Skip to main content

voirs_spatial/
compression.rs

1//! Spatial Audio Compression for efficient transmission and storage
2//!
3//! This module provides compression algorithms specifically designed for spatial audio
4//! that preserve spatial characteristics while reducing data size for network transmission
5//! and storage applications. It supports various compression schemes including
6//! perceptually-guided compression and ambisonics-aware compression.
7
8use crate::types::Position3D;
9use crate::{Error, Result};
10use scirs2_core::ndarray::{Array1, Array2, Array3, Axis};
11use scirs2_core::Complex32;
12use serde::{Deserialize, Serialize};
13use std::collections::HashMap;
14use std::f32::consts::PI;
15
16/// Spatial audio compression codec types
17#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
18pub enum CompressionCodec {
19    /// Perceptual spatial audio codec
20    PerceptualSpatial,
21    /// Ambisonics-aware compression
22    AmbisonicsOptimized,
23    /// Position-based compression
24    PositionalCompression,
25    /// Hybrid compression (combines multiple methods)
26    Hybrid,
27    /// Lossless compression for archival
28    Lossless,
29}
30
31/// Compression quality levels
32#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
33pub enum CompressionQuality {
34    /// Minimum quality, maximum compression
35    Low,
36    /// Balanced quality and compression
37    Medium,
38    /// High quality, moderate compression
39    High,
40    /// Maximum quality, minimum compression
41    VeryHigh,
42}
43
44/// Spatial compression configuration
45#[derive(Debug, Clone, Serialize, Deserialize)]
46pub struct SpatialCompressionConfig {
47    /// Compression codec to use
48    pub codec: CompressionCodec,
49    /// Quality level
50    pub quality: CompressionQuality,
51    /// Target bitrate (bits per second)
52    pub target_bitrate: u32,
53    /// Sample rate
54    pub sample_rate: f32,
55    /// Number of spatial channels
56    pub channel_count: usize,
57    /// Perceptual masking parameters
58    pub perceptual_params: PerceptualParams,
59    /// Spatial parameters
60    pub spatial_params: SpatialParams,
61    /// Adaptive encoding parameters
62    pub adaptive_params: AdaptiveParams,
63}
64
65/// Perceptual masking parameters
66#[derive(Debug, Clone, Serialize, Deserialize)]
67pub struct PerceptualParams {
68    /// Enable perceptual masking
69    pub masking_enabled: bool,
70    /// Frequency resolution for masking (number of bands)
71    pub frequency_bands: usize,
72    /// Spatial masking threshold
73    pub spatial_masking_threshold: f32,
74    /// Temporal masking parameters
75    pub temporal_masking: TemporalMasking,
76    /// Loudness compensation
77    pub loudness_compensation: bool,
78}
79
80/// Temporal masking configuration
81#[derive(Debug, Clone, Serialize, Deserialize)]
82pub struct TemporalMasking {
83    /// Enable temporal masking
84    pub enabled: bool,
85    /// Pre-masking duration (ms)
86    pub pre_masking_ms: f32,
87    /// Post-masking duration (ms)
88    pub post_masking_ms: f32,
89    /// Masking threshold
90    pub threshold_db: f32,
91}
92
93/// Spatial compression parameters
94#[derive(Debug, Clone, Serialize, Deserialize)]
95pub struct SpatialParams {
96    /// Maximum spatial resolution (degrees)
97    pub spatial_resolution: f32,
98    /// Distance quantization levels
99    pub distance_quantization: usize,
100    /// Ambisonics order (if applicable)
101    pub ambisonics_order: usize,
102    /// Source clustering for position-based compression
103    pub source_clustering: SourceClustering,
104}
105
106/// Source clustering configuration
107#[derive(Debug, Clone, Serialize, Deserialize)]
108pub struct SourceClustering {
109    /// Enable source clustering
110    pub enabled: bool,
111    /// Maximum cluster distance (meters)
112    pub max_cluster_distance: f32,
113    /// Maximum sources per cluster
114    pub max_sources_per_cluster: usize,
115    /// Cluster update interval (ms)
116    pub update_interval_ms: f32,
117}
118
119/// Adaptive encoding parameters
120#[derive(Debug, Clone, Serialize, Deserialize)]
121pub struct AdaptiveParams {
122    /// Enable adaptive bitrate
123    pub adaptive_bitrate: bool,
124    /// Minimum bitrate (bits per second)
125    pub min_bitrate: u32,
126    /// Maximum bitrate (bits per second)
127    pub max_bitrate: u32,
128    /// Adaptation window (seconds)
129    pub adaptation_window: f32,
130    /// Quality threshold for adaptation
131    pub quality_threshold: f32,
132}
133
134/// Compressed spatial audio frame
135#[derive(Debug, Clone, Serialize, Deserialize)]
136pub struct CompressedFrame {
137    /// Compressed audio data
138    pub audio_data: Vec<u8>,
139    /// Spatial metadata
140    pub spatial_metadata: SpatialMetadata,
141    /// Compression statistics
142    pub compression_stats: CompressionStats,
143    /// Frame timestamp
144    pub timestamp_ms: f64,
145}
146
147/// Spatial metadata for compressed frame
148#[derive(Debug, Clone, Serialize, Deserialize)]
149pub struct SpatialMetadata {
150    /// Source positions
151    pub source_positions: Vec<Position3D>,
152    /// Ambisonics coefficients (if applicable)
153    pub ambisonics_coefficients: Vec<f32>,
154    /// Spatial covariance matrix (compressed)
155    pub spatial_covariance: Vec<f32>,
156    /// Distance attenuation factors
157    pub distance_factors: Vec<f32>,
158    /// Listener orientation
159    pub listener_orientation: (f32, f32, f32), // yaw, pitch, roll
160}
161
162/// Compression statistics
163#[derive(Debug, Clone, Serialize, Deserialize)]
164pub struct CompressionStats {
165    /// Original size (bytes)
166    pub original_size: usize,
167    /// Compressed size (bytes)
168    pub compressed_size: usize,
169    /// Compression ratio
170    pub compression_ratio: f32,
171    /// Achieved bitrate
172    pub achieved_bitrate: f32,
173    /// Estimated quality loss (0.0 = lossless, 1.0 = maximum loss)
174    pub quality_loss: f32,
175    /// Processing time (ms)
176    pub processing_time_ms: f32,
177}
178
179/// Spatial audio compressor
180pub struct SpatialCompressor {
181    /// Configuration
182    config: SpatialCompressionConfig,
183    /// Perceptual model
184    perceptual_model: PerceptualModel,
185    /// Spatial encoder
186    spatial_encoder: SpatialEncoder,
187    /// Adaptive controller
188    adaptive_controller: AdaptiveController,
189    /// Compression buffers
190    input_buffer: Array2<f32>,
191    output_buffer: Vec<u8>,
192    /// Frame counter
193    frame_count: u64,
194}
195
196/// Perceptual model for masking
197#[derive(Debug)]
198struct PerceptualModel {
199    /// Frequency bands
200    frequency_bands: Array1<f32>,
201    /// Masking thresholds
202    masking_thresholds: Array1<f32>,
203    /// Bark scale coefficients
204    bark_scale: Array1<f32>,
205    /// Temporal masking state
206    temporal_state: TemporalMaskingState,
207}
208
209/// Temporal masking state
210#[derive(Debug)]
211struct TemporalMaskingState {
212    /// Previous frame energy
213    prev_energy: Array1<f32>,
214    /// Pre-masking buffer
215    pre_masking_buffer: Array2<f32>,
216    /// Post-masking buffer
217    post_masking_buffer: Array2<f32>,
218}
219
220/// Spatial encoder for different compression methods
221#[derive(Debug)]
222struct SpatialEncoder {
223    /// Current encoding method
224    method: CompressionCodec,
225    /// Quantization tables
226    quantization_tables: HashMap<String, Array1<f32>>,
227    /// Huffman coding tables
228    huffman_tables: HashMap<String, Vec<(u8, Vec<bool>)>>,
229    /// Source clusters
230    source_clusters: Vec<SourceCluster>,
231}
232
233/// Source cluster for position-based compression
234#[derive(Debug, Clone)]
235struct SourceCluster {
236    /// Cluster center
237    center: Position3D,
238    /// Source indices in this cluster
239    source_indices: Vec<usize>,
240    /// Representative audio signal
241    representative_signal: Array1<f32>,
242    /// Mixing weights for sources in cluster
243    mixing_weights: Array1<f32>,
244}
245
246/// Adaptive bitrate controller
247#[derive(Debug)]
248struct AdaptiveController {
249    /// Current target bitrate
250    current_bitrate: u32,
251    /// Quality history
252    quality_history: Vec<f32>,
253    /// Bitrate history
254    bitrate_history: Vec<u32>,
255    /// Adaptation window samples
256    window_samples: usize,
257}
258
259impl Default for SpatialCompressionConfig {
260    fn default() -> Self {
261        Self {
262            codec: CompressionCodec::PerceptualSpatial,
263            quality: CompressionQuality::Medium,
264            target_bitrate: 128000, // 128 kbps
265            sample_rate: 48000.0,
266            channel_count: 8,
267            perceptual_params: PerceptualParams {
268                masking_enabled: true,
269                frequency_bands: 32,
270                spatial_masking_threshold: -40.0,
271                temporal_masking: TemporalMasking {
272                    enabled: true,
273                    pre_masking_ms: 2.0,
274                    post_masking_ms: 100.0,
275                    threshold_db: -20.0,
276                },
277                loudness_compensation: true,
278            },
279            spatial_params: SpatialParams {
280                spatial_resolution: 5.0, // 5 degrees
281                distance_quantization: 32,
282                ambisonics_order: 3,
283                source_clustering: SourceClustering {
284                    enabled: true,
285                    max_cluster_distance: 1.0,
286                    max_sources_per_cluster: 4,
287                    update_interval_ms: 100.0,
288                },
289            },
290            adaptive_params: AdaptiveParams {
291                adaptive_bitrate: true,
292                min_bitrate: 64000,
293                max_bitrate: 320000,
294                adaptation_window: 5.0,
295                quality_threshold: 0.85,
296            },
297        }
298    }
299}
300
301impl SpatialCompressor {
302    /// Create a new spatial compressor
303    pub fn new(config: SpatialCompressionConfig) -> Result<Self> {
304        let perceptual_model = PerceptualModel::new(&config.perceptual_params, config.sample_rate)?;
305        let spatial_encoder = SpatialEncoder::new(&config)?;
306        let adaptive_controller = AdaptiveController::new(&config.adaptive_params)?;
307
308        let buffer_size = 1024; // Default frame size
309        let input_buffer = Array2::zeros((config.channel_count, buffer_size));
310        let output_buffer = Vec::with_capacity(buffer_size * config.channel_count);
311
312        Ok(Self {
313            config,
314            perceptual_model,
315            spatial_encoder,
316            adaptive_controller,
317            input_buffer,
318            output_buffer,
319            frame_count: 0,
320        })
321    }
322
323    /// Compress a frame of spatial audio
324    pub fn compress_frame(
325        &mut self,
326        audio_data: &Array2<f32>,
327        spatial_metadata: &SpatialMetadata,
328    ) -> Result<CompressedFrame> {
329        let start_time = std::time::Instant::now();
330
331        if audio_data.nrows() != self.config.channel_count {
332            return Err(Error::LegacyProcessing(format!(
333                "Expected {} channels, got {}",
334                self.config.channel_count,
335                audio_data.nrows()
336            )));
337        }
338
339        // Update adaptive controller
340        if self.config.adaptive_params.adaptive_bitrate {
341            self.adaptive_controller.update(&self.config)?;
342        }
343
344        // Apply perceptual masking
345        let masked_audio = self.apply_perceptual_masking(audio_data)?;
346
347        // Compress spatial audio based on codec type
348        let compressed_audio = match self.config.codec {
349            CompressionCodec::PerceptualSpatial => {
350                self.compress_perceptual_spatial(&masked_audio, spatial_metadata)?
351            }
352            CompressionCodec::AmbisonicsOptimized => {
353                self.compress_ambisonics_optimized(&masked_audio, spatial_metadata)?
354            }
355            CompressionCodec::PositionalCompression => {
356                self.compress_positional(&masked_audio, spatial_metadata)?
357            }
358            CompressionCodec::Hybrid => self.compress_hybrid(&masked_audio, spatial_metadata)?,
359            CompressionCodec::Lossless => {
360                self.compress_lossless(&masked_audio, spatial_metadata)?
361            }
362        };
363
364        let processing_time = start_time.elapsed().as_secs_f32() * 1000.0;
365
366        // Calculate compression statistics
367        let original_size = audio_data.len() * std::mem::size_of::<f32>();
368        let compressed_size = compressed_audio.len();
369        let compression_ratio = original_size as f32 / compressed_size as f32;
370        let achieved_bitrate =
371            (compressed_size as f32 * 8.0 * self.config.sample_rate) / audio_data.ncols() as f32;
372
373        let compression_stats = CompressionStats {
374            original_size,
375            compressed_size,
376            compression_ratio,
377            achieved_bitrate,
378            quality_loss: self.estimate_quality_loss(&masked_audio, &compressed_audio)?,
379            processing_time_ms: processing_time,
380        };
381
382        self.frame_count += 1;
383
384        Ok(CompressedFrame {
385            audio_data: compressed_audio,
386            spatial_metadata: spatial_metadata.clone(),
387            compression_stats,
388            timestamp_ms: self.frame_count as f64 * 1000.0 * audio_data.ncols() as f64
389                / self.config.sample_rate as f64,
390        })
391    }
392
393    /// Apply perceptual masking to reduce data before compression
394    fn apply_perceptual_masking(&mut self, audio_data: &Array2<f32>) -> Result<Array2<f32>> {
395        if !self.config.perceptual_params.masking_enabled {
396            return Ok(audio_data.clone());
397        }
398
399        let mut masked_audio = audio_data.clone();
400
401        // Apply frequency-domain masking
402        for channel_idx in 0..audio_data.nrows() {
403            let channel_data = audio_data.row(channel_idx).to_owned();
404            let masked_channel = self.perceptual_model.apply_masking(&channel_data)?;
405            masked_audio.row_mut(channel_idx).assign(&masked_channel);
406        }
407
408        // Apply temporal masking
409        if self.config.perceptual_params.temporal_masking.enabled {
410            self.perceptual_model
411                .apply_temporal_masking(&mut masked_audio)?;
412        }
413
414        Ok(masked_audio)
415    }
416
417    /// Compress using perceptual spatial method
418    fn compress_perceptual_spatial(
419        &mut self,
420        audio_data: &Array2<f32>,
421        _spatial_metadata: &SpatialMetadata,
422    ) -> Result<Vec<u8>> {
423        // Simplified perceptual spatial compression
424        let mut compressed = Vec::new();
425
426        // Transform to frequency domain and quantize
427        for channel in audio_data.rows() {
428            let channel_owned = channel.to_owned();
429            let quantized = self.quantize_channel(&channel_owned, self.config.quality)?;
430            compressed.extend_from_slice(&quantized);
431        }
432
433        // Apply entropy coding
434        self.apply_entropy_coding(&compressed)
435    }
436
437    /// Compress using ambisonics-optimized method
438    fn compress_ambisonics_optimized(
439        &mut self,
440        audio_data: &Array2<f32>,
441        spatial_metadata: &SpatialMetadata,
442    ) -> Result<Vec<u8>> {
443        // Convert to ambisonics representation if not already
444        let ambisonics_data = self.convert_to_ambisonics(audio_data, spatial_metadata)?;
445
446        // Apply hierarchical quantization (lower orders get more bits)
447        let mut compressed = Vec::new();
448        let order = self.config.spatial_params.ambisonics_order;
449
450        for (idx, channel) in ambisonics_data.rows().into_iter().enumerate() {
451            let channel_order = self.get_ambisonics_channel_order(idx);
452            let quality_factor = if channel_order == 0 {
453                1.0
454            } else {
455                0.7 / channel_order as f32
456            };
457
458            let adjusted_quality = match self.config.quality {
459                CompressionQuality::Low => CompressionQuality::Low,
460                CompressionQuality::Medium => {
461                    if quality_factor > 0.5 {
462                        CompressionQuality::Medium
463                    } else {
464                        CompressionQuality::Low
465                    }
466                }
467                CompressionQuality::High => {
468                    if quality_factor > 0.7 {
469                        CompressionQuality::High
470                    } else {
471                        CompressionQuality::Medium
472                    }
473                }
474                CompressionQuality::VeryHigh => CompressionQuality::High,
475            };
476
477            let channel_owned = channel.to_owned();
478            let quantized = self.quantize_channel(&channel_owned, adjusted_quality)?;
479            compressed.extend_from_slice(&quantized);
480        }
481
482        self.apply_entropy_coding(&compressed)
483    }
484
485    /// Compress using positional method
486    fn compress_positional(
487        &mut self,
488        audio_data: &Array2<f32>,
489        spatial_metadata: &SpatialMetadata,
490    ) -> Result<Vec<u8>> {
491        // Update source clusters
492        self.spatial_encoder
493            .update_clusters(&spatial_metadata.source_positions)?;
494
495        let mut compressed = Vec::new();
496
497        // Compress based on spatial clustering
498        for cluster in &self.spatial_encoder.source_clusters {
499            // Compress representative signal for cluster
500            let quantized =
501                self.quantize_channel(&cluster.representative_signal, self.config.quality)?;
502            compressed.extend_from_slice(&quantized);
503
504            // Compress mixing weights (these can be heavily quantized)
505            let weight_bytes = self.quantize_weights(&cluster.mixing_weights)?;
506            compressed.extend_from_slice(&weight_bytes);
507        }
508
509        // Compress cluster metadata
510        let cluster_metadata = self.compress_cluster_metadata()?;
511        compressed.extend_from_slice(&cluster_metadata);
512
513        self.apply_entropy_coding(&compressed)
514    }
515
516    /// Compress using hybrid method
517    fn compress_hybrid(
518        &mut self,
519        audio_data: &Array2<f32>,
520        spatial_metadata: &SpatialMetadata,
521    ) -> Result<Vec<u8>> {
522        // Use different methods for different frequency ranges
523        let mut compressed = Vec::new();
524
525        // Low frequencies: use perceptual spatial
526        let low_freq_data = self.filter_frequency_range(audio_data, 0.0, 1000.0)?;
527        let low_compressed = self.compress_perceptual_spatial(&low_freq_data, spatial_metadata)?;
528        compressed.extend_from_slice(&low_compressed);
529
530        // Mid frequencies: use ambisonics optimized
531        let mid_freq_data = self.filter_frequency_range(audio_data, 1000.0, 8000.0)?;
532        let mid_compressed =
533            self.compress_ambisonics_optimized(&mid_freq_data, spatial_metadata)?;
534        compressed.extend_from_slice(&mid_compressed);
535
536        // High frequencies: use positional
537        let high_freq_data = self.filter_frequency_range(audio_data, 8000.0, 20000.0)?;
538        let high_compressed = self.compress_positional(&high_freq_data, spatial_metadata)?;
539        compressed.extend_from_slice(&high_compressed);
540
541        Ok(compressed)
542    }
543
544    /// Lossless compression
545    fn compress_lossless(
546        &mut self,
547        audio_data: &Array2<f32>,
548        _spatial_metadata: &SpatialMetadata,
549    ) -> Result<Vec<u8>> {
550        // Convert to bytes and apply lossless compression (simplified)
551        let mut data_bytes = Vec::new();
552        for &sample in audio_data.iter() {
553            data_bytes.extend_from_slice(&sample.to_le_bytes());
554        }
555
556        // Apply simple RLE or similar lossless compression
557        self.apply_lossless_compression(&data_bytes)
558    }
559
560    /// Quantize audio channel based on quality level
561    fn quantize_channel(
562        &self,
563        channel_data: &Array1<f32>,
564        quality: CompressionQuality,
565    ) -> Result<Vec<u8>> {
566        let bit_depth = match quality {
567            CompressionQuality::Low => 8,
568            CompressionQuality::Medium => 12,
569            CompressionQuality::High => 16,
570            CompressionQuality::VeryHigh => 20,
571        };
572
573        let max_value = (1 << (bit_depth - 1)) - 1;
574        let mut quantized = Vec::new();
575
576        for &sample in channel_data.iter() {
577            let quantized_sample = (sample * max_value as f32) as i32;
578            let clamped_sample = quantized_sample.clamp(-max_value, max_value);
579
580            // Pack into bytes based on bit depth
581            match bit_depth {
582                8 => quantized.push(clamped_sample as u8),
583                12 => {
584                    quantized.push((clamped_sample & 0xFF) as u8);
585                    quantized.push(((clamped_sample >> 8) & 0x0F) as u8);
586                }
587                16 => quantized.extend_from_slice(&(clamped_sample as i16).to_le_bytes()),
588                20 => {
589                    quantized.extend_from_slice(&(clamped_sample & 0xFFFFFF).to_le_bytes()[..3]);
590                }
591                _ => return Err(Error::LegacyProcessing("Unsupported bit depth".to_string())),
592            }
593        }
594
595        Ok(quantized)
596    }
597
598    /// Apply entropy coding to compressed data
599    fn apply_entropy_coding(&self, data: &[u8]) -> Result<Vec<u8>> {
600        // Simplified entropy coding (in practice, would use arithmetic coding or similar)
601        let mut compressed = Vec::new();
602        let mut i = 0;
603
604        while i < data.len() {
605            let current_byte = data[i];
606            let mut run_length = 1;
607
608            // Simple run-length encoding
609            while i + run_length < data.len()
610                && data[i + run_length] == current_byte
611                && run_length < 255
612            {
613                run_length += 1;
614            }
615
616            if run_length > 3 {
617                compressed.push(0xFF); // Escape sequence
618                compressed.push(current_byte);
619                compressed.push(run_length as u8);
620            } else {
621                for _ in 0..run_length {
622                    compressed.push(current_byte);
623                }
624            }
625
626            i += run_length;
627        }
628
629        Ok(compressed)
630    }
631
632    /// Convert audio data to ambisonics representation
633    fn convert_to_ambisonics(
634        &self,
635        audio_data: &Array2<f32>,
636        spatial_metadata: &SpatialMetadata,
637    ) -> Result<Array2<f32>> {
638        let order = self.config.spatial_params.ambisonics_order;
639        let ambisonics_channels = (order + 1) * (order + 1);
640        let mut ambisonics_data = Array2::zeros((ambisonics_channels, audio_data.ncols()));
641
642        // Simplified conversion - in practice would use proper spherical harmonics
643        for (source_idx, &position) in spatial_metadata.source_positions.iter().enumerate() {
644            if source_idx >= audio_data.nrows() {
645                break;
646            }
647
648            let azimuth = position.y.atan2(position.x);
649            let elevation = position
650                .z
651                .atan2((position.x * position.x + position.y * position.y).sqrt());
652
653            // W component (omnidirectional)
654            ambisonics_data
655                .row_mut(0)
656                .scaled_add(1.0, &audio_data.row(source_idx));
657
658            // X, Y, Z components (dipole)
659            if ambisonics_channels > 1 {
660                ambisonics_data
661                    .row_mut(1)
662                    .scaled_add(azimuth.cos() * elevation.cos(), &audio_data.row(source_idx));
663            }
664            if ambisonics_channels > 2 {
665                ambisonics_data
666                    .row_mut(2)
667                    .scaled_add(azimuth.sin() * elevation.cos(), &audio_data.row(source_idx));
668            }
669            if ambisonics_channels > 3 {
670                ambisonics_data
671                    .row_mut(3)
672                    .scaled_add(elevation.sin(), &audio_data.row(source_idx));
673            }
674        }
675
676        Ok(ambisonics_data)
677    }
678
679    /// Get ambisonics order for channel index
680    fn get_ambisonics_channel_order(&self, channel_idx: usize) -> usize {
681        // Simplified mapping: channel 0 = order 0, channels 1-3 = order 1, etc.
682        if channel_idx == 0 {
683            0
684        } else if channel_idx <= 3 {
685            1
686        } else if channel_idx <= 8 {
687            2
688        } else {
689            3
690        }
691    }
692
693    /// Filter frequency range from audio data (simplified)
694    fn filter_frequency_range(
695        &self,
696        audio_data: &Array2<f32>,
697        _low_freq: f32,
698        _high_freq: f32,
699    ) -> Result<Array2<f32>> {
700        // In a full implementation, this would apply proper frequency domain filtering
701        Ok(audio_data.clone())
702    }
703
704    /// Quantize mixing weights with lower precision
705    fn quantize_weights(&self, weights: &Array1<f32>) -> Result<Vec<u8>> {
706        let mut quantized = Vec::new();
707        for &weight in weights.iter() {
708            let quantized_weight = (weight * 255.0) as u8;
709            quantized.push(quantized_weight);
710        }
711        Ok(quantized)
712    }
713
714    /// Compress cluster metadata
715    fn compress_cluster_metadata(&self) -> Result<Vec<u8>> {
716        let mut metadata = Vec::new();
717
718        // Number of clusters
719        metadata.push(self.spatial_encoder.source_clusters.len() as u8);
720
721        // For each cluster, store center position (quantized)
722        for cluster in &self.spatial_encoder.source_clusters {
723            let x_quantized = ((cluster.center.x + 10.0) * 25.5) as u8; // -10 to 10 meters
724            let y_quantized = ((cluster.center.y + 10.0) * 25.5) as u8;
725            let z_quantized = ((cluster.center.z + 10.0) * 25.5) as u8;
726
727            metadata.extend_from_slice(&[x_quantized, y_quantized, z_quantized]);
728            metadata.push(cluster.source_indices.len() as u8);
729        }
730
731        Ok(metadata)
732    }
733
734    /// Apply simple lossless compression
735    fn apply_lossless_compression(&self, data: &[u8]) -> Result<Vec<u8>> {
736        // Simplified LZ77-style compression
737        let mut compressed = Vec::new();
738        let mut i = 0;
739
740        while i < data.len() {
741            let mut best_length = 0;
742            let mut best_distance = 0;
743
744            // Look for matches in previous data
745            let search_start = i.saturating_sub(4096);
746            for j in search_start..i {
747                let mut length = 0;
748                while i + length < data.len()
749                    && j + length < i
750                    && data[i + length] == data[j + length]
751                    && length < 255
752                {
753                    length += 1;
754                }
755
756                if length > best_length && length >= 3 {
757                    best_length = length;
758                    best_distance = i - j;
759                }
760            }
761
762            if best_length > 0 {
763                // Encode match
764                compressed.push(0xFF); // Escape
765                compressed.push(0xFE); // Match marker
766                compressed.extend_from_slice(&(best_distance as u16).to_le_bytes());
767                compressed.push(best_length as u8);
768                i += best_length;
769            } else {
770                // Literal byte
771                compressed.push(data[i]);
772                i += 1;
773            }
774        }
775
776        Ok(compressed)
777    }
778
779    /// Estimate quality loss for compressed data
780    fn estimate_quality_loss(&self, _original: &Array2<f32>, _compressed: &[u8]) -> Result<f32> {
781        // Simplified quality estimation based on compression ratio
782        let compression_ratio = _original.len() as f32 * 4.0 / _compressed.len() as f32;
783        let quality_loss = (compression_ratio - 1.0) / 10.0;
784        Ok(quality_loss.clamp(0.0, 1.0))
785    }
786
787    /// Get current configuration
788    pub fn config(&self) -> &SpatialCompressionConfig {
789        &self.config
790    }
791
792    /// Get compression statistics for the last frame
793    pub fn get_stats(&self) -> Option<CompressionStats> {
794        // In a full implementation, would track and return recent statistics
795        None
796    }
797}
798
799// Implementation of helper structures
800impl PerceptualModel {
801    fn new(params: &PerceptualParams, sample_rate: f32) -> Result<Self> {
802        let frequency_bands = Array1::linspace(0.0, sample_rate / 2.0, params.frequency_bands);
803        let masking_thresholds = Array1::zeros(params.frequency_bands);
804        let bark_scale = Self::compute_bark_scale(&frequency_bands);
805
806        let temporal_state = TemporalMaskingState {
807            prev_energy: Array1::zeros(params.frequency_bands),
808            pre_masking_buffer: Array2::zeros((params.frequency_bands, 10)),
809            post_masking_buffer: Array2::zeros((params.frequency_bands, 100)),
810        };
811
812        Ok(Self {
813            frequency_bands,
814            masking_thresholds,
815            bark_scale,
816            temporal_state,
817        })
818    }
819
820    fn compute_bark_scale(frequencies: &Array1<f32>) -> Array1<f32> {
821        frequencies.mapv(|f| 13.0 * (0.00076 * f).atan() + 3.5 * ((f / 7500.0).powi(2)).atan())
822    }
823
824    fn apply_masking(&mut self, channel_data: &Array1<f32>) -> Result<Array1<f32>> {
825        // Simplified masking - just apply some attenuation
826        Ok(channel_data.mapv(|x| x * 0.9))
827    }
828
829    fn apply_temporal_masking(&mut self, _audio_data: &mut Array2<f32>) -> Result<()> {
830        // Placeholder for temporal masking
831        Ok(())
832    }
833}
834
835impl SpatialEncoder {
836    fn new(config: &SpatialCompressionConfig) -> Result<Self> {
837        let quantization_tables = HashMap::new();
838        let huffman_tables = HashMap::new();
839        let source_clusters = Vec::new();
840
841        Ok(Self {
842            method: config.codec,
843            quantization_tables,
844            huffman_tables,
845            source_clusters,
846        })
847    }
848
849    fn update_clusters(&mut self, _positions: &[Position3D]) -> Result<()> {
850        // Placeholder for cluster update logic
851        Ok(())
852    }
853}
854
855impl AdaptiveController {
856    fn new(params: &AdaptiveParams) -> Result<Self> {
857        Ok(Self {
858            current_bitrate: params.min_bitrate,
859            quality_history: Vec::new(),
860            bitrate_history: Vec::new(),
861            window_samples: (params.adaptation_window * 48000.0) as usize, // Assuming 48kHz
862        })
863    }
864
865    fn update(&mut self, _config: &SpatialCompressionConfig) -> Result<()> {
866        // Placeholder for adaptive bitrate control
867        Ok(())
868    }
869}
870
871#[cfg(test)]
872mod tests {
873    use super::*;
874
875    #[test]
876    fn test_compression_config_default() {
877        let config = SpatialCompressionConfig::default();
878        assert_eq!(config.codec, CompressionCodec::PerceptualSpatial);
879        assert_eq!(config.quality, CompressionQuality::Medium);
880        assert_eq!(config.target_bitrate, 128000);
881    }
882
883    #[test]
884    fn test_compressor_creation() {
885        let config = SpatialCompressionConfig::default();
886        let compressor = SpatialCompressor::new(config);
887        assert!(compressor.is_ok());
888    }
889
890    #[test]
891    fn test_frame_compression() {
892        let config = SpatialCompressionConfig::default();
893        let mut compressor = SpatialCompressor::new(config).unwrap();
894
895        let audio_data = Array2::ones((8, 1024));
896        let spatial_metadata = SpatialMetadata {
897            source_positions: vec![Position3D {
898                x: 1.0,
899                y: 0.0,
900                z: 0.0,
901            }],
902            ambisonics_coefficients: vec![],
903            spatial_covariance: vec![],
904            distance_factors: vec![1.0],
905            listener_orientation: (0.0, 0.0, 0.0),
906        };
907
908        let result = compressor.compress_frame(&audio_data, &spatial_metadata);
909        assert!(result.is_ok());
910
911        let compressed_frame = result.unwrap();
912        assert!(!compressed_frame.audio_data.is_empty());
913        assert!(compressed_frame.compression_stats.compression_ratio > 1.0);
914    }
915
916    #[test]
917    fn test_quality_levels() {
918        let qualities = [
919            CompressionQuality::Low,
920            CompressionQuality::Medium,
921            CompressionQuality::High,
922            CompressionQuality::VeryHigh,
923        ];
924
925        for quality in &qualities {
926            let mut config = SpatialCompressionConfig::default();
927            config.quality = *quality;
928            let compressor = SpatialCompressor::new(config);
929            assert!(compressor.is_ok());
930        }
931    }
932
933    #[test]
934    fn test_compression_codecs() {
935        let codecs = [
936            CompressionCodec::PerceptualSpatial,
937            CompressionCodec::AmbisonicsOptimized,
938            CompressionCodec::PositionalCompression,
939            CompressionCodec::Hybrid,
940            CompressionCodec::Lossless,
941        ];
942
943        for codec in &codecs {
944            let mut config = SpatialCompressionConfig::default();
945            config.codec = *codec;
946            let compressor = SpatialCompressor::new(config);
947            assert!(compressor.is_ok());
948        }
949    }
950
951    #[test]
952    fn test_perceptual_model() {
953        let params = PerceptualParams {
954            masking_enabled: true,
955            frequency_bands: 32,
956            spatial_masking_threshold: -40.0,
957            temporal_masking: TemporalMasking {
958                enabled: true,
959                pre_masking_ms: 2.0,
960                post_masking_ms: 100.0,
961                threshold_db: -20.0,
962            },
963            loudness_compensation: true,
964        };
965
966        let model = PerceptualModel::new(&params, 48000.0);
967        assert!(model.is_ok());
968    }
969}