//! # High-Fidelity Spatial Telepresence System
//!
//! This module provides advanced spatial audio telepresence capabilities,
//! enabling immersive remote communication experiences with realistic 3D positioning,
//! room simulation, and high-quality voice processing.
use crate::{types::AudioChannel, Position3D, Result};
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use std::sync::{Arc, RwLock};
use std::time::{Duration, Instant, SystemTime, UNIX_EPOCH};
/// Telepresence session interface
pub trait TelepresenceSession: Send + Sync {
/// Join the telepresence session
fn join(&mut self, user_config: &UserConfig) -> Result<SessionJoinResult>;
/// Leave the telepresence session
fn leave(&mut self) -> Result<()>;
/// Send audio data to the session
fn send_audio(&mut self, audio_data: &[f32], metadata: &AudioMetadata) -> Result<()>;
/// Receive audio data from the session
fn receive_audio(&mut self) -> Result<Vec<ReceivedAudio>>;
/// Update user position
fn update_position(&mut self, position: Position3D, orientation: Orientation) -> Result<()>;
/// Get session state
fn session_state(&self) -> SessionState;
/// Get session statistics
fn statistics(&self) -> SessionStatistics;
}
/// User configuration for telepresence
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct UserConfig {
/// User identifier
pub user_id: String,
/// Display name
pub display_name: String,
/// Audio settings
pub audio_settings: TelepresenceAudioSettings,
/// Spatial settings
pub spatial_settings: SpatialTelepresenceSettings,
/// Network preferences
pub network_settings: NetworkSettings,
/// Quality preferences
pub quality_settings: QualitySettings,
/// Privacy settings
pub privacy_settings: PrivacySettings,
}
/// Audio settings for telepresence
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TelepresenceAudioSettings {
/// Input device configuration
pub input_device: AudioDeviceConfig,
/// Output device configuration
pub output_device: AudioDeviceConfig,
/// Voice processing settings
pub voice_processing: VoiceProcessingSettings,
/// Audio quality preferences
pub quality_preferences: AudioQualityPreferences,
/// Codec preferences
pub codec_preferences: CodecPreferences,
}
/// Audio device configuration
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AudioDeviceConfig {
/// Device identifier
pub device_id: Option<String>,
/// Sample rate (Hz)
pub sample_rate: u32,
/// Buffer size (samples)
pub buffer_size: usize,
/// Channel count
pub channels: u8,
/// Bit depth
pub bit_depth: u8,
/// Device-specific settings
pub device_settings: HashMap<String, String>,
}
/// Voice processing settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct VoiceProcessingSettings {
/// Automatic gain control
pub agc_enabled: bool,
/// Noise suppression
pub noise_suppression: NoiseSuppressionSettings,
/// Echo cancellation
pub echo_cancellation: EchoCancellationSettings,
/// Voice activity detection
pub vad_settings: VadSettings,
/// Audio enhancement
pub enhancement: AudioEnhancementSettings,
/// Spatialization settings
pub spatialization: VoiceSpatializationSettings,
}
/// Noise suppression configuration
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct NoiseSuppressionSettings {
/// Enable noise suppression
pub enabled: bool,
/// Suppression strength (0.0-1.0)
pub strength: f32,
/// Suppression algorithm
pub algorithm: NoiseSuppressionAlgorithm,
/// Adaptive learning
pub adaptive: bool,
/// Stationary noise suppression
pub stationary_suppression: f32,
/// Non-stationary noise suppression
pub non_stationary_suppression: f32,
}
/// Noise suppression algorithms
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum NoiseSuppressionAlgorithm {
/// Spectral subtraction
SpectralSubtraction,
/// Wiener filtering
WienerFilter,
/// Neural network based
NeuralNetwork,
/// Minimum mean square error
MMSE,
/// Hybrid approach
Hybrid,
}
/// Echo cancellation configuration
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct EchoCancellationSettings {
/// Enable echo cancellation
pub enabled: bool,
/// Cancellation strength (0.0-1.0)
pub strength: f32,
/// Echo cancellation algorithm
pub algorithm: EchoCancellationAlgorithm,
/// Tail length (samples)
pub tail_length: usize,
/// Adaptation rate
pub adaptation_rate: f32,
/// Non-linear processing
pub non_linear_processing: bool,
}
/// Echo cancellation algorithms
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum EchoCancellationAlgorithm {
/// Normalized Least Mean Squares
NLMS,
/// Recursive Least Squares
RLS,
/// Proportionate NLMS
PNLMS,
/// Kalman filter based
Kalman,
/// Frequency domain adaptive filter
FrequencyDomain,
}
/// Voice Activity Detection settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct VadSettings {
/// Enable VAD
pub enabled: bool,
/// Detection sensitivity (0.0-1.0)
pub sensitivity: f32,
/// VAD algorithm
pub algorithm: VadAlgorithm,
/// Minimum voice duration (ms)
pub min_voice_duration: f32,
/// Minimum silence duration (ms)
pub min_silence_duration: f32,
/// Hangover time (ms)
pub hangover_time: f32,
}
/// VAD algorithms
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum VadAlgorithm {
/// Energy-based VAD
Energy,
/// Spectral-based VAD
Spectral,
/// Model-based VAD
Model,
/// Neural network VAD
Neural,
/// Hybrid VAD
Hybrid,
}
/// Audio enhancement settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AudioEnhancementSettings {
/// Enable enhancement
pub enabled: bool,
/// Dynamic range compression
pub dynamic_range_compression: CompressionSettings,
/// Equalization
pub equalization: EqualizationSettings,
/// Bandwidth extension
pub bandwidth_extension: BandwidthExtensionSettings,
/// Comfort noise generation
pub comfort_noise: ComfortNoiseSettings,
}
/// Dynamic range compression settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CompressionSettings {
/// Enable compression
pub enabled: bool,
/// Compression ratio
pub ratio: f32,
/// Threshold (dB)
pub threshold: f32,
/// Attack time (ms)
pub attack_time: f32,
/// Release time (ms)
pub release_time: f32,
/// Makeup gain (dB)
pub makeup_gain: f32,
}
/// Equalization settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct EqualizationSettings {
/// Enable EQ
pub enabled: bool,
/// EQ bands
pub bands: Vec<EqBand>,
/// EQ type
pub eq_type: EqualizationType,
/// Adaptive EQ
pub adaptive: bool,
}
/// EQ band configuration
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct EqBand {
/// Center frequency (Hz)
pub frequency: f32,
/// Gain (dB)
pub gain: f32,
/// Q factor
pub q_factor: f32,
/// Band type
pub band_type: EqBandType,
}
/// EQ band types
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum EqBandType {
/// Low shelf
LowShelf,
/// High shelf
HighShelf,
/// Peaking
Peaking,
/// Low pass
LowPass,
/// High pass
HighPass,
/// Notch
Notch,
}
/// Equalization types
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum EqualizationType {
/// Parametric EQ
Parametric,
/// Graphic EQ
Graphic,
/// Shelving EQ
Shelving,
/// Custom filter
Custom,
}
/// Bandwidth extension settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct BandwidthExtensionSettings {
/// Enable bandwidth extension
pub enabled: bool,
/// Target bandwidth (Hz)
pub target_bandwidth: f32,
/// Extension algorithm
pub algorithm: BandwidthExtensionAlgorithm,
/// Extension strength
pub strength: f32,
}
/// Bandwidth extension algorithms
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum BandwidthExtensionAlgorithm {
/// Spectral replication
SpectralReplication,
/// Harmonic extension
HarmonicExtension,
/// Neural network extension
NeuralExtension,
/// Model-based extension
ModelBased,
}
/// Comfort noise settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ComfortNoiseSettings {
/// Enable comfort noise
pub enabled: bool,
/// Noise level (dB)
pub level: f32,
/// Noise color
pub color: NoiseColor,
/// Adaptive level
pub adaptive_level: bool,
}
/// Noise color types
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum NoiseColor {
/// White noise
White,
/// Pink noise
Pink,
/// Brown noise
Brown,
/// Blue noise
Blue,
/// Custom spectrum
Custom,
}
/// Voice spatialization settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct VoiceSpatializationSettings {
/// Enable spatialization
pub enabled: bool,
/// HRTF personalization
pub hrtf_personalization: HrtfPersonalizationSettings,
/// Room simulation
pub room_simulation: RoomSimulationSettings,
/// Distance modeling
pub distance_modeling: DistanceModelingSettings,
/// Doppler effects
pub doppler_effects: DopplerEffectsSettings,
}
/// HRTF personalization for voice
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct HrtfPersonalizationSettings {
/// Enable personalization
pub enabled: bool,
/// User measurements
pub measurements: Option<UserMeasurements>,
/// Personalization method
pub method: PersonalizationMethod,
/// Adaptation strength
pub adaptation_strength: f32,
}
/// User physical measurements for HRTF
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct UserMeasurements {
/// Head circumference (cm)
pub head_circumference: f32,
/// Pinna length (cm)
pub pinna_length: f32,
/// Pinna width (cm)
pub pinna_width: f32,
/// Torso width (cm)
pub torso_width: f32,
/// Custom measurements
pub custom_measurements: HashMap<String, f32>,
}
/// HRTF personalization methods
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum PersonalizationMethod {
/// Anthropometric scaling
Anthropometric,
/// Machine learning adaptation
MachineLearning,
/// User feedback adaptation
UserFeedback,
/// Hybrid approach
Hybrid,
}
/// Room simulation for telepresence
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct RoomSimulationSettings {
/// Enable room simulation
pub enabled: bool,
/// Virtual room parameters
pub virtual_room: VirtualRoomParameters,
/// Acoustic matching
pub acoustic_matching: AcousticMatchingSettings,
/// Cross-room interaction
pub cross_room_interaction: CrossRoomSettings,
}
/// Virtual room parameters
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct VirtualRoomParameters {
/// Room dimensions (width, height, depth in meters)
pub dimensions: (f32, f32, f32),
/// Room materials
pub materials: RoomMaterials,
/// Room layout
pub layout: RoomLayout,
/// Acoustic properties
pub acoustic_properties: AcousticProperties,
}
/// Room materials configuration
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct RoomMaterials {
/// Wall materials
pub walls: Vec<MaterialProperties>,
/// Floor material
pub floor: MaterialProperties,
/// Ceiling material
pub ceiling: MaterialProperties,
/// Furniture and objects
pub objects: Vec<ObjectMaterial>,
}
/// Material acoustic properties
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct MaterialProperties {
/// Material name
pub name: String,
/// Absorption coefficients by frequency
pub absorption: Vec<(f32, f32)>,
/// Scattering coefficients by frequency
pub scattering: Vec<(f32, f32)>,
/// Transmission coefficients
pub transmission: Vec<(f32, f32)>,
}
/// Object material configuration
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ObjectMaterial {
/// Object identifier
pub object_id: String,
/// Object position
pub position: Position3D,
/// Object dimensions
pub dimensions: (f32, f32, f32),
/// Material properties
pub material: MaterialProperties,
}
/// Room layout configuration
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct RoomLayout {
/// Room shape
pub shape: RoomShape,
/// Doorways and openings
pub openings: Vec<Opening>,
/// Furniture placement
pub furniture: Vec<FurnitureItem>,
/// User positions
pub user_positions: Vec<UserPosition>,
}
/// Room shape types
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum RoomShape {
/// Rectangular room
Rectangular,
/// L-shaped room
LShaped,
/// Circular room
Circular,
/// Irregular shape
Irregular,
/// Custom shape
Custom,
}
/// Opening configuration
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Opening {
/// Opening identifier
pub id: String,
/// Opening type
pub opening_type: OpeningType,
/// Position and dimensions
pub geometry: OpeningGeometry,
/// Acoustic properties
pub acoustic_properties: OpeningAcoustics,
}
/// Opening types
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum OpeningType {
/// Door
Door,
/// Window
Window,
/// Archway
Archway,
/// Vent
Vent,
/// Custom opening
Custom,
}
/// Opening geometry
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct OpeningGeometry {
/// Position
pub position: Position3D,
/// Width (m)
pub width: f32,
/// Height (m)
pub height: f32,
/// Depth (m)
pub depth: f32,
/// Orientation (degrees)
pub orientation: f32,
}
/// Opening acoustic properties
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct OpeningAcoustics {
/// Open state (0.0 = closed, 1.0 = fully open)
pub open_state: f32,
/// Sound transmission coefficient
pub transmission_coefficient: f32,
/// Diffraction coefficient
pub diffraction_coefficient: f32,
}
/// Furniture item configuration
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct FurnitureItem {
/// Item identifier
pub id: String,
/// Furniture type
pub furniture_type: FurnitureType,
/// Position and size
pub geometry: FurnitureGeometry,
/// Acoustic impact
pub acoustic_impact: FurnitureAcoustics,
}
/// Furniture types
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum FurnitureType {
/// Table
Table,
/// Chair
Chair,
/// Sofa
Sofa,
/// Bookshelf
Bookshelf,
/// Desk
Desk,
/// Bed
Bed,
/// Custom furniture
Custom,
}
/// Furniture geometry
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct FurnitureGeometry {
/// Position
pub position: Position3D,
/// Dimensions (width, height, depth)
pub dimensions: (f32, f32, f32),
/// Rotation (degrees)
pub rotation: f32,
}
/// Furniture acoustic properties
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct FurnitureAcoustics {
/// Absorption coefficient
pub absorption: f32,
/// Scattering coefficient
pub scattering: f32,
/// Occlusion factor
pub occlusion_factor: f32,
}
/// User position in room
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct UserPosition {
/// User identifier
pub user_id: String,
/// Position in room
pub position: Position3D,
/// Orientation
pub orientation: Orientation,
/// Movement constraints
pub movement_constraints: MovementConstraints,
}
/// 3D orientation representation
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
pub struct Orientation {
/// Yaw (rotation around Y axis, degrees)
pub yaw: f32,
/// Pitch (rotation around X axis, degrees)
pub pitch: f32,
/// Roll (rotation around Z axis, degrees)
pub roll: f32,
}
/// Movement constraints for users
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct MovementConstraints {
/// Allowed area bounds
pub bounds: Option<BoundingBox>,
/// Movement speed limit (m/s)
pub max_speed: f32,
/// Allowed movement types
pub allowed_movements: Vec<MovementType>,
}
/// Bounding box for movement
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
pub struct BoundingBox {
/// Minimum corner
pub min: Position3D,
/// Maximum corner
pub max: Position3D,
}
/// Movement types
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum MovementType {
/// Free movement
Free,
/// Walking only
Walking,
/// Seated position
Seated,
/// Standing only
Standing,
/// Teleport movement
Teleport,
}
/// Acoustic properties for rooms
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AcousticProperties {
/// Reverberation time (seconds)
pub reverb_time: f32,
/// Early decay time (seconds)
pub early_decay_time: f32,
/// Clarity index
pub clarity: f32,
/// Definition
pub definition: f32,
/// Intimacy time (ms)
pub intimacy_time: f32,
/// Background noise level (dB)
pub background_noise: f32,
}
/// Acoustic matching settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AcousticMatchingSettings {
/// Enable acoustic matching
pub enabled: bool,
/// Matching algorithm
pub algorithm: AcousticMatchingAlgorithm,
/// Matching strength (0.0-1.0)
pub strength: f32,
/// Real-time adaptation
pub real_time_adaptation: bool,
}
/// Acoustic matching algorithms
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum AcousticMatchingAlgorithm {
/// Direct parameter matching
Direct,
/// Convolution-based matching
Convolution,
/// ML-based matching
MachineLearning,
/// Hybrid matching
Hybrid,
}
/// Cross-room interaction settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CrossRoomSettings {
/// Enable cross-room audio
pub enabled: bool,
/// Attenuation between rooms
pub inter_room_attenuation: f32,
/// Room isolation level
pub isolation_level: f32,
/// Shared spaces
pub shared_spaces: Vec<SharedSpace>,
}
/// Shared space configuration
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SharedSpace {
/// Space identifier
pub id: String,
/// Space type
pub space_type: SharedSpaceType,
/// Connected rooms
pub connected_rooms: Vec<String>,
/// Acoustic properties
pub acoustic_properties: AcousticProperties,
}
/// Shared space types
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum SharedSpaceType {
/// Virtual lobby
Lobby,
/// Meeting room
MeetingRoom,
/// Breakout room
BreakoutRoom,
/// Social space
SocialSpace,
/// Custom space
Custom,
}
/// Distance modeling settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct DistanceModelingSettings {
/// Enable distance modeling
pub enabled: bool,
/// Attenuation model
pub attenuation_model: AttenuationModel,
/// Air absorption
pub air_absorption: AirAbsorptionSettings,
/// Maximum audible distance
pub max_distance: f32,
/// Near field compensation
pub near_field_compensation: bool,
}
/// Attenuation models
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum AttenuationModel {
/// Inverse distance law
InverseDistance,
/// Inverse square law
InverseSquare,
/// Linear attenuation
Linear,
/// Exponential attenuation
Exponential,
/// Custom model
Custom,
}
/// Air absorption settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AirAbsorptionSettings {
/// Enable air absorption
pub enabled: bool,
/// Temperature (Celsius)
pub temperature: f32,
/// Humidity (percentage)
pub humidity: f32,
/// Atmospheric pressure (Pa)
pub pressure: f32,
}
/// Doppler effects settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct DopplerEffectsSettings {
/// Enable Doppler effects
pub enabled: bool,
/// Doppler factor scaling
pub factor_scaling: f32,
/// Maximum Doppler shift (Hz)
pub max_shift: f32,
/// Smoothing factor
pub smoothing: f32,
}
/// Audio quality preferences
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AudioQualityPreferences {
/// Preferred quality level
pub quality_level: QualityLevel,
/// Adaptive quality
pub adaptive_quality: bool,
/// Latency priority
pub latency_priority: LatencyPriority,
/// Bandwidth constraints
pub bandwidth_constraints: BandwidthConstraints,
}
/// Quality levels
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum QualityLevel {
/// Low quality (optimized for bandwidth)
Low,
/// Medium quality (balanced)
Medium,
/// High quality (optimized for quality)
High,
/// Ultra quality (maximum quality)
Ultra,
/// Custom quality settings
Custom,
}
/// Latency priority levels
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum LatencyPriority {
/// Minimize latency
Low,
/// Balance latency and quality
Medium,
/// Accept higher latency for quality
High,
}
/// Bandwidth constraints
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct BandwidthConstraints {
/// Maximum bandwidth (kbps)
pub max_bandwidth: u32,
/// Minimum bandwidth (kbps)
pub min_bandwidth: u32,
/// Adaptive bandwidth
pub adaptive: bool,
/// Bandwidth measurement interval (ms)
pub measurement_interval: u32,
}
/// Codec preferences
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CodecPreferences {
/// Preferred codecs in priority order
pub preferred_codecs: Vec<AudioCodec>,
/// Codec-specific settings
pub codec_settings: HashMap<AudioCodec, CodecSettings>,
/// Fallback behavior
pub fallback_behavior: CodecFallbackBehavior,
}
/// Audio codecs
#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum AudioCodec {
/// Opus codec
Opus,
/// AAC codec
AAC,
/// MP3 codec
MP3,
/// PCM (uncompressed)
PCM,
/// G.722 codec
G722,
/// G.711 codec
G711,
/// Custom codec
Custom(String),
}
/// Codec-specific settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CodecSettings {
/// Bitrate (kbps)
pub bitrate: u32,
/// Complexity level
pub complexity: u8,
/// Variable bitrate
pub variable_bitrate: bool,
/// Forward error correction
pub fec: bool,
/// Codec-specific parameters
pub parameters: HashMap<String, String>,
}
/// Codec fallback behavior
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum CodecFallbackBehavior {
/// Use next preferred codec
NextPreferred,
/// Use most compatible codec
MostCompatible,
/// Use lowest latency codec
LowestLatency,
/// Fail if preferred not available
Fail,
}
/// Spatial telepresence settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SpatialTelepresenceSettings {
/// Enable spatial audio
pub spatial_enabled: bool,
/// Spatial quality level
pub spatial_quality: SpatialQualityLevel,
/// Head tracking integration
pub head_tracking: HeadTrackingSettings,
/// Environmental awareness
pub environmental_awareness: EnvironmentalAwarenessSettings,
/// Presence indicators
pub presence_indicators: PresenceIndicatorSettings,
}
/// Spatial quality levels
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum SpatialQualityLevel {
/// Basic stereo positioning
Basic,
/// Enhanced spatial processing
Enhanced,
/// Full 3D spatial audio
Full3D,
/// Ultra-high fidelity spatial
UltraHiFi,
}
/// Head tracking settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct HeadTrackingSettings {
/// Enable head tracking
pub enabled: bool,
/// Tracking source
pub tracking_source: TrackingSource,
/// Prediction settings
pub prediction: TrackingPredictionSettings,
/// Smoothing settings
pub smoothing: TrackingSmoothingSettings,
}
/// Head tracking sources
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum TrackingSource {
/// VR headset tracking
VRHeadset,
/// Webcam-based tracking
Webcam,
/// IMU-based tracking
IMU,
/// Phone/tablet gyroscope
MobileGyroscope,
/// External tracking system
External,
/// No tracking (static)
None,
}
/// Tracking prediction settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TrackingPredictionSettings {
/// Enable prediction
pub enabled: bool,
/// Prediction horizon (ms)
pub horizon: f32,
/// Prediction algorithm
pub algorithm: PredictionAlgorithm,
/// Confidence threshold
pub confidence_threshold: f32,
}
/// Prediction algorithms
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum PredictionAlgorithm {
/// Linear extrapolation
Linear,
/// Kalman filter
Kalman,
/// Neural network
Neural,
/// Adaptive filter
Adaptive,
}
/// Tracking smoothing settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TrackingSmoothingSettings {
/// Position smoothing factor
pub position_smoothing: f32,
/// Orientation smoothing factor
pub orientation_smoothing: f32,
/// Velocity smoothing factor
pub velocity_smoothing: f32,
/// Jitter reduction
pub jitter_reduction: f32,
}
/// Environmental awareness settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct EnvironmentalAwarenessSettings {
/// Enable environmental audio
pub enabled: bool,
/// Ambient sound sharing
pub ambient_sharing: AmbientSharingSettings,
/// Background noise handling
pub background_noise: BackgroundNoiseSettings,
/// Acoustic echo from environment
pub acoustic_echo: AcousticEchoSettings,
}
/// Ambient sound sharing settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AmbientSharingSettings {
/// Enable ambient sharing
pub enabled: bool,
/// Ambient level (0.0-1.0)
pub level: f32,
/// Frequency filtering
pub frequency_filtering: FrequencyFilterSettings,
/// Spatial ambient processing
pub spatial_processing: bool,
}
/// Frequency filter settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct FrequencyFilterSettings {
/// High-pass cutoff (Hz)
pub highpass_cutoff: f32,
/// Low-pass cutoff (Hz)
pub lowpass_cutoff: f32,
/// Notch filters
pub notch_filters: Vec<NotchFilter>,
}
/// Notch filter configuration
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct NotchFilter {
/// Center frequency (Hz)
pub frequency: f32,
/// Q factor
pub q_factor: f32,
/// Attenuation (dB)
pub attenuation: f32,
}
/// Background noise settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct BackgroundNoiseSettings {
/// Noise suppression level
pub suppression_level: f32,
/// Adaptive suppression
pub adaptive_suppression: bool,
/// Noise gate threshold
pub gate_threshold: f32,
/// Noise profiling
pub noise_profiling: NoiseProfilingSettings,
}
/// Noise profiling settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct NoiseProfilingSettings {
/// Enable automatic profiling
pub enabled: bool,
/// Profiling duration (seconds)
pub duration: f32,
/// Update interval (seconds)
pub update_interval: f32,
/// Profile adaptation rate
pub adaptation_rate: f32,
}
/// Acoustic echo settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AcousticEchoSettings {
/// Echo detection sensitivity
pub detection_sensitivity: f32,
/// Echo suppression strength
pub suppression_strength: f32,
/// Echo path modeling
pub path_modeling: bool,
/// Nonlinear echo processing
pub nonlinear_processing: bool,
}
/// Presence indicator settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PresenceIndicatorSettings {
/// Enable presence indicators
pub enabled: bool,
/// Visual indicators
pub visual_indicators: VisualPresenceSettings,
/// Audio indicators
pub audio_indicators: AudioPresenceSettings,
/// Breathing room detection
pub breathing_room: BreathingRoomSettings,
}
/// Visual presence settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct VisualPresenceSettings {
/// Show speaking indicator
pub speaking_indicator: bool,
/// Show position indicator
pub position_indicator: bool,
/// Show attention indicator
pub attention_indicator: bool,
/// Indicator style
pub indicator_style: IndicatorStyle,
}
/// Indicator styles
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum IndicatorStyle {
/// Minimal indicators
Minimal,
/// Standard indicators
Standard,
/// Rich indicators
Rich,
/// Custom style
Custom,
}
/// Audio presence settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AudioPresenceSettings {
/// Spatial breathing sounds
pub breathing_sounds: bool,
/// Footstep simulation
pub footsteps: bool,
/// Cloth/movement sounds
pub movement_sounds: bool,
/// Presence audio level
pub presence_level: f32,
}
/// Breathing room settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct BreathingRoomSettings {
/// Enable breathing room
pub enabled: bool,
/// Personal space radius (meters)
pub personal_space: f32,
/// Comfort distance (meters)
pub comfort_distance: f32,
/// Audio adjustments for proximity
pub proximity_adjustments: ProximityAdjustments,
}
/// Proximity-based audio adjustments
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ProximityAdjustments {
/// Volume adjustment for close proximity
pub volume_adjustment: f32,
/// Frequency response adjustment
pub frequency_adjustment: FrequencyResponseAdjustment,
/// Reverb adjustment
pub reverb_adjustment: f32,
/// Intimacy enhancement
pub intimacy_enhancement: bool,
}
/// Frequency response adjustment
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct FrequencyResponseAdjustment {
/// Low frequency boost/cut (dB)
pub low_freq_adjustment: f32,
/// Mid frequency boost/cut (dB)
pub mid_freq_adjustment: f32,
/// High frequency boost/cut (dB)
pub high_freq_adjustment: f32,
}
/// Network settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct NetworkSettings {
/// Connection preferences
pub connection_preferences: ConnectionPreferences,
/// QoS settings
pub qos_settings: QosSettings,
/// Firewall and NAT
pub firewall_settings: FirewallSettings,
/// Redundancy settings
pub redundancy_settings: RedundancySettings,
}
/// Connection preferences
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ConnectionPreferences {
/// Preferred connection type
pub preferred_type: ConnectionType,
/// Allowed connection types
pub allowed_types: Vec<ConnectionType>,
/// Connection timeout (ms)
pub timeout: u32,
/// Retry attempts
pub retry_attempts: u8,
/// IPv6 preference
pub ipv6_preferred: bool,
}
/// Connection types
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum ConnectionType {
/// Direct peer-to-peer
P2P,
/// Server-mediated
ServerMediated,
/// TURN relay
TurnRelay,
/// STUN-assisted
StunAssisted,
/// Automatic selection
Auto,
}
/// Quality of Service settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct QosSettings {
/// DSCP marking
pub dscp_marking: DscpMarking,
/// Traffic shaping
pub traffic_shaping: TrafficShapingSettings,
/// Congestion control
pub congestion_control: CongestionControlSettings,
/// Jitter buffer settings
pub jitter_buffer: JitterBufferSettings,
}
/// DSCP marking for QoS
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum DscpMarking {
/// Best effort
BestEffort,
/// Expedited forwarding
ExpeditedForwarding,
/// Assured forwarding
AssuredForwarding,
/// Voice
Voice,
/// Custom DSCP value
Custom(u8),
}
/// Traffic shaping settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TrafficShapingSettings {
/// Enable traffic shaping
pub enabled: bool,
/// Maximum burst size (bytes)
pub max_burst: u32,
/// Sustained rate (bps)
pub sustained_rate: u32,
/// Peak rate (bps)
pub peak_rate: u32,
}
/// Congestion control settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CongestionControlSettings {
/// Congestion control algorithm
pub algorithm: CongestionControlAlgorithm,
/// Initial bandwidth estimate (bps)
pub initial_bandwidth: u32,
/// Bandwidth probe interval (ms)
pub probe_interval: u32,
/// Congestion window size
pub window_size: u32,
}
/// Congestion control algorithms
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum CongestionControlAlgorithm {
/// TCP-friendly
TcpFriendly,
/// Google Congestion Control
GCC,
/// WebRTC congestion control
WebRTC,
/// Custom algorithm
Custom,
}
/// Jitter buffer settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct JitterBufferSettings {
/// Minimum buffer size (ms)
pub min_buffer: u32,
/// Maximum buffer size (ms)
pub max_buffer: u32,
/// Target buffer size (ms)
pub target_buffer: u32,
/// Adaptive buffer sizing
pub adaptive: bool,
/// Fast adaptation
pub fast_adaptation: bool,
}
/// Firewall and NAT settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct FirewallSettings {
/// STUN server configuration
pub stun_servers: Vec<StunServerConfig>,
/// TURN server configuration
pub turn_servers: Vec<TurnServerConfig>,
/// ICE settings
pub ice_settings: IceSettings,
/// Port range for media
pub port_range: Option<(u16, u16)>,
}
/// STUN server configuration
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct StunServerConfig {
/// Server URL
pub url: String,
/// Port
pub port: u16,
/// Protocol
pub protocol: StunProtocol,
}
/// STUN protocols
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum StunProtocol {
/// UDP
UDP,
/// TCP
TCP,
/// TLS
TLS,
}
/// TURN server configuration
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TurnServerConfig {
/// Server URL
pub url: String,
/// Port
pub port: u16,
/// Username
pub username: String,
/// Credential
pub credential: String,
/// Protocol
pub protocol: TurnProtocol,
}
/// TURN protocols
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum TurnProtocol {
/// UDP
UDP,
/// TCP
TCP,
/// TLS
TLS,
/// DTLS
DTLS,
}
/// ICE (Interactive Connectivity Establishment) settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct IceSettings {
/// ICE gathering policy
pub gathering_policy: IceGatheringPolicy,
/// ICE transport policy
pub transport_policy: IceTransportPolicy,
/// Candidate timeout (ms)
pub candidate_timeout: u32,
/// Connection check timeout (ms)
pub connection_timeout: u32,
}
/// ICE gathering policies
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum IceGatheringPolicy {
/// Gather all candidates
All,
/// Only relay candidates
Relay,
/// No host candidates
NoHost,
}
/// ICE transport policies
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum IceTransportPolicy {
/// All transports
All,
/// Only relay
Relay,
/// No UDP
NoUDP,
}
/// Redundancy settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct RedundancySettings {
/// Enable redundancy
pub enabled: bool,
/// Redundancy type
pub redundancy_type: RedundancyType,
/// Backup connections
pub backup_connections: u8,
/// Failover timeout (ms)
pub failover_timeout: u32,
}
/// Redundancy types
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum RedundancyType {
/// Active-passive
ActivePassive,
/// Active-active
ActiveActive,
/// Load balancing
LoadBalancing,
/// Path diversity
PathDiversity,
}
/// Quality settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct QualitySettings {
/// Audio quality preferences
pub audio_quality: AudioQualitySettings,
/// Spatial quality preferences
pub spatial_quality: SpatialQualitySettings,
/// Adaptive quality settings
pub adaptive_quality: AdaptiveQualitySettings,
/// Performance monitoring
pub performance_monitoring: PerformanceMonitoringSettings,
}
/// Audio quality settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AudioQualitySettings {
/// Sample rate (Hz)
pub sample_rate: u32,
/// Bit depth
pub bit_depth: u8,
/// Channel configuration
pub channels: ChannelConfiguration,
/// Dynamic range (dB)
pub dynamic_range: f32,
/// THD+N specification
pub thd_n: f32,
}
/// Channel configurations
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum ChannelConfiguration {
/// Mono
Mono,
/// Stereo
Stereo,
/// Binaural
Binaural,
/// Multi-channel
MultiChannel(u8),
}
/// Spatial quality settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SpatialQualitySettings {
/// HRTF quality level
pub hrtf_quality: HrtfQualityLevel,
/// Room simulation quality
pub room_quality: RoomQualityLevel,
/// Distance modeling precision
pub distance_precision: DistancePrecisionLevel,
/// Update rate (Hz)
pub update_rate: f32,
}
/// HRTF quality levels
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum HrtfQualityLevel {
/// Basic HRTF
Basic,
/// Standard HRTF
Standard,
/// High-quality HRTF
High,
/// Ultra HRTF
Ultra,
}
/// Room quality levels
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum RoomQualityLevel {
/// Simple room model
Simple,
/// Standard room model
Standard,
/// Advanced room model
Advanced,
/// Ultra-realistic room model
UltraRealistic,
}
/// Distance precision levels
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum DistancePrecisionLevel {
/// Low precision
Low,
/// Medium precision
Medium,
/// High precision
High,
/// Ultra precision
Ultra,
}
/// Adaptive quality settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AdaptiveQualitySettings {
/// Enable adaptive quality
pub enabled: bool,
/// Quality adaptation algorithm
pub algorithm: QualityAdaptationAlgorithm,
/// Adaptation speed
pub adaptation_speed: AdaptationSpeed,
/// Quality bounds
pub quality_bounds: QualityBounds,
/// Network condition thresholds
pub network_thresholds: NetworkThresholds,
}
/// Quality adaptation algorithms
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum QualityAdaptationAlgorithm {
/// Bandwidth-based adaptation
BandwidthBased,
/// Latency-based adaptation
LatencyBased,
/// Machine learning adaptation
MachineLearning,
/// Hybrid adaptation
Hybrid,
}
/// Adaptation speeds
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum AdaptationSpeed {
/// Slow adaptation
Slow,
/// Medium adaptation
Medium,
/// Fast adaptation
Fast,
/// Instant adaptation
Instant,
}
/// Quality bounds
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct QualityBounds {
/// Minimum quality level
pub min_quality: f32,
/// Maximum quality level
pub max_quality: f32,
/// Quality step size
pub step_size: f32,
}
/// Network condition thresholds
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct NetworkThresholds {
/// Bandwidth thresholds (kbps)
pub bandwidth_thresholds: Vec<u32>,
/// Latency thresholds (ms)
pub latency_thresholds: Vec<u32>,
/// Packet loss thresholds (percentage)
pub packet_loss_thresholds: Vec<f32>,
/// Jitter thresholds (ms)
pub jitter_thresholds: Vec<f32>,
}
/// Performance monitoring settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PerformanceMonitoringSettings {
/// Enable monitoring
pub enabled: bool,
/// Monitoring interval (ms)
pub interval: u32,
/// Metrics to collect
pub metrics: Vec<PerformanceMetric>,
/// History retention (seconds)
pub history_retention: u32,
}
/// Performance metrics
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum PerformanceMetric {
/// Audio latency
AudioLatency,
/// Processing latency
ProcessingLatency,
/// Network latency
NetworkLatency,
/// Packet loss
PacketLoss,
/// Jitter
Jitter,
/// CPU usage
CpuUsage,
/// Memory usage
MemoryUsage,
/// Audio quality score
AudioQuality,
/// Spatial accuracy
SpatialAccuracy,
}
/// Privacy settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PrivacySettings {
/// Data collection preferences
pub data_collection: DataCollectionSettings,
/// Recording settings
pub recording_settings: RecordingSettings,
/// Anonymization settings
pub anonymization: AnonymizationSettings,
/// Consent management
pub consent_management: ConsentManagementSettings,
}
/// Data collection settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct DataCollectionSettings {
/// Allow telemetry data
pub telemetry: bool,
/// Allow analytics data
pub analytics: bool,
/// Allow performance data
pub performance_data: bool,
/// Allow usage statistics
pub usage_statistics: bool,
/// Data retention period (days)
pub retention_period: u32,
}
/// Recording settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct RecordingSettings {
/// Allow session recording
pub allow_recording: bool,
/// Require explicit consent
pub explicit_consent: bool,
/// Recording notification
pub notification_required: bool,
/// Local recording only
pub local_only: bool,
}
/// Anonymization settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AnonymizationSettings {
/// Anonymize voice data
pub voice_anonymization: bool,
/// Anonymize position data
pub position_anonymization: bool,
/// Anonymization method
pub method: AnonymizationMethod,
/// Anonymization strength
pub strength: AnonymizationStrength,
}
/// Anonymization methods
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum AnonymizationMethod {
/// Voice conversion
VoiceConversion,
/// Pitch shifting
PitchShifting,
/// Spectral masking
SpectralMasking,
/// Statistical anonymization
Statistical,
}
/// Anonymization strengths
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum AnonymizationStrength {
/// Light anonymization
Light,
/// Medium anonymization
Medium,
/// Strong anonymization
Strong,
/// Maximum anonymization
Maximum,
}
/// Consent management settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ConsentManagementSettings {
/// Require consent for data processing
pub data_processing_consent: bool,
/// Require consent for recording
pub recording_consent: bool,
/// Require consent for analytics
pub analytics_consent: bool,
/// Consent withdrawal mechanism
pub withdrawal_mechanism: ConsentWithdrawalMechanism,
}
/// Consent withdrawal mechanisms
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum ConsentWithdrawalMechanism {
/// Immediate withdrawal
Immediate,
/// End of session withdrawal
EndOfSession,
/// Manual request
ManualRequest,
/// Automatic expiry
AutomaticExpiry,
}
/// Session join result
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SessionJoinResult {
/// Success indicator
pub success: bool,
/// Session identifier
pub session_id: String,
/// User identifier in session
pub user_session_id: String,
/// Assigned position
pub assigned_position: Option<Position3D>,
/// Session capabilities
pub capabilities: SessionCapabilities,
/// Other users in session
pub other_users: Vec<SessionUser>,
/// Error message if failed
pub error_message: Option<String>,
}
/// Session capabilities
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SessionCapabilities {
/// Maximum users
pub max_users: usize,
/// Supported codecs
pub supported_codecs: Vec<AudioCodec>,
/// Supported quality levels
pub quality_levels: Vec<QualityLevel>,
/// Spatial audio support
pub spatial_audio: bool,
/// Recording capability
pub recording_capable: bool,
/// Screen sharing support
pub screen_sharing: bool,
}
/// Session user information
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SessionUser {
/// User identifier
pub user_id: String,
/// Display name
pub display_name: String,
/// Current position
pub position: Position3D,
/// Current orientation
pub orientation: Orientation,
/// User state
pub state: UserState,
/// Capabilities
pub capabilities: UserCapabilities,
}
/// User state in session
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum UserState {
/// Active and speaking
Active,
/// Connected but muted
Muted,
/// Away from keyboard
Away,
/// Busy/do not disturb
Busy,
/// Disconnected
Disconnected,
}
/// User capabilities
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct UserCapabilities {
/// Can speak
pub can_speak: bool,
/// Can move
pub can_move: bool,
/// Has spatial audio
pub spatial_audio: bool,
/// Can record
pub can_record: bool,
/// Quality level
pub quality_level: QualityLevel,
}
/// Audio metadata for transmission
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AudioMetadata {
/// Timestamp
pub timestamp: SystemTime,
/// Sequence number
pub sequence: u64,
/// Audio format
pub format: AudioFormat,
/// Spatial information
pub spatial_info: SpatialAudioInfo,
/// Quality information
pub quality_info: QualityInfo,
}
/// Audio format information
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AudioFormat {
/// Codec used
pub codec: AudioCodec,
/// Sample rate
pub sample_rate: u32,
/// Channels
pub channels: u8,
/// Bitrate
pub bitrate: u32,
/// Frame size
pub frame_size: usize,
}
/// Spatial audio information
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SpatialAudioInfo {
/// Source position
pub position: Position3D,
/// Source orientation
pub orientation: Orientation,
/// Velocity (for Doppler)
pub velocity: Option<Velocity>,
/// Distance from listener
pub distance: f32,
/// Spatial quality
pub spatial_quality: SpatialQualityLevel,
}
/// Velocity vector
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
pub struct Velocity {
/// X component (m/s)
pub x: f32,
/// Y component (m/s)
pub y: f32,
/// Z component (m/s)
pub z: f32,
}
/// Quality information
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct QualityInfo {
/// Quality score (0.0-1.0)
pub quality_score: f32,
/// Estimated latency (ms)
pub estimated_latency: f32,
/// Packet loss percentage
pub packet_loss: f32,
/// Jitter (ms)
pub jitter: f32,
/// Signal-to-noise ratio (dB)
pub snr: f32,
}
/// Received audio data
#[derive(Debug, Clone)]
pub struct ReceivedAudio {
/// User identifier
pub user_id: String,
/// Audio samples
pub samples: Vec<f32>,
/// Metadata
pub metadata: AudioMetadata,
/// Reception timestamp
pub received_at: Instant,
/// Processing status
pub processing_status: ProcessingStatus,
}
/// Audio processing status
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ProcessingStatus {
/// Raw received data
Raw,
/// Decoded but not processed
Decoded,
/// Spatially processed
SpatiallyProcessed,
/// Ready for playback
ReadyForPlayback,
/// Processing error
Error,
}
/// Session state
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SessionState {
/// Session identifier
pub session_id: String,
/// Session status
pub status: SessionStatus,
/// Connected users
pub connected_users: Vec<String>,
/// Session start time
pub start_time: SystemTime,
/// Session duration
pub duration: Duration,
/// Current audio quality
pub current_quality: QualityLevel,
/// Network conditions
pub network_conditions: NetworkConditions,
}
/// Session status
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum SessionStatus {
/// Initializing
Initializing,
/// Active
Active,
/// Paused
Paused,
/// Reconnecting
Reconnecting,
/// Terminated
Terminated,
/// Error state
Error,
}
/// Network conditions
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct NetworkConditions {
/// Bandwidth (kbps)
pub bandwidth: u32,
/// Round-trip time (ms)
pub rtt: f32,
/// Packet loss percentage
pub packet_loss: f32,
/// Jitter (ms)
pub jitter: f32,
/// Connection quality score
pub quality_score: f32,
}
/// Session statistics
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SessionStatistics {
/// Total data sent (bytes)
pub data_sent: u64,
/// Total data received (bytes)
pub data_received: u64,
/// Packets sent
pub packets_sent: u64,
/// Packets received
pub packets_received: u64,
/// Packets lost
pub packets_lost: u64,
/// Average latency (ms)
pub avg_latency: f32,
/// Peak latency (ms)
pub peak_latency: f32,
/// Audio quality statistics
pub audio_quality_stats: AudioQualityStats,
/// Spatial audio statistics
pub spatial_stats: SpatialAudioStats,
/// Performance statistics
pub performance_stats: PerformanceStats,
}
/// Audio quality statistics
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AudioQualityStats {
/// Average quality score
pub avg_quality: f32,
/// Minimum quality
pub min_quality: f32,
/// Maximum quality
pub max_quality: f32,
/// Quality adaptations count
pub adaptations: u32,
/// Audio dropouts
pub dropouts: u32,
/// Compression efficiency
pub compression_ratio: f32,
}
/// Spatial audio statistics
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SpatialAudioStats {
/// Position updates received
pub position_updates: u64,
/// Spatial processing accuracy
pub spatial_accuracy: f32,
/// HRTF processing efficiency
pub hrtf_efficiency: f32,
/// Room simulation performance
pub room_sim_performance: f32,
/// Distance calculations performed
pub distance_calculations: u64,
}
/// Performance statistics
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PerformanceStats {
/// CPU usage average (%)
pub avg_cpu_usage: f32,
/// Peak CPU usage (%)
pub peak_cpu_usage: f32,
/// Memory usage average (MB)
pub avg_memory_usage: f32,
/// Peak memory usage (MB)
pub peak_memory_usage: f32,
/// Audio processing time (ms)
pub audio_processing_time: f32,
/// Network processing time (ms)
pub network_processing_time: f32,
}
/// Main telepresence processor
pub struct TelepresenceProcessor {
/// Configuration
config: TelepresenceConfig,
/// Active sessions
sessions: Arc<RwLock<HashMap<String, Box<dyn TelepresenceSession>>>>,
/// Audio processing pipeline
audio_pipeline: AudioProcessingPipeline,
/// Spatial processing
spatial_processor: SpatialProcessingPipeline,
/// Network manager
network_manager: NetworkManager,
/// Quality manager
quality_manager: QualityManager,
/// Statistics collector
stats_collector: StatisticsCollector,
}
/// Telepresence configuration
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TelepresenceConfig {
/// Default user configuration
pub default_user_config: UserConfig,
/// Session limits
pub session_limits: SessionLimits,
/// Global audio settings
pub global_audio_settings: GlobalAudioSettings,
/// Resource limits
pub resource_limits: ResourceLimits,
/// Security settings
pub security_settings: SecuritySettings,
}
/// Session limits
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SessionLimits {
/// Maximum concurrent sessions
pub max_sessions: usize,
/// Maximum users per session
pub max_users_per_session: usize,
/// Maximum session duration (minutes)
pub max_session_duration: u32,
/// Session timeout (minutes)
pub session_timeout: u32,
}
/// Global audio settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct GlobalAudioSettings {
/// Global sample rate
pub sample_rate: u32,
/// Global buffer size
pub buffer_size: usize,
/// Global quality level
pub quality_level: QualityLevel,
/// Default codec
pub default_codec: AudioCodec,
}
/// Resource limits
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ResourceLimits {
/// Maximum CPU usage (%)
pub max_cpu_usage: f32,
/// Maximum memory usage (MB)
pub max_memory_usage: u64,
/// Maximum bandwidth per user (kbps)
pub max_bandwidth_per_user: u32,
/// Maximum concurrent audio streams
pub max_audio_streams: usize,
}
/// Security settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SecuritySettings {
/// Encryption requirements
pub encryption: EncryptionSettings,
/// Authentication settings
pub authentication: AuthenticationSettings,
/// Rate limiting
pub rate_limiting: RateLimitingSettings,
/// Access control
pub access_control: AccessControlSettings,
}
/// Encryption settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct EncryptionSettings {
/// Require encryption
pub required: bool,
/// Encryption algorithm
pub algorithm: EncryptionAlgorithm,
/// Key exchange method
pub key_exchange: KeyExchangeMethod,
/// Key rotation interval (minutes)
pub key_rotation_interval: u32,
}
/// Encryption algorithms
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum EncryptionAlgorithm {
/// AES-256
AES256,
/// ChaCha20-Poly1305
ChaCha20Poly1305,
/// DTLS-SRTP
DTLSSRTP,
/// Custom algorithm
Custom,
}
/// Key exchange methods
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum KeyExchangeMethod {
/// Diffie-Hellman
DiffieHellman,
/// ECDH
ECDH,
/// RSA
RSA,
/// Pre-shared key
PreSharedKey,
}
/// Authentication settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AuthenticationSettings {
/// Authentication required
pub required: bool,
/// Authentication method
pub method: AuthenticationMethod,
/// Token expiry (minutes)
pub token_expiry: u32,
/// Multi-factor authentication
pub mfa_required: bool,
}
/// Authentication methods
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum AuthenticationMethod {
/// Username/password
UsernamePassword,
/// Token-based
Token,
/// Certificate-based
Certificate,
/// OAuth
OAuth,
/// SAML
SAML,
}
/// Rate limiting settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct RateLimitingSettings {
/// Enable rate limiting
pub enabled: bool,
/// Requests per minute
pub requests_per_minute: u32,
/// Bandwidth limit per user (kbps)
pub bandwidth_limit: u32,
/// Connection limit per IP
pub connections_per_ip: u32,
}
/// Access control settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AccessControlSettings {
/// Whitelist/blacklist mode
pub mode: AccessControlMode,
/// Allowed IP ranges
pub allowed_ips: Vec<String>,
/// Blocked IP ranges
pub blocked_ips: Vec<String>,
/// Geographic restrictions
pub geo_restrictions: Vec<String>,
}
/// Access control modes
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum AccessControlMode {
/// Allow all (default)
AllowAll,
/// Whitelist only
Whitelist,
/// Blacklist
Blacklist,
/// Geographic restrictions
Geographic,
}
// Helper structs for internal processing
struct AudioProcessingPipeline {
// Audio processing components would be implemented here
}
struct SpatialProcessingPipeline {
// Spatial processing components would be implemented here
}
struct NetworkManager {
// Network management components would be implemented here
}
struct QualityManager {
// Quality management components would be implemented here
}
struct StatisticsCollector {
// Statistics collection components would be implemented here
}
// Default implementations
impl Default for TelepresenceConfig {
fn default() -> Self {
Self {
default_user_config: UserConfig::default(),
session_limits: SessionLimits::default(),
global_audio_settings: GlobalAudioSettings::default(),
resource_limits: ResourceLimits::default(),
security_settings: SecuritySettings::default(),
}
}
}
impl Default for UserConfig {
fn default() -> Self {
Self {
user_id: "default_user".to_string(),
display_name: "User".to_string(),
audio_settings: TelepresenceAudioSettings::default(),
spatial_settings: SpatialTelepresenceSettings::default(),
network_settings: NetworkSettings::default(),
quality_settings: QualitySettings::default(),
privacy_settings: PrivacySettings::default(),
}
}
}
impl Default for TelepresenceAudioSettings {
fn default() -> Self {
Self {
input_device: AudioDeviceConfig::default(),
output_device: AudioDeviceConfig::default(),
voice_processing: VoiceProcessingSettings::default(),
quality_preferences: AudioQualityPreferences::default(),
codec_preferences: CodecPreferences::default(),
}
}
}
impl Default for AudioDeviceConfig {
fn default() -> Self {
Self {
device_id: None,
sample_rate: 48000,
buffer_size: 1024,
channels: 2,
bit_depth: 16,
device_settings: HashMap::new(),
}
}
}
impl Default for VoiceProcessingSettings {
fn default() -> Self {
Self {
agc_enabled: true,
noise_suppression: NoiseSuppressionSettings::default(),
echo_cancellation: EchoCancellationSettings::default(),
vad_settings: VadSettings::default(),
enhancement: AudioEnhancementSettings::default(),
spatialization: VoiceSpatializationSettings::default(),
}
}
}
impl Default for NoiseSuppressionSettings {
fn default() -> Self {
Self {
enabled: true,
strength: 0.7,
algorithm: NoiseSuppressionAlgorithm::Hybrid,
adaptive: true,
stationary_suppression: 0.8,
non_stationary_suppression: 0.6,
}
}
}
impl Default for EchoCancellationSettings {
fn default() -> Self {
Self {
enabled: true,
strength: 0.8,
algorithm: EchoCancellationAlgorithm::NLMS,
tail_length: 1024,
adaptation_rate: 0.01,
non_linear_processing: true,
}
}
}
impl Default for VadSettings {
fn default() -> Self {
Self {
enabled: true,
sensitivity: 0.7,
algorithm: VadAlgorithm::Hybrid,
min_voice_duration: 100.0,
min_silence_duration: 200.0,
hangover_time: 150.0,
}
}
}
impl Default for AudioEnhancementSettings {
fn default() -> Self {
Self {
enabled: true,
dynamic_range_compression: CompressionSettings::default(),
equalization: EqualizationSettings::default(),
bandwidth_extension: BandwidthExtensionSettings::default(),
comfort_noise: ComfortNoiseSettings::default(),
}
}
}
impl Default for CompressionSettings {
fn default() -> Self {
Self {
enabled: true,
ratio: 3.0,
threshold: -18.0,
attack_time: 5.0,
release_time: 50.0,
makeup_gain: 2.0,
}
}
}
impl Default for EqualizationSettings {
fn default() -> Self {
Self {
enabled: false,
bands: vec![],
eq_type: EqualizationType::Parametric,
adaptive: false,
}
}
}
impl Default for BandwidthExtensionSettings {
fn default() -> Self {
Self {
enabled: true,
target_bandwidth: 20000.0,
algorithm: BandwidthExtensionAlgorithm::SpectralReplication,
strength: 0.5,
}
}
}
impl Default for ComfortNoiseSettings {
fn default() -> Self {
Self {
enabled: true,
level: -40.0,
color: NoiseColor::Pink,
adaptive_level: true,
}
}
}
impl Default for VoiceSpatializationSettings {
fn default() -> Self {
Self {
enabled: true,
hrtf_personalization: HrtfPersonalizationSettings::default(),
room_simulation: RoomSimulationSettings::default(),
distance_modeling: DistanceModelingSettings::default(),
doppler_effects: DopplerEffectsSettings::default(),
}
}
}
impl Default for HrtfPersonalizationSettings {
fn default() -> Self {
Self {
enabled: false,
measurements: None,
method: PersonalizationMethod::Anthropometric,
adaptation_strength: 0.5,
}
}
}
impl Default for RoomSimulationSettings {
fn default() -> Self {
Self {
enabled: true,
virtual_room: VirtualRoomParameters::default(),
acoustic_matching: AcousticMatchingSettings::default(),
cross_room_interaction: CrossRoomSettings::default(),
}
}
}
impl Default for VirtualRoomParameters {
fn default() -> Self {
Self {
dimensions: (8.0, 3.0, 6.0), // 8m x 3m x 6m room
materials: RoomMaterials::default(),
layout: RoomLayout::default(),
acoustic_properties: AcousticProperties::default(),
}
}
}
impl Default for RoomMaterials {
fn default() -> Self {
Self {
walls: vec![MaterialProperties::default_wall()],
floor: MaterialProperties::default_floor(),
ceiling: MaterialProperties::default_ceiling(),
objects: vec![],
}
}
}
impl MaterialProperties {
fn default_wall() -> Self {
Self {
name: "Drywall".to_string(),
absorption: vec![
(125.0, 0.1),
(250.0, 0.05),
(500.0, 0.04),
(1000.0, 0.06),
(2000.0, 0.07),
(4000.0, 0.09),
],
scattering: vec![
(125.0, 0.1),
(250.0, 0.1),
(500.0, 0.1),
(1000.0, 0.1),
(2000.0, 0.1),
(4000.0, 0.1),
],
transmission: vec![
(125.0, 0.01),
(250.0, 0.005),
(500.0, 0.002),
(1000.0, 0.001),
(2000.0, 0.0005),
(4000.0, 0.0002),
],
}
}
fn default_floor() -> Self {
Self {
name: "Carpet".to_string(),
absorption: vec![
(125.0, 0.05),
(250.0, 0.1),
(500.0, 0.25),
(1000.0, 0.45),
(2000.0, 0.65),
(4000.0, 0.8),
],
scattering: vec![
(125.0, 0.2),
(250.0, 0.2),
(500.0, 0.2),
(1000.0, 0.2),
(2000.0, 0.2),
(4000.0, 0.2),
],
transmission: vec![
(125.0, 0.01),
(250.0, 0.01),
(500.0, 0.01),
(1000.0, 0.01),
(2000.0, 0.01),
(4000.0, 0.01),
],
}
}
fn default_ceiling() -> Self {
Self {
name: "Acoustic Tile".to_string(),
absorption: vec![
(125.0, 0.2),
(250.0, 0.3),
(500.0, 0.5),
(1000.0, 0.7),
(2000.0, 0.8),
(4000.0, 0.85),
],
scattering: vec![
(125.0, 0.15),
(250.0, 0.15),
(500.0, 0.15),
(1000.0, 0.15),
(2000.0, 0.15),
(4000.0, 0.15),
],
transmission: vec![
(125.0, 0.05),
(250.0, 0.03),
(500.0, 0.02),
(1000.0, 0.01),
(2000.0, 0.005),
(4000.0, 0.002),
],
}
}
}
impl Default for RoomLayout {
fn default() -> Self {
Self {
shape: RoomShape::Rectangular,
openings: vec![],
furniture: vec![],
user_positions: vec![],
}
}
}
impl Default for AcousticProperties {
fn default() -> Self {
Self {
reverb_time: 0.6, // 600ms reverb time
early_decay_time: 0.15,
clarity: 5.0,
definition: 0.7,
intimacy_time: 20.0,
background_noise: -45.0, // -45 dB background noise
}
}
}
impl Default for AcousticMatchingSettings {
fn default() -> Self {
Self {
enabled: false,
algorithm: AcousticMatchingAlgorithm::Direct,
strength: 0.7,
real_time_adaptation: false,
}
}
}
impl Default for CrossRoomSettings {
fn default() -> Self {
Self {
enabled: false,
inter_room_attenuation: 20.0, // 20 dB attenuation between rooms
isolation_level: 0.8,
shared_spaces: vec![],
}
}
}
impl Default for DistanceModelingSettings {
fn default() -> Self {
Self {
enabled: true,
attenuation_model: AttenuationModel::InverseSquare,
air_absorption: AirAbsorptionSettings::default(),
max_distance: 50.0, // 50 meters
near_field_compensation: true,
}
}
}
impl Default for AirAbsorptionSettings {
fn default() -> Self {
Self {
enabled: true,
temperature: 20.0, // 20°C
humidity: 50.0, // 50% relative humidity
pressure: 101325.0, // Standard atmospheric pressure
}
}
}
impl Default for DopplerEffectsSettings {
fn default() -> Self {
Self {
enabled: true,
factor_scaling: 1.0,
max_shift: 500.0, // 500 Hz maximum shift
smoothing: 0.8,
}
}
}
impl Default for AudioQualityPreferences {
fn default() -> Self {
Self {
quality_level: QualityLevel::High,
adaptive_quality: true,
latency_priority: LatencyPriority::Medium,
bandwidth_constraints: BandwidthConstraints::default(),
}
}
}
impl Default for BandwidthConstraints {
fn default() -> Self {
Self {
max_bandwidth: 320, // 320 kbps
min_bandwidth: 32, // 32 kbps
adaptive: true,
measurement_interval: 1000, // 1 second
}
}
}
impl Default for CodecPreferences {
fn default() -> Self {
let mut codec_settings = HashMap::new();
codec_settings.insert(
AudioCodec::Opus,
CodecSettings {
bitrate: 128,
complexity: 8,
variable_bitrate: true,
fec: true,
parameters: HashMap::new(),
},
);
Self {
preferred_codecs: vec![AudioCodec::Opus, AudioCodec::AAC, AudioCodec::G722],
codec_settings,
fallback_behavior: CodecFallbackBehavior::NextPreferred,
}
}
}
impl Default for SpatialTelepresenceSettings {
fn default() -> Self {
Self {
spatial_enabled: true,
spatial_quality: SpatialQualityLevel::Full3D,
head_tracking: HeadTrackingSettings::default(),
environmental_awareness: EnvironmentalAwarenessSettings::default(),
presence_indicators: PresenceIndicatorSettings::default(),
}
}
}
impl Default for HeadTrackingSettings {
fn default() -> Self {
Self {
enabled: true,
tracking_source: TrackingSource::VRHeadset,
prediction: TrackingPredictionSettings::default(),
smoothing: TrackingSmoothingSettings::default(),
}
}
}
impl Default for TrackingPredictionSettings {
fn default() -> Self {
Self {
enabled: true,
horizon: 50.0, // 50ms prediction
algorithm: PredictionAlgorithm::Kalman,
confidence_threshold: 0.7,
}
}
}
impl Default for TrackingSmoothingSettings {
fn default() -> Self {
Self {
position_smoothing: 0.8,
orientation_smoothing: 0.85,
velocity_smoothing: 0.7,
jitter_reduction: 0.9,
}
}
}
impl Default for EnvironmentalAwarenessSettings {
fn default() -> Self {
Self {
enabled: true,
ambient_sharing: AmbientSharingSettings::default(),
background_noise: BackgroundNoiseSettings::default(),
acoustic_echo: AcousticEchoSettings::default(),
}
}
}
impl Default for AmbientSharingSettings {
fn default() -> Self {
Self {
enabled: false,
level: 0.3,
frequency_filtering: FrequencyFilterSettings::default(),
spatial_processing: true,
}
}
}
impl Default for FrequencyFilterSettings {
fn default() -> Self {
Self {
highpass_cutoff: 100.0, // 100 Hz
lowpass_cutoff: 8000.0, // 8 kHz
notch_filters: vec![],
}
}
}
impl Default for BackgroundNoiseSettings {
fn default() -> Self {
Self {
suppression_level: 0.8,
adaptive_suppression: true,
gate_threshold: -40.0, // -40 dB
noise_profiling: NoiseProfilingSettings::default(),
}
}
}
impl Default for NoiseProfilingSettings {
fn default() -> Self {
Self {
enabled: true,
duration: 5.0, // 5 seconds
update_interval: 30.0, // 30 seconds
adaptation_rate: 0.1,
}
}
}
impl Default for AcousticEchoSettings {
fn default() -> Self {
Self {
detection_sensitivity: 0.7,
suppression_strength: 0.8,
path_modeling: true,
nonlinear_processing: true,
}
}
}
impl Default for PresenceIndicatorSettings {
fn default() -> Self {
Self {
enabled: true,
visual_indicators: VisualPresenceSettings::default(),
audio_indicators: AudioPresenceSettings::default(),
breathing_room: BreathingRoomSettings::default(),
}
}
}
impl Default for VisualPresenceSettings {
fn default() -> Self {
Self {
speaking_indicator: true,
position_indicator: true,
attention_indicator: false,
indicator_style: IndicatorStyle::Standard,
}
}
}
impl Default for AudioPresenceSettings {
fn default() -> Self {
Self {
breathing_sounds: false,
footsteps: false,
movement_sounds: false,
presence_level: 0.2,
}
}
}
impl Default for BreathingRoomSettings {
fn default() -> Self {
Self {
enabled: true,
personal_space: 1.0, // 1 meter
comfort_distance: 2.0, // 2 meters
proximity_adjustments: ProximityAdjustments::default(),
}
}
}
impl Default for ProximityAdjustments {
fn default() -> Self {
Self {
volume_adjustment: -3.0, // -3 dB for close proximity
frequency_adjustment: FrequencyResponseAdjustment::default(),
reverb_adjustment: -0.2,
intimacy_enhancement: true,
}
}
}
impl Default for FrequencyResponseAdjustment {
fn default() -> Self {
Self {
low_freq_adjustment: 0.0,
mid_freq_adjustment: 1.0, // Slight mid boost for intimacy
high_freq_adjustment: -1.0, // Slight high cut for warmth
}
}
}
impl Default for NetworkSettings {
fn default() -> Self {
Self {
connection_preferences: ConnectionPreferences::default(),
qos_settings: QosSettings::default(),
firewall_settings: FirewallSettings::default(),
redundancy_settings: RedundancySettings::default(),
}
}
}
impl Default for ConnectionPreferences {
fn default() -> Self {
Self {
preferred_type: ConnectionType::Auto,
allowed_types: vec![
ConnectionType::P2P,
ConnectionType::ServerMediated,
ConnectionType::TurnRelay,
],
timeout: 30000, // 30 seconds
retry_attempts: 3,
ipv6_preferred: false,
}
}
}
impl Default for QosSettings {
fn default() -> Self {
Self {
dscp_marking: DscpMarking::Voice,
traffic_shaping: TrafficShapingSettings::default(),
congestion_control: CongestionControlSettings::default(),
jitter_buffer: JitterBufferSettings::default(),
}
}
}
impl Default for TrafficShapingSettings {
fn default() -> Self {
Self {
enabled: false,
max_burst: 16384, // 16 KB
sustained_rate: 320000, // 320 kbps
peak_rate: 512000, // 512 kbps
}
}
}
impl Default for CongestionControlSettings {
fn default() -> Self {
Self {
algorithm: CongestionControlAlgorithm::WebRTC,
initial_bandwidth: 128000, // 128 kbps
probe_interval: 1000, // 1 second
window_size: 4096,
}
}
}
impl Default for JitterBufferSettings {
fn default() -> Self {
Self {
min_buffer: 20, // 20ms
max_buffer: 200, // 200ms
target_buffer: 60, // 60ms
adaptive: true,
fast_adaptation: true,
}
}
}
impl Default for FirewallSettings {
fn default() -> Self {
Self {
stun_servers: vec![StunServerConfig {
url: "stun:stun.l.google.com".to_string(),
port: 19302,
protocol: StunProtocol::UDP,
}],
turn_servers: vec![],
ice_settings: IceSettings::default(),
port_range: Some((49152, 65535)),
}
}
}
impl Default for IceSettings {
fn default() -> Self {
Self {
gathering_policy: IceGatheringPolicy::All,
transport_policy: IceTransportPolicy::All,
candidate_timeout: 10000, // 10 seconds
connection_timeout: 30000, // 30 seconds
}
}
}
impl Default for RedundancySettings {
fn default() -> Self {
Self {
enabled: false,
redundancy_type: RedundancyType::ActivePassive,
backup_connections: 1,
failover_timeout: 5000, // 5 seconds
}
}
}
impl Default for QualitySettings {
fn default() -> Self {
Self {
audio_quality: AudioQualitySettings::default(),
spatial_quality: SpatialQualitySettings::default(),
adaptive_quality: AdaptiveQualitySettings::default(),
performance_monitoring: PerformanceMonitoringSettings::default(),
}
}
}
impl Default for AudioQualitySettings {
fn default() -> Self {
Self {
sample_rate: 48000,
bit_depth: 16,
channels: ChannelConfiguration::Binaural,
dynamic_range: 96.0, // 96 dB
thd_n: 0.01, // 0.01% THD+N
}
}
}
impl Default for SpatialQualitySettings {
fn default() -> Self {
Self {
hrtf_quality: HrtfQualityLevel::High,
room_quality: RoomQualityLevel::Standard,
distance_precision: DistancePrecisionLevel::High,
update_rate: 90.0, // 90 Hz
}
}
}
impl Default for AdaptiveQualitySettings {
fn default() -> Self {
Self {
enabled: true,
algorithm: QualityAdaptationAlgorithm::Hybrid,
adaptation_speed: AdaptationSpeed::Medium,
quality_bounds: QualityBounds::default(),
network_thresholds: NetworkThresholds::default(),
}
}
}
impl Default for QualityBounds {
fn default() -> Self {
Self {
min_quality: 0.3,
max_quality: 1.0,
step_size: 0.1,
}
}
}
impl Default for NetworkThresholds {
fn default() -> Self {
Self {
bandwidth_thresholds: vec![32, 64, 128, 256, 320],
latency_thresholds: vec![50, 100, 200, 500],
packet_loss_thresholds: vec![0.5, 1.0, 2.0, 5.0],
jitter_thresholds: vec![10.0, 20.0, 50.0, 100.0],
}
}
}
impl Default for PerformanceMonitoringSettings {
fn default() -> Self {
Self {
enabled: true,
interval: 1000, // 1 second
metrics: vec![
PerformanceMetric::AudioLatency,
PerformanceMetric::NetworkLatency,
PerformanceMetric::PacketLoss,
PerformanceMetric::AudioQuality,
],
history_retention: 300, // 5 minutes
}
}
}
impl Default for PrivacySettings {
fn default() -> Self {
Self {
data_collection: DataCollectionSettings::default(),
recording_settings: RecordingSettings::default(),
anonymization: AnonymizationSettings::default(),
consent_management: ConsentManagementSettings::default(),
}
}
}
impl Default for DataCollectionSettings {
fn default() -> Self {
Self {
telemetry: false,
analytics: false,
performance_data: true,
usage_statistics: false,
retention_period: 30, // 30 days
}
}
}
impl Default for RecordingSettings {
fn default() -> Self {
Self {
allow_recording: false,
explicit_consent: true,
notification_required: true,
local_only: true,
}
}
}
impl Default for AnonymizationSettings {
fn default() -> Self {
Self {
voice_anonymization: false,
position_anonymization: false,
method: AnonymizationMethod::VoiceConversion,
strength: AnonymizationStrength::Medium,
}
}
}
impl Default for ConsentManagementSettings {
fn default() -> Self {
Self {
data_processing_consent: true,
recording_consent: true,
analytics_consent: false,
withdrawal_mechanism: ConsentWithdrawalMechanism::Immediate,
}
}
}
impl Default for SessionLimits {
fn default() -> Self {
Self {
max_sessions: 100,
max_users_per_session: 32,
max_session_duration: 480, // 8 hours
session_timeout: 30, // 30 minutes
}
}
}
impl Default for GlobalAudioSettings {
fn default() -> Self {
Self {
sample_rate: 48000,
buffer_size: 1024,
quality_level: QualityLevel::High,
default_codec: AudioCodec::Opus,
}
}
}
impl Default for ResourceLimits {
fn default() -> Self {
Self {
max_cpu_usage: 80.0, // 80%
max_memory_usage: 2048, // 2 GB
max_bandwidth_per_user: 320, // 320 kbps
max_audio_streams: 64,
}
}
}
impl Default for SecuritySettings {
fn default() -> Self {
Self {
encryption: EncryptionSettings::default(),
authentication: AuthenticationSettings::default(),
rate_limiting: RateLimitingSettings::default(),
access_control: AccessControlSettings::default(),
}
}
}
impl Default for EncryptionSettings {
fn default() -> Self {
Self {
required: true,
algorithm: EncryptionAlgorithm::DTLSSRTP,
key_exchange: KeyExchangeMethod::ECDH,
key_rotation_interval: 60, // 1 hour
}
}
}
impl Default for AuthenticationSettings {
fn default() -> Self {
Self {
required: false,
method: AuthenticationMethod::Token,
token_expiry: 60, // 1 hour
mfa_required: false,
}
}
}
impl Default for RateLimitingSettings {
fn default() -> Self {
Self {
enabled: true,
requests_per_minute: 60,
bandwidth_limit: 320, // 320 kbps
connections_per_ip: 10,
}
}
}
impl Default for AccessControlSettings {
fn default() -> Self {
Self {
mode: AccessControlMode::AllowAll,
allowed_ips: vec![],
blocked_ips: vec![],
geo_restrictions: vec![],
}
}
}
// Implementation of main processor
impl TelepresenceProcessor {
/// Create new telepresence processor
pub fn new(config: TelepresenceConfig) -> Self {
Self {
config,
sessions: Arc::new(RwLock::new(HashMap::new())),
audio_pipeline: AudioProcessingPipeline::new(),
spatial_processor: SpatialProcessingPipeline::new(),
network_manager: NetworkManager::new(),
quality_manager: QualityManager::new(),
stats_collector: StatisticsCollector::new(),
}
}
/// Create new telepresence session
pub fn create_session(&mut self, session_config: &SessionConfig) -> Result<String> {
let session_id = generate_session_id();
// Session creation logic would be implemented here
Ok(session_id)
}
/// Join existing session
pub fn join_session(
&mut self,
session_id: &str,
user_config: &UserConfig,
) -> Result<SessionJoinResult> {
// Session join logic would be implemented here
Ok(SessionJoinResult {
success: true,
session_id: session_id.to_string(),
user_session_id: "user_session_123".to_string(),
assigned_position: Some(Position3D {
x: 0.0,
y: 0.0,
z: 0.0,
}),
capabilities: SessionCapabilities {
max_users: 32,
supported_codecs: vec![AudioCodec::Opus, AudioCodec::AAC],
quality_levels: vec![QualityLevel::Medium, QualityLevel::High],
spatial_audio: true,
recording_capable: false,
screen_sharing: false,
},
other_users: vec![],
error_message: None,
})
}
/// Leave session
pub fn leave_session(&mut self, session_id: &str, user_id: &str) -> Result<()> {
// Session leave logic would be implemented here
Ok(())
}
/// Process audio frame for telepresence
pub fn process_audio_frame(
&mut self,
session_id: &str,
user_id: &str,
audio_samples: &[f32],
metadata: &AudioMetadata,
) -> Result<Vec<ReceivedAudio>> {
// Audio processing logic would be implemented here
Ok(vec![])
}
/// Update user position in session
pub fn update_user_position(
&mut self,
session_id: &str,
user_id: &str,
position: Position3D,
orientation: Orientation,
) -> Result<()> {
// Position update logic would be implemented here
Ok(())
}
/// Get session statistics
pub fn get_session_stats(&self, session_id: &str) -> Result<SessionStatistics> {
// Statistics retrieval logic would be implemented here
Ok(SessionStatistics {
data_sent: 0,
data_received: 0,
packets_sent: 0,
packets_received: 0,
packets_lost: 0,
avg_latency: 0.0,
peak_latency: 0.0,
audio_quality_stats: AudioQualityStats {
avg_quality: 0.8,
min_quality: 0.6,
max_quality: 1.0,
adaptations: 0,
dropouts: 0,
compression_ratio: 4.0,
},
spatial_stats: SpatialAudioStats {
position_updates: 0,
spatial_accuracy: 0.95,
hrtf_efficiency: 0.9,
room_sim_performance: 0.85,
distance_calculations: 0,
},
performance_stats: PerformanceStats {
avg_cpu_usage: 15.0,
peak_cpu_usage: 25.0,
avg_memory_usage: 256.0,
peak_memory_usage: 512.0,
audio_processing_time: 5.0,
network_processing_time: 2.0,
},
})
}
/// Update configuration
pub fn update_config(&mut self, config: TelepresenceConfig) {
self.config = config;
}
}
// Implementation placeholders for internal components
impl AudioProcessingPipeline {
fn new() -> Self {
Self {
// Initialize audio processing components
}
}
}
impl SpatialProcessingPipeline {
fn new() -> Self {
Self {
// Initialize spatial processing components
}
}
}
impl NetworkManager {
fn new() -> Self {
Self {
// Initialize network management components
}
}
}
impl QualityManager {
fn new() -> Self {
Self {
// Initialize quality management components
}
}
}
impl StatisticsCollector {
fn new() -> Self {
Self {
// Initialize statistics collection components
}
}
}
// Helper types for session configuration
/// Configuration for telepresence sessions
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SessionConfig {
/// Session name
pub name: String,
/// Session description
pub description: Option<String>,
/// Maximum users
pub max_users: usize,
/// Session privacy
pub privacy: SessionPrivacy,
/// Recording settings
pub recording: SessionRecordingSettings,
/// Virtual room settings
pub virtual_room: Option<VirtualRoomParameters>,
}
/// Session privacy levels
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum SessionPrivacy {
/// Public session
Public,
/// Private session (invite only)
Private,
/// Password protected
PasswordProtected,
/// Authenticated users only
AuthenticatedOnly,
}
/// Session recording settings
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SessionRecordingSettings {
/// Allow recording
pub allow_recording: bool,
/// Auto-record session
pub auto_record: bool,
/// Recording quality
pub quality: QualityLevel,
/// Include video
pub include_video: bool,
}
// Utility functions
fn generate_session_id() -> String {
// Generate unique session ID
format!(
"session_{}",
SystemTime::now()
.duration_since(UNIX_EPOCH)
.unwrap()
.as_millis()
)
}
// Tests
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_telepresence_config_creation() {
let config = TelepresenceConfig::default();
assert_eq!(
config
.default_user_config
.audio_settings
.input_device
.sample_rate,
48000
);
assert!(config.security_settings.encryption.required);
}
#[test]
fn test_user_config_creation() {
let user_config = UserConfig::default();
assert_eq!(user_config.user_id, "default_user");
assert!(user_config.audio_settings.voice_processing.agc_enabled);
}
#[test]
fn test_audio_device_config() {
let device_config = AudioDeviceConfig::default();
assert_eq!(device_config.sample_rate, 48000);
assert_eq!(device_config.channels, 2);
assert_eq!(device_config.buffer_size, 1024);
}
#[test]
fn test_voice_processing_settings() {
let voice_settings = VoiceProcessingSettings::default();
assert!(voice_settings.agc_enabled);
assert!(voice_settings.noise_suppression.enabled);
assert!(voice_settings.echo_cancellation.enabled);
}
#[test]
fn test_spatial_telepresence_settings() {
let spatial_settings = SpatialTelepresenceSettings::default();
assert!(spatial_settings.spatial_enabled);
assert_eq!(
spatial_settings.spatial_quality,
SpatialQualityLevel::Full3D
);
}
#[test]
fn test_room_simulation_settings() {
let room_settings = RoomSimulationSettings::default();
assert!(room_settings.enabled);
assert_eq!(room_settings.virtual_room.dimensions, (8.0, 3.0, 6.0));
}
#[test]
fn test_telepresence_processor_creation() {
let config = TelepresenceConfig::default();
let processor = TelepresenceProcessor::new(config);
// Basic creation test - more functionality would be tested with actual implementation
}
#[test]
fn test_session_join_result() {
let join_result = SessionJoinResult {
success: true,
session_id: "test_session".to_string(),
user_session_id: "user_123".to_string(),
assigned_position: Some(Position3D {
x: 0.0,
y: 0.0,
z: 0.0,
}),
capabilities: SessionCapabilities {
max_users: 32,
supported_codecs: vec![AudioCodec::Opus],
quality_levels: vec![QualityLevel::High],
spatial_audio: true,
recording_capable: false,
screen_sharing: false,
},
other_users: vec![],
error_message: None,
};
assert!(join_result.success);
assert_eq!(join_result.session_id, "test_session");
}
#[test]
fn test_codec_preferences() {
let codec_prefs = CodecPreferences::default();
assert_eq!(codec_prefs.preferred_codecs[0], AudioCodec::Opus);
assert_eq!(
codec_prefs.fallback_behavior,
CodecFallbackBehavior::NextPreferred
);
}
#[test]
fn test_network_settings() {
let network_settings = NetworkSettings::default();
assert_eq!(
network_settings.connection_preferences.preferred_type,
ConnectionType::Auto
);
assert!(network_settings.qos_settings.jitter_buffer.adaptive);
}
#[test]
fn test_quality_adaptation() {
let adaptive_settings = AdaptiveQualitySettings::default();
assert!(adaptive_settings.enabled);
assert_eq!(
adaptive_settings.algorithm,
QualityAdaptationAlgorithm::Hybrid
);
assert_eq!(adaptive_settings.adaptation_speed, AdaptationSpeed::Medium);
}
}