[vk::constant_id(0)]
const int WORKGROUP_SIZE_X = 1;
[vk::constant_id(1)]
const int WORKGROUP_SIZE_Y = 1;
[vk::constant_id(2)]
const int WORKGROUP_SIZE_Z = 1;
struct PushConstants
{
uint n;
uint c;
uint input_len;
uint output_len;
uint kernel;
uint stride;
uint dilation;
uint pad_begin;
}
[[vk::push_constant]]
PushConstants pc;
[shader("compute")]
[numthreads(WORKGROUP_SIZE_X, WORKGROUP_SIZE_Y, WORKGROUP_SIZE_Z)]
void main<T : IArithmetic>(
StructuredBuffer<T> src,
RWStructuredBuffer<T> dst,
uint3 threadId: SV_DispatchThreadID)
{
uint gid = threadId.x;
uint total = pc.n * pc.c * pc.output_len;
if (gid >= total)
return;
uint rem = gid;
uint out_pos = rem % pc.output_len;
rem = rem / pc.output_len;
uint ch = rem % pc.c;
rem = rem / pc.c;
uint batch = rem;
T acc = T(0);
bool found = false;
for (uint k = 0u; k < pc.kernel; ++k)
{
int in_pos_i = int(out_pos) * int(pc.stride) - int(pc.pad_begin) + int(k) * int(pc.dilation);
if (in_pos_i < 0)
continue;
uint in_pos = uint(in_pos_i);
if (in_pos >= pc.input_len)
continue;
uint src_off = ((batch * pc.c + ch) * pc.input_len) + in_pos;
T val = src[src_off];
if (!found)
{
acc = val;
found = true;
}
else if (val > acc)
{
acc = val;
}
}
uint dst_off = ((batch * pc.c + ch) * pc.output_len) + out_pos;
if (found)
dst[dst_off] = acc;
else
dst[dst_off] = T(0);
}