use std::ops;
#[derive(Clone,Copy)]
pub struct Vec2
{
x : f32,
y : f32,
}
impl Vec2
{
pub fn new(x : f32, y : f32) -> Vec2
{
Vec2
{
x : x,
y : y,
}
}
}
impl ops::Add<Vec2> for Vec2
{
type Output = Vec2;
fn add(self, rhs : Vec2) -> Vec2
{
Vec2
{
x : self.x + rhs.x,
y : self.y + rhs.y,
}
}
}
impl ops::Sub<Vec2> for Vec2
{
type Output = Vec2;
fn sub(self, rhs : Vec2) -> Vec2
{
Vec2
{
x : self.x - rhs.x,
y : self.y - rhs.y,
}
}
}
impl ops::Mul<Vec2> for Vec2
{
type Output = Vec2;
fn mul(self, rhs : Vec2) -> Vec2
{
Vec2
{
x : self.x * rhs.x,
y : self.y * rhs.y,
}
}
}
impl ops::Div<Vec2> for Vec2
{
type Output = Vec2;
fn div(self, rhs : Vec2) -> Vec2
{
Vec2
{
x : self.x / rhs.x,
y : self.y / rhs.y,
}
}
}
impl ops::Neg for Vec2
{
type Output = Vec2;
fn neg(self) -> Vec2
{
Vec2
{
x : -self.x,
y : -self.y,
}
}
}