pub struct CommandRef<'a> { /* private fields */ }Expand description
Recording interface for general Vulkan commands.
This structure provides a strongly-typed set of methods which allow acceleration structures to be built and updated.
§Examples
Basic usage:
my_graph.begin_cmd()
.record_cmd(move |cmd| {
// Use provided command buffer functions or native calls
assert_ne!(cmd.handle, vk::CommandBuffer::null());
});Implementations§
Source§impl<'a> CommandRef<'a>
impl<'a> CommandRef<'a>
Sourcepub fn build_accel_struct(
&self,
infos: &[BuildAccelerationStructureInfo],
) -> &Self
pub fn build_accel_struct( &self, infos: &[BuildAccelerationStructureInfo], ) -> &Self
Build acceleration structures.
There is no ordering or synchronization implied between any of the individual acceleration structure builds.
Requires a scratch buffer which was created with the following requirements:
- Flags must include
vk::BufferUsageFlags::SHADER_DEVICE_ADDRESS - Size must be equal to or greater than the
build_sizevalue returned byAccelerationStructure::size_of, aligned tomin_accel_struct_scratch_offset_alignmentofPhysicalDevice::vk_khr_acceleration_structure.
§Examples
Basic usage:
my_graph.begin_cmd()
.resource_access(index_buf, AccessType::IndexBuffer)
.resource_access(vertex_buf, AccessType::VertexBuffer)
.resource_access(scratch_buf, AccessType::AccelerationStructureBufferWrite)
.resource_access(blas_node, AccessType::AccelerationStructureBuildWrite)
.record_cmd(move |cmd| {
let scratch_addr = cmd.resource(scratch_buf).device_address();
let geom = AccelerationStructureGeometry {
max_primitive_count: 64,
flags: vk::GeometryFlagsKHR::OPAQUE,
geometry: AccelerationStructureGeometryData::Triangles {
index_addr: DeviceOrHostAddress::DeviceAddress(
cmd.resource(index_buf).device_address()
),
index_type: vk::IndexType::UINT32,
max_vertex: 42,
transform_addr: None,
vertex_addr: DeviceOrHostAddress::DeviceAddress(
cmd.resource(vertex_buf).device_address(),
),
vertex_format: vk::Format::R32G32B32_SFLOAT,
vertex_stride: 12,
},
};
let build_range = vk::AccelerationStructureBuildRangeInfoKHR {
first_vertex: 0,
primitive_count: 1,
primitive_offset: 0,
transform_offset: 0,
};
let info = AccelerationStructureGeometryInfo::blas([(geom, build_range)]);
cmd.build_accel_struct(&[
BuildAccelerationStructureInfo::new(blas_node, scratch_addr, info)
]);
});See also:
Sourcepub fn build_accel_struct_indirect(
&self,
infos: &[BuildAccelerationStructureIndirectInfo],
) -> &Self
pub fn build_accel_struct_indirect( &self, infos: &[BuildAccelerationStructureIndirectInfo], ) -> &Self
Builds acceleration structures with some parameters provided on the device.
There is no ordering or synchronization implied between any of the individual acceleration structure builds.
Each BuildAccelerationStructureIndirectInfo::range_base is a buffer device address which
points to an array of vk::AccelerationStructureBuildRangeInfoKHR structures defining
dynamic offsets to the addresses where geometry data is stored.
Sourcepub fn update_accel_struct(
&self,
infos: &[UpdateAccelerationStructureInfo],
) -> &Self
pub fn update_accel_struct( &self, infos: &[UpdateAccelerationStructureInfo], ) -> &Self
Update acceleration structures.
There is no ordering or synchronization implied between any of the individual acceleration structure updates.
Requires a scratch buffer which was created with the following requirements:
- Flags must include
vk::BufferUsageFlags::SHADER_DEVICE_ADDRESS - Size must be equal to or greater than the
update_sizevalue returned byAccelerationStructure::size_of, aligned tomin_accel_struct_scratch_offset_alignmentofPhysicalDevice::vk_khr_acceleration_structure.
Sourcepub fn update_accel_struct_indirect(
&self,
infos: &[UpdateAccelerationStructureIndirectInfo],
) -> &Self
pub fn update_accel_struct_indirect( &self, infos: &[UpdateAccelerationStructureIndirectInfo], ) -> &Self
Updates acceleration structures with some parameters provided on the device.
There is no ordering or synchronization implied between any of the individual acceleration structure updates.
Each UpdateAccelerationStructureIndirectInfo::range_base is a buffer device address
which points to an array of vk::AccelerationStructureBuildRangeInfoKHR structures
defining dynamic offsets to the addresses where geometry data is stored.
Methods from Deref<Target = CommandBuffer>§
Sourcepub fn begin(
&self,
info: &CommandBufferBeginInfo<'_>,
) -> Result<(), DriverError>
pub fn begin( &self, info: &CommandBufferBeginInfo<'_>, ) -> Result<(), DriverError>
Begins recording this command buffer.
This is a thin wrapper around ash::Device::begin_command_buffer that maps Vulkan errors
to DriverError variants.
See vkBeginCommandBuffer.
Sourcepub fn end(&self) -> Result<(), DriverError>
pub fn end(&self) -> Result<(), DriverError>
Ends recording this command buffer.
This is a thin wrapper around ash::Device::end_command_buffer that maps Vulkan errors
to DriverError variants.
See vkEndCommandBuffer.
Sourcepub fn end_render_pass(&self)
pub fn end_render_pass(&self)
Ends recording a render pass.
Sourcepub fn queue_submit(
&self,
queue: Queue,
fence: &mut Fence,
submits: &[SubmitInfo<'_>],
) -> Result<(), DriverError>
pub fn queue_submit( &self, queue: Queue, fence: &mut Fence, submits: &[SubmitInfo<'_>], ) -> Result<(), DriverError>
Submits command buffers to a queue using fence.
This method does not begin, end, or reset self or fence. Callers are expected to
submit only executable command buffers and to manage fence waits and resets as needed.
Typical handling is:
- Begin recording with
Self::begin. - Record commands.
- End recording with
Self::end. - Submit this command buffer with
queue_submit. - Later, wait for completion with
Fence::is_signaledorFence::wait_signaled. - Before re-submitting this same command buffer, reset the fence with
Fence::reset, then begin recording again.
See vkQueueSubmit.
Sourcepub fn queue_submit2(
&self,
queue: Queue,
fence: &mut Fence,
submits: &[SubmitInfo2<'_>],
) -> Result<(), DriverError>
pub fn queue_submit2( &self, queue: Queue, fence: &mut Fence, submits: &[SubmitInfo2<'_>], ) -> Result<(), DriverError>
Submits command buffers to a queue using vkQueueSubmit2 (Vulkan 1.3 core or
VK_KHR_synchronization2).
See vkQueueSubmit2
and VK_KHR_synchronization2.
Sourcepub fn set_debug_name(&self, name: impl AsRef<str>)
pub fn set_debug_name(&self, name: impl AsRef<str>)
Sets the debugging name assigned to this command buffer.
Trait Implementations§
Source§impl<'a> Clone for CommandRef<'a>
impl<'a> Clone for CommandRef<'a>
Source§fn clone(&self) -> CommandRef<'a>
fn clone(&self) -> CommandRef<'a>
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more