pub struct DynamicState {
pub name: String,
pub shaderstage: String,
pub pipelinesubstate: Option<String>,
pub requiresrasterization: Option<String>,
pub children: Vec<DynamicStateChild>,
}Fields§
§name: String§shaderstage: String§pipelinesubstate: Option<String>§requiresrasterization: Option<String>§children: Vec<DynamicStateChild>Trait Implementations§
Source§impl Clone for DynamicState
impl Clone for DynamicState
Source§impl Debug for DynamicState
impl Debug for DynamicState
impl Eq for DynamicState
Source§impl PartialEq for DynamicState
impl PartialEq for DynamicState
impl StructuralPartialEq for DynamicState
Auto Trait Implementations§
impl Freeze for DynamicState
impl RefUnwindSafe for DynamicState
impl Send for DynamicState
impl Sync for DynamicState
impl Unpin for DynamicState
impl UnsafeUnpin for DynamicState
impl UnwindSafe for DynamicState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more