pub struct Mesh<BV, V, BE, E, BI, I, BC, C>where
BV: BufferForDraw<V>,
BE: BufferForDraw<E>,
BI: BufferForDraw<I>,
BC: BufferForDraw<C>,
V: BufferVecStructItem,
E: BufferVecItem,
I: BufferVecStructItem,
C: BufferVecStructItem,{
pub primitive_type: VkPrimitiveTopology,
pub vertices: Arc<RwLock<BV>>,
pub indices: Option<Arc<RwLock<BE>>>,
pub instances: Option<Arc<RwLock<BI>>>,
pub commands: Option<Arc<RwLock<BC>>>,
/* private fields */
}Fields§
§primitive_type: VkPrimitiveTopology§vertices: Arc<RwLock<BV>>§indices: Option<Arc<RwLock<BE>>>§instances: Option<Arc<RwLock<BI>>>§commands: Option<Arc<RwLock<BC>>>Implementations§
Source§impl<BV, V, BE, E, BI, I, BC, C> Mesh<BV, V, BE, E, BI, I, BC, C>where
BV: BufferForDraw<V>,
BE: BufferForDraw<E>,
BI: BufferForDraw<I>,
BC: BufferForDraw<C>,
V: BufferVecStructItem,
E: BufferVecItem,
I: BufferVecStructItem,
C: BufferVecStructItem,
impl<BV, V, BE, E, BI, I, BC, C> Mesh<BV, V, BE, E, BI, I, BC, C>where
BV: BufferForDraw<V>,
BE: BufferForDraw<E>,
BI: BufferForDraw<I>,
BC: BufferForDraw<C>,
V: BufferVecStructItem,
E: BufferVecItem,
I: BufferVecStructItem,
C: BufferVecStructItem,
Sourcepub fn new(
primitive_type: VkPrimitiveTopology,
vertices: Arc<RwLock<BV>>,
indices: Option<Arc<RwLock<BE>>>,
instances: Option<Arc<RwLock<BI>>>,
commands: Option<Arc<RwLock<BC>>>,
) -> Self
pub fn new( primitive_type: VkPrimitiveTopology, vertices: Arc<RwLock<BV>>, indices: Option<Arc<RwLock<BE>>>, instances: Option<Arc<RwLock<BI>>>, commands: Option<Arc<RwLock<BC>>>, ) -> Self
Create the mesh from the buffers
Sourcepub fn create_index_buffer(
&mut self,
cmdbuf: VkCommandBuffer,
data: *const c_void,
size: usize,
) -> Result<(), VulkanError>
pub fn create_index_buffer( &mut self, cmdbuf: VkCommandBuffer, data: *const c_void, size: usize, ) -> Result<(), VulkanError>
Create the index buffer
Sourcepub fn create_instance_buffer(
&mut self,
cmdbuf: VkCommandBuffer,
data: *const c_void,
size: usize,
) -> Result<(), VulkanError>
pub fn create_instance_buffer( &mut self, cmdbuf: VkCommandBuffer, data: *const c_void, size: usize, ) -> Result<(), VulkanError>
Create the instance buffer
Sourcepub fn create_command_buffer(
&mut self,
cmdbuf: VkCommandBuffer,
data: *const c_void,
size: usize,
) -> Result<(), VulkanError>
pub fn create_command_buffer( &mut self, cmdbuf: VkCommandBuffer, data: *const c_void, size: usize, ) -> Result<(), VulkanError>
Create the command buffer
Sourcepub fn flush(&self, cmdbuf: VkCommandBuffer) -> Result<(), VulkanError>
pub fn flush(&self, cmdbuf: VkCommandBuffer) -> Result<(), VulkanError>
Upload staging buffers to GPU
Sourcepub fn discard_staging_buffers(&self)
pub fn discard_staging_buffers(&self)
Discard staging buffers if the data will never be modified.
Trait Implementations§
Source§impl<BV, V, BE, E, BI, I, BC, C> Clone for Mesh<BV, V, BE, E, BI, I, BC, C>where
BV: BufferForDraw<V> + Clone,
BE: BufferForDraw<E> + Clone,
BI: BufferForDraw<I> + Clone,
BC: BufferForDraw<C> + Clone,
V: BufferVecStructItem + Clone,
E: BufferVecItem + Clone,
I: BufferVecStructItem + Clone,
C: BufferVecStructItem + Clone,
impl<BV, V, BE, E, BI, I, BC, C> Clone for Mesh<BV, V, BE, E, BI, I, BC, C>where
BV: BufferForDraw<V> + Clone,
BE: BufferForDraw<E> + Clone,
BI: BufferForDraw<I> + Clone,
BC: BufferForDraw<C> + Clone,
V: BufferVecStructItem + Clone,
E: BufferVecItem + Clone,
I: BufferVecStructItem + Clone,
C: BufferVecStructItem + Clone,
Source§impl<BV, V, BE, E, BI, I, BC, C> Debug for Mesh<BV, V, BE, E, BI, I, BC, C>where
BV: BufferForDraw<V> + Debug,
BE: BufferForDraw<E> + Debug,
BI: BufferForDraw<I> + Debug,
BC: BufferForDraw<C> + Debug,
V: BufferVecStructItem + Debug,
E: BufferVecItem + Debug,
I: BufferVecStructItem + Debug,
C: BufferVecStructItem + Debug,
impl<BV, V, BE, E, BI, I, BC, C> Debug for Mesh<BV, V, BE, E, BI, I, BC, C>where
BV: BufferForDraw<V> + Debug,
BE: BufferForDraw<E> + Debug,
BI: BufferForDraw<I> + Debug,
BC: BufferForDraw<C> + Debug,
V: BufferVecStructItem + Debug,
E: BufferVecItem + Debug,
I: BufferVecStructItem + Debug,
C: BufferVecStructItem + Debug,
Source§impl<BV, V, BE, E, BI, I, BC, C> GenericMesh for Mesh<BV, V, BE, E, BI, I, BC, C>where
BV: BufferForDraw<V>,
BE: BufferForDraw<E>,
BI: BufferForDraw<I>,
BC: BufferForDraw<C>,
V: BufferVecStructItem,
E: BufferVecItem,
I: BufferVecStructItem,
C: BufferVecStructItem,
impl<BV, V, BE, E, BI, I, BC, C> GenericMesh for Mesh<BV, V, BE, E, BI, I, BC, C>where
BV: BufferForDraw<V>,
BE: BufferForDraw<E>,
BI: BufferForDraw<I>,
BC: BufferForDraw<C>,
V: BufferVecStructItem,
E: BufferVecItem,
I: BufferVecStructItem,
C: BufferVecStructItem,
Source§fn clone(&self) -> Box<dyn GenericMesh>
fn clone(&self) -> Box<dyn GenericMesh>
Clone the mesh
Source§fn get_vk_vertex_buffer(&self) -> VkBuffer
fn get_vk_vertex_buffer(&self) -> VkBuffer
Get the vertex buffer
Source§fn get_vk_index_buffer(&self) -> Option<VkBuffer>
fn get_vk_index_buffer(&self) -> Option<VkBuffer>
Get the index buffer
Source§fn get_vk_instance_buffer(&self) -> Option<VkBuffer>
fn get_vk_instance_buffer(&self) -> Option<VkBuffer>
Get the instance buffer
Source§fn get_vk_command_buffer(&self) -> Option<VkBuffer>
fn get_vk_command_buffer(&self) -> Option<VkBuffer>
Get the command buffer
Source§fn create_index_buffer(
&mut self,
data: *const c_void,
size: usize,
) -> Result<(), VulkanError>
fn create_index_buffer( &mut self, data: *const c_void, size: usize, ) -> Result<(), VulkanError>
Create the index buffer
Source§fn create_instance_buffer(
&mut self,
data: *const c_void,
size: usize,
) -> Result<(), VulkanError>
fn create_instance_buffer( &mut self, data: *const c_void, size: usize, ) -> Result<(), VulkanError>
Create the instance buffer
Source§fn create_command_buffer(
&mut self,
data: *const c_void,
size: usize,
) -> Result<(), VulkanError>
fn create_command_buffer( &mut self, data: *const c_void, size: usize, ) -> Result<(), VulkanError>
Create the command buffer
Source§fn set_vertex_buffer_data(
&self,
data: *const c_void,
size: usize,
) -> Result<(), VulkanError>
fn set_vertex_buffer_data( &self, data: *const c_void, size: usize, ) -> Result<(), VulkanError>
Get the vertex buffer
Source§fn set_index_buffer_data(
&mut self,
data: *const c_void,
size: usize,
) -> Result<(), VulkanError>
fn set_index_buffer_data( &mut self, data: *const c_void, size: usize, ) -> Result<(), VulkanError>
Get the index buffer
Source§fn set_instance_buffer_data(
&mut self,
data: *const c_void,
size: usize,
) -> Result<(), VulkanError>
fn set_instance_buffer_data( &mut self, data: *const c_void, size: usize, ) -> Result<(), VulkanError>
Get the instance buffer
Source§fn set_command_buffer_data(
&mut self,
data: *const c_void,
size: usize,
) -> Result<(), VulkanError>
fn set_command_buffer_data( &mut self, data: *const c_void, size: usize, ) -> Result<(), VulkanError>
Get the command buffer
Source§fn get_primitive_type(&self) -> VkPrimitiveTopology
fn get_primitive_type(&self) -> VkPrimitiveTopology
Get the primitive type
Source§fn get_vertex_count(&self) -> usize
fn get_vertex_count(&self) -> usize
Get vertex count
Source§fn get_index_count(&self) -> usize
fn get_index_count(&self) -> usize
Get index count
Source§fn get_instance_count(&self) -> usize
fn get_instance_count(&self) -> usize
Get instance count
Source§fn get_command_count(&self) -> usize
fn get_command_count(&self) -> usize
Get command count
Source§fn iter_vertex_buffer_struct_members(
&self,
) -> IntoIter<(&'static str, MemberInfo)>
fn iter_vertex_buffer_struct_members( &self, ) -> IntoIter<(&'static str, MemberInfo)>
Get the iterator for the vertex buffer item structure
Source§fn get_index_type_id(&self) -> Option<TypeId>
fn get_index_type_id(&self) -> Option<TypeId>
Get the TypeId of the index buffer item
Source§fn iter_instance_buffer_struct_members(
&self,
) -> Option<IntoIter<(&'static str, MemberInfo)>>
fn iter_instance_buffer_struct_members( &self, ) -> Option<IntoIter<(&'static str, MemberInfo)>>
Get the iterator for the vertex buffer item structure
Source§fn iter_command_buffer_struct_members(
&self,
) -> Option<IntoIter<(&'static str, MemberInfo)>>
fn iter_command_buffer_struct_members( &self, ) -> Option<IntoIter<(&'static str, MemberInfo)>>
Get the iterator for the vertex buffer item structure
Source§fn get_vertex_type_name(&self) -> &'static str
fn get_vertex_type_name(&self) -> &'static str
Get the stride of the vertex buffer
Source§fn get_index_type_name(&self) -> &'static str
fn get_index_type_name(&self) -> &'static str
Get the stride of the index buffer
Source§fn get_instance_type_name(&self) -> &'static str
fn get_instance_type_name(&self) -> &'static str
Get the stride of the instance buffer
Source§fn get_command_type_name(&self) -> &'static str
fn get_command_type_name(&self) -> &'static str
Get the stride of the command buffer
Source§fn get_vertex_stride(&self) -> usize
fn get_vertex_stride(&self) -> usize
Get the stride of the vertex buffer
Source§fn get_index_stride(&self) -> usize
fn get_index_stride(&self) -> usize
Get the stride of the index buffer
Source§fn get_instance_stride(&self) -> usize
fn get_instance_stride(&self) -> usize
Get the stride of the instance buffer
Source§fn get_command_stride(&self) -> usize
fn get_command_stride(&self) -> usize
Get the stride of the command buffer
Source§fn flush(&self, cmdbuf: VkCommandBuffer) -> Result<(), VulkanError>
fn flush(&self, cmdbuf: VkCommandBuffer) -> Result<(), VulkanError>
Flush all buffers that needs to be flushed to use
Source§fn discard_staging_buffers(&self)
fn discard_staging_buffers(&self)
Discard staging buffers if the data will never be modified.
Source§fn get_index_type(&self) -> Option<VkIndexType>
fn get_index_type(&self) -> Option<VkIndexType>
Get the index type
Auto Trait Implementations§
impl<BV, V, BE, E, BI, I, BC, C> Freeze for Mesh<BV, V, BE, E, BI, I, BC, C>
impl<BV, V, BE, E, BI, I, BC, C> RefUnwindSafe for Mesh<BV, V, BE, E, BI, I, BC, C>
impl<BV, V, BE, E, BI, I, BC, C> Send for Mesh<BV, V, BE, E, BI, I, BC, C>
impl<BV, V, BE, E, BI, I, BC, C> Sync for Mesh<BV, V, BE, E, BI, I, BC, C>
impl<BV, V, BE, E, BI, I, BC, C> Unpin for Mesh<BV, V, BE, E, BI, I, BC, C>
impl<BV, V, BE, E, BI, I, BC, C> UnwindSafe for Mesh<BV, V, BE, E, BI, I, BC, C>
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