vn-settings 0.4.0

Various settings intended to simulate visual novels
Documentation
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mod color;
mod layer;
mod layout;
mod object;
mod timing;

pub use color::ColorSettings;
pub use layer::LayerSettings;
pub use layout::{BoxLayoutSettings, LayoutSettings, ViewLayoutSettings};
pub use object::ObjectSettings;
pub use timing::TimingSettings;

use color::{BoxColorParameter, ColorParameter, SelectableBoxColorParameter};
use layer::{
    LayerAnchorParameter, LayerImageParameter, LayerLayoutParameter, LayerObjectLayoutParameter,
};
use layout::{BoxLayoutParameter, LayoutParameter, ViewLayoutParameter};
use object::{ObjectAnchorParameter, ObjectImageParameter, ObjectScaleParameter};
use timing::TimingParameter;

use dialogi::{DialogChange, DialogParameter};
use indexmap::IndexMap;
use simple_color::Color;

use std::collections::{HashMap, HashSet};

trait Settings<Parameter> {
    type Value;

    fn get_mut(&mut self, parameter: &Parameter) -> &mut Self::Value;
}

trait Resettable {
    fn reset(&mut self) {}
    fn reset_aspects(&mut self) {}
}

#[derive(Default)]
pub struct Override<T> {
    default: T,
    characters_default: HashMap<Box<str>, T>,
    characters_aspect: HashMap<Box<str>, T>,
    aspect: Option<T>,
    characters_scene: HashMap<Box<str>, T>,
    scene: Option<T>,
}

impl<T> Override<T> {
    fn set_default(&mut self, name: Option<Box<str>>, value: T) {
        if let Some(name) = name {
            self.characters_default.insert(name, value);
        } else {
            self.default = value;
        }
    }

    fn set_aspect(&mut self, name: Option<&str>, value: Option<T>) {
        let Some(name) = name else {
            self.aspect = value;
            return;
        };

        if let Some(value) = value {
            self.characters_aspect.insert(name.into(), value);
        } else {
            self.characters_aspect.remove(name);
        }
    }

    fn set_scene(&mut self, name: Option<&str>, value: Option<T>) {
        let Some(name) = name else {
            self.scene = value;
            return;
        };

        if let Some(value) = value {
            self.characters_scene.insert(name.into(), value);
        } else {
            self.characters_scene.remove(name);
        }
    }
}

impl<T> Resettable for Override<T> {
    fn reset(&mut self) {
        self.scene = None;
    }

    fn reset_aspects(&mut self) {
        self.aspect = None;
        self.characters_aspect.clear();
    }
}

impl<T> From<T> for Override<T> {
    fn from(default: T) -> Self {
        Self {
            default,
            characters_default: HashMap::new(),
            characters_aspect: HashMap::new(),
            aspect: None,
            characters_scene: HashMap::new(),
            scene: None,
        }
    }
}

impl<T> Override<T> {
    pub fn get(&self, name: &str) -> T
    where
        T: Copy,
    {
        *self.get_ref(name)
    }

    pub fn get_ref(&self, name: &str) -> &T {
        if let Some(scene) = &self.scene {
            scene
        } else if name.is_empty() {
            if let Some(aspect) = &self.aspect {
                aspect
            } else {
                &self.default
            }
        } else if let Some(character_scene) = self.characters_scene.get(name) {
            character_scene
        } else if let Some(aspect) = &self.aspect {
            aspect
        } else if let Some(character_aspect) = self.characters_aspect.get(name) {
            character_aspect
        } else if let Some(character_default) = self.characters_default.get(name) {
            character_default
        } else {
            &self.default
        }
    }
}

#[derive(Default)]
pub struct Names {
    pub default: HashMap<Box<str>, Box<str>>,
    pub aspect: HashMap<Box<str>, Box<str>>,
    pub scene: HashMap<Box<str>, Box<str>>,
}

impl Names {
    pub fn new() -> Self {
        Self::default()
    }

    pub fn reset(&mut self) {
        self.scene.clear();
    }

    pub fn reset_aspects(&mut self) {
        self.aspect.clear();
    }

    pub fn get<'a>(&'a self, name: &'a str) -> &'a str {
        self.scene
            .get(name)
            .or_else(|| self.aspect.get(name))
            .or_else(|| self.default.get(name))
            .map_or(name, |v| v)
    }
}

type OvrrideColorSettings = ColorSettings<Override<Color>>;
type OverrideTimingSettings = TimingSettings<Override<f32>>;
type OverrideObjectSettings =
    ObjectSettings<Override<Option<Box<str>>>, Override<[f32; 2]>, Override<f32>>;
type OverrideLayerSettings =
    LayerSettings<Override<Option<usize>>, Override<f32>, Override<Option<usize>>>;
type OverrideLayoutSettings = LayoutSettings<Override<f32>>;

pub struct PlayerSettings {
    pub colors: OvrrideColorSettings,
    pub timing: OverrideTimingSettings,
    pub objects: OverrideObjectSettings,
    pub layers: OverrideLayerSettings,
    pub layout: OverrideLayoutSettings,
    pub names: Names,
    pub custom_colors: HashMap<Box<str>, Override<Color>>,
    pub custom_floats: HashMap<Box<str>, Override<f32>>,
}

impl PlayerSettings {
    pub fn common() -> Self {
        Self {
            colors: ColorSettings::common(),
            timing: TimingSettings::common(),
            objects: ObjectSettings::common(),
            layers: LayerSettings::common(),
            layout: LayoutSettings::common(),
            names: Names::new(),
            custom_colors: HashMap::new(),
            custom_floats: HashMap::new(),
        }
    }

    pub fn apply_setting(&mut self, context: &mut SettingsContext, key: &str, value: &str) {
        if let Some(parameter) = Parameter::create(key, context) {
            let setter = parameter.value_setter(value, context);
            self.set_character_default(setter);
        }
    }

    pub fn extract_settings(
        &mut self,
        context: &mut SettingsContext,
        config_map: &mut IndexMap<Box<str>, Box<str>>,
    ) {
        for (key, value) in config_map.drain(..) {
            self.apply_setting(context, &key, &value);
        }
    }

    pub fn reset(&mut self) {
        self.colors.reset();
        self.timing.reset();
        self.layers.reset();
        self.layout.reset();
        self.names.reset();
        for override_value in self.custom_colors.values_mut() {
            override_value.reset();
        }
        for override_value in self.custom_floats.values_mut() {
            override_value.reset();
        }
    }

    pub fn set_aspect(&mut self, setter: Setter) {
        use Setter::*;
        match setter {
            Color(parameter, value) => self
                .colors
                .get_mut(&parameter.parameter)
                .set_aspect(parameter.name.as_deref(), Some(value)),
            Timing(parameter, value) => self
                .timing
                .get_mut(&parameter.parameter)
                .set_aspect(parameter.name.as_deref(), Some(value)),
            ObjectImage(parameter, value) => self
                .objects
                .get_mut(&parameter.parameter)
                .set_aspect(parameter.name.as_deref(), Some(value)),
            ObjectAnchor(parameter, value) => self
                .objects
                .get_mut(&parameter.parameter)
                .set_aspect(parameter.name.as_deref(), Some(value)),
            ObjectScale(parameter, value) => self
                .objects
                .get_mut(&parameter.parameter)
                .set_aspect(parameter.name.as_deref(), Some(value)),
            LayerImage(parameter, value) => self
                .layers
                .get_mut(&parameter.parameter)
                .set_aspect(parameter.name.as_deref(), Some(value)),
            LayerLayout(parameter, value) => self
                .layers
                .get_mut(&parameter.parameter)
                .set_aspect(parameter.name.as_deref(), Some(value)),
            LayerAnchor(parameter, value) => self
                .layers
                .get_mut(&parameter.parameter)
                .set_aspect(parameter.name.as_deref(), Some(value)),
            Layout(parameter, value) => self
                .layout
                .get_mut(&parameter.parameter)
                .set_aspect(parameter.name.as_deref(), Some(value)),
            Name(parameter, value) => {
                self.names.aspect.insert(parameter, value);
            }
            CustomColor(parameter, value) => self
                .custom_colors
                .entry(parameter.parameter.clone())
                .or_default()
                .set_aspect(parameter.name.as_deref(), Some(value)),
            CustomFloat(parameter, value) => self
                .custom_floats
                .entry(parameter.parameter.clone())
                .or_default()
                .set_aspect(parameter.name.as_deref(), Some(value)),
        }
    }

    pub fn reset_aspects(&mut self) {
        self.colors.reset_aspects();
        self.timing.reset_aspects();
        self.objects.reset_aspects();
        self.layers.reset_aspects();
        self.layout.reset_aspects();
        self.names.reset_aspects();
        for override_value in self.custom_colors.values_mut() {
            override_value.reset_aspects();
        }
        for override_value in self.custom_floats.values_mut() {
            override_value.reset_aspects();
        }
    }
}

#[derive(Clone, Debug, PartialEq, Eq, Hash)]
pub struct NamedParameter<T> {
    name: Option<Box<str>>,
    parameter: T,
}

trait ParameterNamer: Sized {
    fn named(self, name: Option<Box<str>>) -> NamedParameter<Self> {
        NamedParameter {
            name,
            parameter: self,
        }
    }
}

impl<T> ParameterNamer for T {}

type NamedColorParameter = NamedParameter<ColorParameter>;
type NamedTimingParameter = NamedParameter<TimingParameter>;
type NamedObjectImageParameter = NamedParameter<ObjectImageParameter>;
type NamedObjectAnchorParameter = NamedParameter<ObjectAnchorParameter>;
type NamedObjectScaleParameter = NamedParameter<ObjectScaleParameter>;
type NamedLayerImageParameter = NamedParameter<LayerImageParameter>;
type NamedLayerLayoutParameter = NamedParameter<LayerLayoutParameter>;
type NamedLayerAnchorParameter = NamedParameter<LayerAnchorParameter>;
type NamedLayoutParameter = NamedParameter<LayoutParameter>;

#[derive(Clone, Debug, PartialEq, Eq, Hash)]
pub enum Parameter {
    Color(NamedColorParameter),
    Timing(NamedTimingParameter),
    ObjectImage(NamedObjectImageParameter),
    ObjectAnchor(NamedObjectAnchorParameter),
    ObjectScale(NamedObjectScaleParameter),
    LayerImage(NamedLayerImageParameter),
    LayerLayout(NamedLayerLayoutParameter),
    LayerAnchor(NamedLayerAnchorParameter),
    Layout(NamedLayoutParameter),
    Name(Box<str>),
    CustomColor(NamedParameter<Box<str>>),
    CustomFloat(NamedParameter<Box<str>>),
}

pub struct Object {
    index: usize,
    images: HashMap<Box<str>, usize>,
}

impl Object {
    fn new(index: usize) -> Self {
        Self {
            index,
            images: HashMap::new(),
        }
    }
}

pub struct LayerInfo {
    pub name: Box<str>,
    pub path: Box<str>,
}

pub fn extract_layers(layers: &mut Vec<LayerInfo>, config_map: &mut IndexMap<Box<str>, Box<str>>) {
    let keys: Vec<_> = config_map.keys().cloned().collect();
    for key in keys {
        let Some(("Layer", name)) = key.split_once(':') else {
            continue;
        };

        let path = config_map.shift_remove(&key).expect("Invalid layer");
        layers.push(LayerInfo {
            name: name.into(),
            path,
        });
    }

    if layers.is_empty() {
        layers.push(LayerInfo {
            name: "Background".into(),
            path: Box::default(),
        });
        layers.push(LayerInfo {
            name: "Character".into(),
            path: Box::default(),
        });
    }
}

#[derive(Default)]
pub struct SettingsContext {
    pub object_cache: HashMap<Box<str>, Object>,
    pub layers: Vec<LayerInfo>,
    pub anchors: HashMap<Box<str>, usize>,
    pub custom_color_names: HashSet<Box<str>>,
    pub custom_float_names: HashSet<Box<str>>,
}

impl SettingsContext {
    pub fn new() -> Self {
        Self::default()
    }
}

impl Parameter {
    fn create_character(name: &str, context: &mut SettingsContext) -> Option<Self> {
        let (main, sub) = name.split_once(':')?;

        if main != "Character" {
            return None;
        }

        let (character_name, option) = sub.split_once(':')?;

        let character_name = character_name.into();
        if option == "name" {
            Some(Self::Name(character_name))
        } else {
            create_parameter(option, Some(character_name), context)
        }
    }

    pub fn value_setter(self, value: &str, context: &mut SettingsContext) -> Setter {
        fn color(repr: &str) -> Color {
            match repr {
                "black" => Color::BLACK,
                "white" => Color::WHITE,

                "red" => Color::RED,
                "yellow" => Color::YELLOW,
                "green" => Color::GREEN,
                "cyan" => Color::CYAN,
                "blue" => Color::BLUE,
                "magenta" => Color::MAGENTA,

                _ => repr
                    .parse::<Color>()
                    .unwrap_or_else(|_| panic!("Color '{repr}' does not exist")),
            }
        }

        match self {
            Self::Color(parameter) => Setter::Color(parameter, color(value)),
            Self::Timing(parameter) => Setter::Timing(
                parameter,
                value.parse().expect("Parsing timing parameter failed"),
            ),
            Self::ObjectImage(parameter) => Setter::ObjectImage(parameter, Some(value.into())),
            Self::ObjectAnchor(parameter) => Setter::ObjectAnchor(parameter, {
                let (x, y) = value
                    .split_once(char::is_whitespace)
                    .expect("Parsing object anchor parameter failed");
                let x = x.parse().expect("Parsing object anchor parameter failed");
                let y = y.parse().expect("Parsing object anchor parameter failed");
                [x, y]
            }),
            Self::ObjectScale(parameter) => Setter::ObjectScale(
                parameter,
                value.parse().expect("Parsing image scale parameter failed"),
            ),
            Self::LayerImage(parameter) => {
                let index = if value.is_empty() {
                    None
                } else {
                    let path = &context.layers[parameter.parameter.0].path;
                    let path_holder;
                    let full_path = if path.is_empty() {
                        value
                    } else {
                        path_holder = format!("{path}:{value}");
                        &path_holder
                    };
                    if let Some(Object { index, .. }) = context.object_cache.get(full_path) {
                        Some(*index)
                    } else {
                        eprintln!("Undefined image object {value:?}");
                        None
                    }
                };
                Setter::LayerImage(parameter, index)
            }
            Self::LayerLayout(parameter) => Setter::LayerLayout(
                parameter,
                value
                    .parse()
                    .expect("Parsing object layout parameter failed"),
            ),
            Self::LayerAnchor(parameter) => {
                let index = if value.is_empty() {
                    None
                } else {
                    let anchor_index = context.anchors.len();
                    Some(*context.anchors.entry(value.into()).or_insert(anchor_index))
                };
                Setter::LayerAnchor(parameter, index)
            }
            Self::Layout(parameter) => Setter::Layout(
                parameter,
                value.parse().expect("Parsing layout parameter failed"),
            ),
            Self::Name(parameter) => Setter::Name(parameter, value.into()),
            Self::CustomColor(parameter) => Setter::CustomColor(parameter, color(value)),
            Self::CustomFloat(parameter) => Setter::CustomFloat(
                parameter,
                value
                    .parse()
                    .unwrap_or_else(|_| panic!("Parsing custom float parameter failed: {value:?}")),
            ),
        }
    }
}

fn create_parameter(
    parameter_name: &str,
    character_name: Option<Box<str>>,
    context: &mut SettingsContext,
) -> Option<Parameter> {
    let (path, parameter_name) = parameter_name.split_once(':')?;
    Some(match path {
        "Color" => Parameter::Color(
            match parameter_name {
                "background" => ColorParameter::Background,
                "foreground" => ColorParameter::Foreground,
                "dialog-text-fill" => ColorParameter::Dialog(BoxColorParameter::TextFill),
                "dialog-text-line" => ColorParameter::Dialog(BoxColorParameter::TextLine),
                "dialog-name-fill" => ColorParameter::Dialog(BoxColorParameter::NameFill),
                "dialog-name-line" => ColorParameter::Dialog(BoxColorParameter::NameLine),

                "choice-default-text-fill" => ColorParameter::Choice(SelectableBoxColorParameter {
                    selected: false,
                    parameter: BoxColorParameter::TextFill,
                }),
                "choice-default-text-line" => ColorParameter::Choice(SelectableBoxColorParameter {
                    selected: false,
                    parameter: BoxColorParameter::TextLine,
                }),
                "choice-default-name-fill" => ColorParameter::Choice(SelectableBoxColorParameter {
                    selected: false,
                    parameter: BoxColorParameter::NameFill,
                }),
                "choice-default-name-line" => ColorParameter::Choice(SelectableBoxColorParameter {
                    selected: false,
                    parameter: BoxColorParameter::NameLine,
                }),
                "choice-select-text-fill" => ColorParameter::Choice(SelectableBoxColorParameter {
                    selected: true,
                    parameter: BoxColorParameter::TextFill,
                }),
                "choice-select-text-line" => ColorParameter::Choice(SelectableBoxColorParameter {
                    selected: true,
                    parameter: BoxColorParameter::TextLine,
                }),
                "choice-select-name-fill" => ColorParameter::Choice(SelectableBoxColorParameter {
                    selected: true,
                    parameter: BoxColorParameter::NameFill,
                }),
                "choice-select-name-line" => ColorParameter::Choice(SelectableBoxColorParameter {
                    selected: true,
                    parameter: BoxColorParameter::NameLine,
                }),

                "revert-default-text-fill" => ColorParameter::Revert(SelectableBoxColorParameter {
                    selected: false,
                    parameter: BoxColorParameter::TextFill,
                }),
                "revert-default-text-line" => ColorParameter::Revert(SelectableBoxColorParameter {
                    selected: false,
                    parameter: BoxColorParameter::TextLine,
                }),
                "revert-default-name-fill" => ColorParameter::Revert(SelectableBoxColorParameter {
                    selected: false,
                    parameter: BoxColorParameter::NameFill,
                }),
                "revert-default-name-line" => ColorParameter::Revert(SelectableBoxColorParameter {
                    selected: false,
                    parameter: BoxColorParameter::NameLine,
                }),
                "revert-select-text-fill" => ColorParameter::Revert(SelectableBoxColorParameter {
                    selected: true,
                    parameter: BoxColorParameter::TextFill,
                }),
                "revert-select-text-line" => ColorParameter::Revert(SelectableBoxColorParameter {
                    selected: true,
                    parameter: BoxColorParameter::TextLine,
                }),
                "revert-select-name-fill" => ColorParameter::Revert(SelectableBoxColorParameter {
                    selected: true,
                    parameter: BoxColorParameter::NameFill,
                }),
                "revert-select-name-line" => ColorParameter::Revert(SelectableBoxColorParameter {
                    selected: true,
                    parameter: BoxColorParameter::NameLine,
                }),

                _ => return None,
            }
            .named(character_name),
        ),

        "Timing" => Parameter::Timing(
            match parameter_name {
                "auto-next" => TimingParameter::AutoNext,
                "letter" => TimingParameter::Letter,
                "line" => TimingParameter::Line,
                "select" => TimingParameter::Select,
                "view" => TimingParameter::View,

                _ => return None,
            }
            .named(character_name),
        ),

        "Image" => {
            let (object_name, parameter_name) = parameter_name.rsplit_once(':')?;

            let entry_count = context.object_cache.len();
            let Object { index, images } = context
                .object_cache
                .entry(object_name.into())
                .or_insert_with(|| Object::new(entry_count));

            let image_index = images.len();
            let parameter_index = *images.entry(parameter_name.into()).or_insert(image_index);

            Parameter::ObjectImage(
                ObjectImageParameter(*index, parameter_index).named(character_name),
            )
        }

        "Anchor" => {
            let (object_name, parameter_name) = parameter_name.rsplit_once(':')?;

            let entry_count = context.object_cache.len();
            let Object { index, .. } = context
                .object_cache
                .entry(object_name.into())
                .or_insert_with(|| Object::new(entry_count));

            let anchor_index = context.anchors.len();
            let parameter_index = *context
                .anchors
                .entry(parameter_name.into())
                .or_insert(anchor_index);

            Parameter::ObjectAnchor(
                ObjectAnchorParameter(*index, parameter_index).named(character_name),
            )
        }

        "Transform" => {
            let (object_name, parameter_name) = parameter_name.rsplit_once(':')?;

            if parameter_name != "scale" {
                return None;
            }

            let entry_count = context.object_cache.len();
            let Object { index, .. } = context
                .object_cache
                .entry(object_name.into())
                .or_insert_with(|| Object::new(entry_count));

            Parameter::ObjectScale(ObjectScaleParameter(*index).named(character_name))
        }

        "Object" => {
            let (layer_name, parameter_name) = parameter_name.split_once(':')?;
            let layer = context
                .layers
                .iter()
                .position(|layer| &*layer.name == layer_name)?;

            match parameter_name {
                "image" => Parameter::LayerImage(LayerImageParameter(layer).named(character_name)),
                "hor" => Parameter::LayerLayout(
                    LayerLayoutParameter {
                        layer,
                        layout: LayerObjectLayoutParameter::Hor,
                    }
                    .named(character_name),
                ),
                "ver" => Parameter::LayerLayout(
                    LayerLayoutParameter {
                        layer,
                        layout: LayerObjectLayoutParameter::Ver,
                    }
                    .named(character_name),
                ),
                "scale" => Parameter::LayerLayout(
                    LayerLayoutParameter {
                        layer,
                        layout: LayerObjectLayoutParameter::Scale,
                    }
                    .named(character_name),
                ),
                "anchor" => {
                    Parameter::LayerAnchor(LayerAnchorParameter(layer).named(character_name))
                }

                _ => return None,
            }
        }

        "Layout" => Parameter::Layout(
            {
                let (subpath, parameter_name) = parameter_name.split_once(':')?;
                let box_layout_parameter = || {
                    Some(match parameter_name {
                        "hor" => BoxLayoutParameter::Hor,
                        "ver" => BoxLayoutParameter::Ver,
                        "width" => BoxLayoutParameter::Width,
                        "height" => BoxLayoutParameter::Height,
                        "corner" => BoxLayoutParameter::Corner,
                        "line" => BoxLayoutParameter::Line,
                        "text-size" => BoxLayoutParameter::TextSize,
                        "name-size" => BoxLayoutParameter::NameSize,

                        _ => return None,
                    })
                };

                let view_layout_parameter = || {
                    Some(match parameter_name {
                        "hor" => ViewLayoutParameter::Hor,
                        "ver" => ViewLayoutParameter::Ver,
                        "zoom" => ViewLayoutParameter::Zoom,

                        _ => return None,
                    })
                };

                match subpath {
                    "Main" => box_layout_parameter()?.main(),
                    "List" => box_layout_parameter()?.list(),
                    "View" => LayoutParameter::View(view_layout_parameter()?),

                    _ => return None,
                }
            }
            .named(character_name),
        ),

        "Parameter" => {
            let (type_name, param_name) = parameter_name.split_once(':')?;
            let param_name: Box<str> = param_name.into();
            match type_name {
                "Color" => {
                    context.custom_color_names.insert(param_name.clone());
                    Parameter::CustomColor(param_name.named(character_name))
                }
                "Number" => {
                    context.custom_float_names.insert(param_name.clone());
                    Parameter::CustomFloat(param_name.named(character_name))
                }
                _ => return None,
            }
        }

        _ => return None,
    })
}

impl Parameter {
    pub fn create_setter(key: &str, value: &str, context: &mut SettingsContext) -> Option<Setter> {
        let parameter = if let Some(p) = create_parameter(key, None, context) {
            p
        } else {
            Self::create_character(key, context)?
        };
        Some(parameter.value_setter(value, context))
    }
}

impl DialogParameter for Parameter {
    type Context = SettingsContext;

    fn create(name: &str, context: &mut SettingsContext) -> Option<Self> {
        if name == "-" {
            None
        } else if let Some(parameter) = create_parameter(name, None, context) {
            Some(parameter)
        } else {
            let result = Self::create_character(name, context);
            if result.is_none() {
                eprintln!("Setting not availabe: {name}");
            }
            result
        }
    }
}

#[derive(Clone)]
pub enum Setter {
    Color(NamedColorParameter, Color),
    Timing(NamedTimingParameter, f32),
    ObjectImage(NamedObjectImageParameter, Option<Box<str>>),
    ObjectAnchor(NamedObjectAnchorParameter, [f32; 2]),
    ObjectScale(NamedObjectScaleParameter, f32),
    LayerImage(NamedLayerImageParameter, Option<usize>),
    LayerLayout(NamedLayerLayoutParameter, f32),
    LayerAnchor(NamedLayerAnchorParameter, Option<usize>),
    Layout(NamedLayoutParameter, f32),
    Name(Box<str>, Box<str>),
    CustomColor(NamedParameter<Box<str>>, Color),
    CustomFloat(NamedParameter<Box<str>>, f32),
}

impl Setter {
    pub fn change(self) -> Change {
        match self {
            Self::Color(parameter, value) => Change::Color(parameter, Some(value)),
            Self::Timing(parameter, value) => Change::Timing(parameter, Some(value)),
            Self::ObjectImage(parameter, value) => Change::ObjectImage(parameter, Some(value)),
            Self::ObjectAnchor(parameter, value) => Change::ObjectAnchor(parameter, Some(value)),
            Self::ObjectScale(parameter, value) => Change::ObjectScale(parameter, Some(value)),
            Self::LayerImage(parameter, value) => Change::LayerImage(parameter, Some(value)),
            Self::LayerLayout(parameter, value) => Change::LayerLayout(parameter, Some(value)),
            Self::LayerAnchor(parameter, value) => Change::LayerAnchor(parameter, Some(value)),
            Self::Layout(parameter, value) => Change::Layout(parameter, Some(value)),
            Self::Name(parameter, value) => Change::Name(parameter, Some(value)),
            Self::CustomColor(parameter, value) => Change::CustomColor(parameter, Some(value)),
            Self::CustomFloat(parameter, value) => Change::CustomFloat(parameter, Some(value)),
        }
    }
}

pub enum Change {
    Color(NamedColorParameter, Option<Color>),
    Timing(NamedTimingParameter, Option<f32>),
    ObjectImage(NamedObjectImageParameter, Option<Option<Box<str>>>),
    ObjectAnchor(NamedObjectAnchorParameter, Option<[f32; 2]>),
    ObjectScale(NamedObjectScaleParameter, Option<f32>),
    LayerImage(NamedLayerImageParameter, Option<Option<usize>>),
    LayerLayout(NamedLayerLayoutParameter, Option<f32>),
    LayerAnchor(NamedLayerAnchorParameter, Option<Option<usize>>),
    Layout(NamedLayoutParameter, Option<f32>),
    Name(Box<str>, Option<Box<str>>),
    CustomColor(NamedParameter<Box<str>>, Option<Color>),
    CustomFloat(NamedParameter<Box<str>>, Option<f32>),
}

impl Change {
    pub fn parameter(&self) -> Parameter {
        match self {
            Self::Color(parameter, _) => Parameter::Color(parameter.clone()),
            Self::Timing(parameter, _) => Parameter::Timing(parameter.clone()),
            Self::ObjectImage(parameter, _) => Parameter::ObjectImage(parameter.clone()),
            Self::ObjectAnchor(parameter, _) => Parameter::ObjectAnchor(parameter.clone()),
            Self::ObjectScale(parameter, _) => Parameter::ObjectScale(parameter.clone()),
            Self::LayerImage(parameter, _) => Parameter::LayerImage(parameter.clone()),
            Self::LayerLayout(parameter, _) => Parameter::LayerLayout(parameter.clone()),
            Self::LayerAnchor(parameter, _) => Parameter::LayerAnchor(parameter.clone()),
            Self::Layout(parameter, _) => Parameter::Layout(parameter.clone()),
            Self::Name(parameter, _) => Parameter::Name(parameter.clone()),
            Self::CustomColor(parameter, _) => Parameter::CustomColor(parameter.clone()),
            Self::CustomFloat(parameter, _) => Parameter::CustomFloat(parameter.clone()),
        }
    }
}

impl DialogChange for Change {
    type Parameter = Parameter;

    fn default_change(parameter: Parameter) -> Self {
        match parameter {
            Parameter::Color(parameter) => Self::Color(parameter, None),
            Parameter::Timing(parameter) => Self::Timing(parameter, None),
            Parameter::ObjectImage(parameter) => Self::ObjectImage(parameter, None),
            Parameter::ObjectAnchor(parameter) => Self::ObjectAnchor(parameter, None),
            Parameter::ObjectScale(parameter) => Self::ObjectScale(parameter, None),
            Parameter::LayerImage(parameter) => Self::LayerImage(parameter, None),
            Parameter::LayerLayout(parameter) => Self::LayerLayout(parameter, None),
            Parameter::LayerAnchor(parameter) => Self::LayerAnchor(parameter, None),
            Parameter::Layout(parameter) => Self::Layout(parameter, None),
            Parameter::Name(parameter) => Self::Name(parameter, None),
            Parameter::CustomColor(parameter) => Self::CustomColor(parameter, None),
            Parameter::CustomFloat(parameter) => Self::CustomFloat(parameter, None),
        }
    }

    fn value_change(parameter: Parameter, value: &str, context: &mut SettingsContext) -> Self {
        parameter.value_setter(value, context).change()
    }
}

impl PlayerSettings {
    pub fn revert(&mut self, parameter: &Parameter) {
        use Parameter::*;
        match parameter {
            Color(parameter) => self
                .colors
                .get_mut(&parameter.parameter)
                .set_scene(parameter.name.as_deref(), None),
            Timing(parameter) => self
                .timing
                .get_mut(&parameter.parameter)
                .set_scene(parameter.name.as_deref(), None),
            ObjectImage(parameter) => self
                .objects
                .get_mut(&parameter.parameter)
                .set_scene(parameter.name.as_deref(), None),
            ObjectAnchor(parameter) => self
                .objects
                .get_mut(&parameter.parameter)
                .set_scene(parameter.name.as_deref(), None),
            ObjectScale(parameter) => self
                .objects
                .get_mut(&parameter.parameter)
                .set_scene(parameter.name.as_deref(), None),
            LayerImage(parameter) => self
                .layers
                .get_mut(&parameter.parameter)
                .set_scene(parameter.name.as_deref(), None),
            LayerLayout(parameter) => self
                .layers
                .get_mut(&parameter.parameter)
                .set_scene(parameter.name.as_deref(), None),
            LayerAnchor(parameter) => self
                .layers
                .get_mut(&parameter.parameter)
                .set_scene(parameter.name.as_deref(), None),
            Layout(parameter) => self
                .layout
                .get_mut(&parameter.parameter)
                .set_scene(parameter.name.as_deref(), None),
            Name(parameter) => {
                self.names.scene.remove(parameter);
            }
            CustomColor(parameter) => {
                if let Some(override_value) = self.custom_colors.get_mut(&parameter.parameter) {
                    override_value.set_scene(parameter.name.as_deref(), None);
                }
            }
            CustomFloat(parameter) => {
                if let Some(override_value) = self.custom_floats.get_mut(&parameter.parameter) {
                    override_value.set_scene(parameter.name.as_deref(), None);
                }
            }
        }
    }

    pub fn change(&mut self, change: &Change) {
        use Change::*;
        match change {
            Color(parameter, value) => self
                .colors
                .get_mut(&parameter.parameter)
                .set_scene(parameter.name.as_deref(), *value),
            Timing(parameter, value) => self
                .timing
                .get_mut(&parameter.parameter)
                .set_scene(parameter.name.as_deref(), *value),
            ObjectImage(parameter, value) => self
                .objects
                .get_mut(&parameter.parameter)
                .set_scene(parameter.name.as_deref(), value.clone()),
            ObjectScale(parameter, value) => self
                .objects
                .get_mut(&parameter.parameter)
                .set_scene(parameter.name.as_deref(), *value),
            ObjectAnchor(parameter, value) => self
                .objects
                .get_mut(&parameter.parameter)
                .set_scene(parameter.name.as_deref(), *value),
            LayerImage(parameter, value) => self
                .layers
                .get_mut(&parameter.parameter)
                .set_scene(parameter.name.as_deref(), *value),
            LayerLayout(parameter, value) => self
                .layers
                .get_mut(&parameter.parameter)
                .set_scene(parameter.name.as_deref(), *value),
            LayerAnchor(parameter, value) => self
                .layers
                .get_mut(&parameter.parameter)
                .set_scene(parameter.name.as_deref(), *value),
            Layout(parameter, value) => self
                .layout
                .get_mut(&parameter.parameter)
                .set_scene(parameter.name.as_deref(), *value),
            Name(parameter, value) => {
                if let Some(value) = value {
                    self.names.scene.insert(parameter.clone(), value.clone());
                } else {
                    self.names.scene.remove(parameter);
                }
            }
            CustomColor(parameter, value) => self
                .custom_colors
                .entry(parameter.parameter.clone())
                .or_default()
                .set_scene(parameter.name.as_deref(), *value),
            CustomFloat(parameter, value) => self
                .custom_floats
                .entry(parameter.parameter.clone())
                .or_default()
                .set_scene(parameter.name.as_deref(), *value),
        }
    }

    pub fn set_character_default(&mut self, change: Setter) {
        use Setter::*;
        match change {
            Color(parameter, value) => self
                .colors
                .get_mut(&parameter.parameter)
                .set_default(parameter.name, value),
            Timing(parameter, value) => self
                .timing
                .get_mut(&parameter.parameter)
                .set_default(parameter.name, value),
            ObjectImage(parameter, value) => self
                .objects
                .get_mut(&parameter.parameter)
                .set_default(parameter.name, value),
            ObjectAnchor(parameter, value) => self
                .objects
                .get_mut(&parameter.parameter)
                .set_default(parameter.name, value),
            ObjectScale(parameter, value) => self
                .objects
                .get_mut(&parameter.parameter)
                .set_default(parameter.name, value),
            LayerImage(parameter, value) => self
                .layers
                .get_mut(&parameter.parameter)
                .set_default(parameter.name, value),
            LayerLayout(parameter, value) => self
                .layers
                .get_mut(&parameter.parameter)
                .set_default(parameter.name, value),
            LayerAnchor(parameter, value) => self
                .layers
                .get_mut(&parameter.parameter)
                .set_default(parameter.name, value),
            Layout(parameter, value) => self
                .layout
                .get_mut(&parameter.parameter)
                .set_default(parameter.name, value),
            Name(parameter, value) => {
                self.names.default.insert(parameter, value);
            }
            CustomColor(parameter, value) => self
                .custom_colors
                .entry(parameter.parameter.clone())
                .or_default()
                .set_default(parameter.name, value),
            CustomFloat(parameter, value) => self
                .custom_floats
                .entry(parameter.parameter.clone())
                .or_default()
                .set_default(parameter.name, value),
        }
    }

    pub fn custom_color(&self, name: &str, character: &str) -> Option<Color> {
        self.custom_colors.get(name).map(|o| o.get(character))
    }

    pub fn custom_float(&self, name: &str, character: &str) -> Option<f32> {
        self.custom_floats.get(name).map(|o| o.get(character))
    }
}