModuleHandle,
device: Device,
}
#[derive(Debug, Clone)]
pub struct ShaderModule {
inner: Arc<Inner>,
}
impl ShaderModule {
pub fn new(device: Device, code: &[u32]) -> VdResult<ShaderModule> {
let create_info = ShaderModuleCreateInfo::builder()
.code(code)
.build();
let handle = unsafe { device.create_shader_module(&create_info, None)? };
Ok(ShaderModule {
inner: Arc::new(Inner {
handle,
device,
})
})
}
pub fn handle(&self) -> ShaderModuleHandle {
self.inner.handle
}
pub fn device(&self) -> &Device {
&self.inner.device
}
}
unsafe impl<'h> Handle for &'h ShaderModule {
type Target = ShaderModuleHandle;
#[inline(always)]
fn handle(&self) -> Self::Target {
self.inner.handle
}
}
impl Drop for Inner {
fn drop(&mut self) {
unsafe {
self.device.destroy_shader_module(self.handle, None);
}
}
}