use volition::Input;
use winit::{
event_loop::{ControlFlow, EventLoop},
window::Window,
};
use std::thread;
use std::time::Duration;
fn main() {
let event_loop = EventLoop::new();
let window = Window::new(&event_loop).unwrap();
let mut input = Input::new();
let mut counter = 0;
event_loop.run(move |event, _, control_flow| {
thread::sleep(Duration::new(1u64, 0u32));
input.update_inputs(&window, &vec![event]);
println!("{:?}", input.keys_down);
println!("{:?}", input.mouse_axis_motion);
counter += 1;
if counter > 4 {
*control_flow = ControlFlow::Exit;
}
});
}