use std::ops;
macro_rules! impl_vector
{
($name : ident, $($component : ident),*) =>
{
#[derive(Clone,Copy,Debug,PartialEq)]
pub struct $name
{
$(
pub $component : f32,
)*
}
impl $name
{
pub fn new($($component : f32,)*) -> $name
{
$name
{
$(
$component : $component,
)*
}
}
}
impl ops::Add<$name> for $name
{
type Output = $name;
fn add(self, rhs : $name) -> $name
{
$name
{
$(
$component : self.$component + rhs.$component,
)*
}
}
}
impl ops::Sub<$name> for $name
{
type Output = $name;
fn sub(self, rhs : $name) -> $name
{
$name
{
$(
$component : self.$component - rhs.$component,
)*
}
}
}
impl ops::Mul<$name> for $name
{
type Output = $name;
fn mul(self, rhs : $name) -> $name
{
$name
{
$(
$component : self.$component * rhs.$component,
)*
}
}
}
impl ops::Div<$name> for $name
{
type Output = $name;
fn div(self, rhs : $name) -> $name
{
$name
{
$(
$component : self.$component / rhs.$component,
)*
}
}
}
impl ops::Neg for $name
{
type Output = $name;
fn neg(self) -> $name
{
$name
{
$(
$component : -self.$component,
)*
}
}
}
}
}
impl_vector!(Vec2, x, y);
impl_vector!(Vec3, x, y, z);
impl_vector!(Vec4, x, y, z, w);
#[cfg(test)]
mod tests
{
use super::{Vec2,Vec3,Vec4};
#[test]
fn test_vec2()
{
let v = Vec2::new(1.0, 2.0);
assert_eq!(v.x, 1.0);
assert_eq!(v.y, 2.0);
assert_eq!(-v, Vec2::new(-1.0, -2.0));
let u = Vec2::new(10.0, 11.0);
assert_eq!(v + u, Vec2::new(11.0, 13.0));
assert_eq!(v - u, Vec2::new(-9.0, -9.0));
assert_eq!(v * u, Vec2::new(10.0, 22.0));
assert_eq!(v / u, Vec2::new(1.0/10.0, 2.0/11.0));
}
#[test]
fn test_vec3()
{
let v = Vec3::new(1.0, 2.0, 3.0);
assert_eq!(v.x, 1.0);
assert_eq!(v.y, 2.0);
assert_eq!(v.z, 3.0);
assert_eq!(-v, Vec3::new(-1.0, -2.0, -3.0));
let u = Vec3::new(10.0, 11.0, 12.0);
assert_eq!(v + u, Vec3::new(11.0, 13.0, 15.0));
assert_eq!(v - u, Vec3::new(-9.0, -9.0, -9.0));
assert_eq!(v * u, Vec3::new(10.0, 22.0, 36.0));
assert_eq!(v / u, Vec3::new(1.0/10.0, 2.0/11.0, 3.0/12.0));
}
#[test]
fn test_vec4()
{
let v = Vec4::new(1.0, 2.0, 3.0, 4.0);
assert_eq!(v.x, 1.0);
assert_eq!(v.y, 2.0);
assert_eq!(v.z, 3.0);
assert_eq!(v.w, 4.0);
assert_eq!(-v, Vec4::new(-1.0, -2.0, -3.0, -4.0));
let u = Vec4::new(10.0, 11.0, 12.0, 13.0);
assert_eq!(v + u, Vec4::new(11.0, 13.0, 15.0, 17.0));
assert_eq!(v - u, Vec4::new(-9.0, -9.0, -9.0, -9.0));
assert_eq!(v * u, Vec4::new(10.0, 22.0, 36.0, 52.0));
assert_eq!(v / u, Vec4::new(1.0/10.0, 2.0/11.0, 3.0/12.0, 4.0/13.0));
}
}