vkml 0.0.3

High-level Vulkan-based machine learning library
[vk::constant_id(0)]
const int WORKGROUP_SIZE_X = 1;
[vk::constant_id(1)]
const int WORKGROUP_SIZE_Y = 1;
[vk::constant_id(2)]
const int WORKGROUP_SIZE_Z = 1;

struct PushConstants
{
    uint total;
}

[[vk::push_constant]]
PushConstants pc;

[shader("compute")]
[numthreads(WORKGROUP_SIZE_X, WORKGROUP_SIZE_Y, WORKGROUP_SIZE_Z)]
void main<T : IArithmetic>(
    StructuredBuffer<T> src,
    RWStructuredBuffer<T> dst,
    uint3 threadId: SV_DispatchThreadID)
{
    uint idx = threadId.x;
    if (idx >= pc.total)
        return;

    T val = src[idx];
    dst[idx] = max(T(0), val);
}