pub struct RayTraceCommandRef<'a> { /* private fields */ }Expand description
Recording interface for ray tracing commands.
This structure provides a strongly-typed set of methods which allow ray trace shader code to be
executed. An instance is provided to the closure argument of
PipelineCommand::record_cmd which may be accessed by binding a RayTracePipeline to
a command.
§Examples
Basic usage:
my_graph.begin_cmd()
.debug_name("my ray trace command")
.bind_pipeline(&my_ray_trace_pipeline)
.record_cmd(move |cmd| {
// During this closure we have access to the ray trace functions!
});Implementations§
Source§impl RayTraceCommandRef<'_>
impl RayTraceCommandRef<'_>
Sourcepub fn push_constants(&self, offset: u32, data: &[u8]) -> &Self
pub fn push_constants(&self, offset: u32, data: &[u8]) -> &Self
Updates push constants.
Push constants represent a high speed path to modify constant data in pipelines that is expected to outperform memory-backed resource updates.
Push constant values can be updated incrementally, causing shader stages to read the new data for push constants modified by this command, while still reading the previous data for push constants not modified by this command.
§Device limitations
See
device.physical_device.props.limits.max_push_constants_size
for the limits of the current device. You may also check [gpuinfo.org] for a listing of
reported limits on other devices.
§Examples
Basic usage:
#version 460
#pragma shader_stage(closest)
layout(push_constant) uniform PushConstants {
layout(offset = 0) uint some_val;
} push_constants;
void main() {
// TODO: Add bindings to write things!
}my_graph.begin_cmd()
.debug_name("draw a cornell box")
.bind_pipeline(&my_ray_trace_pipeline)
.record_cmd(move |cmd| {
cmd.push_constants(0, &[0xcb])
.trace_rays(&rgen_sbt, &hit_sbt, &miss_sbt, &call_sbt, 320, 200, 1);
});See vkCmdPushConstants.
Sourcepub fn set_stack_size(&self, pipeline_stack_size: u32) -> &Self
pub fn set_stack_size(&self, pipeline_stack_size: u32) -> &Self
Set the stack size dynamically for a ray trace pipeline.
See
RayTracePipelineInfo::dynamic_stack_size and see the Vulkan spec.
Sourcepub fn trace_rays(
&self,
raygen_shader_binding_table: &StridedDeviceAddressRegionKHR,
miss_shader_binding_table: &StridedDeviceAddressRegionKHR,
hit_shader_binding_table: &StridedDeviceAddressRegionKHR,
callable_shader_binding_table: &StridedDeviceAddressRegionKHR,
width: u32,
height: u32,
depth: u32,
) -> &Self
pub fn trace_rays( &self, raygen_shader_binding_table: &StridedDeviceAddressRegionKHR, miss_shader_binding_table: &StridedDeviceAddressRegionKHR, hit_shader_binding_table: &StridedDeviceAddressRegionKHR, callable_shader_binding_table: &StridedDeviceAddressRegionKHR, width: u32, height: u32, depth: u32, ) -> &Self
Ray traces using the currently-bound RayTracePipeline and the given shader binding
tables.
Shader binding tables must be constructed according to this example.
§Examples
Basic usage:
my_graph.begin_cmd()
.debug_name("draw a cornell box")
.bind_pipeline(&my_ray_trace_pipeline)
.record_cmd(move |cmd| {
cmd.trace_rays(&rgen_sbt, &hit_sbt, &miss_sbt, &call_sbt, 320, 200, 1);
});Sourcepub fn trace_rays_indirect(
&self,
raygen_shader_binding_table: &StridedDeviceAddressRegionKHR,
miss_shader_binding_table: &StridedDeviceAddressRegionKHR,
hit_shader_binding_table: &StridedDeviceAddressRegionKHR,
callable_shader_binding_table: &StridedDeviceAddressRegionKHR,
indirect_device_address: DeviceAddress,
) -> &Self
pub fn trace_rays_indirect( &self, raygen_shader_binding_table: &StridedDeviceAddressRegionKHR, miss_shader_binding_table: &StridedDeviceAddressRegionKHR, hit_shader_binding_table: &StridedDeviceAddressRegionKHR, callable_shader_binding_table: &StridedDeviceAddressRegionKHR, indirect_device_address: DeviceAddress, ) -> &Self
Ray traces using the currently-bound RayTracePipeline and the given shader binding
tables.
indirect_device_address is a buffer device address which is a pointer to a
vk::TraceRaysIndirectCommandKHR structure containing the trace ray parameters.
Methods from Deref<Target = CommandRef<'a>>§
Sourcepub fn build_accel_struct(
&self,
infos: &[BuildAccelerationStructureInfo],
) -> &Self
pub fn build_accel_struct( &self, infos: &[BuildAccelerationStructureInfo], ) -> &Self
Build acceleration structures.
There is no ordering or synchronization implied between any of the individual acceleration structure builds.
Requires a scratch buffer which was created with the following requirements:
- Flags must include
vk::BufferUsageFlags::SHADER_DEVICE_ADDRESS - Size must be equal to or greater than the
build_sizevalue returned byAccelerationStructure::size_of, aligned tomin_accel_struct_scratch_offset_alignmentofPhysicalDevice::accel_struct_properties.
§Examples
Basic usage:
my_graph.begin_cmd()
.resource_access(index_buf, AccessType::IndexBuffer)
.resource_access(vertex_buf, AccessType::VertexBuffer)
.resource_access(scratch_buf, AccessType::AccelerationStructureBufferWrite)
.resource_access(blas_node, AccessType::AccelerationStructureBuildWrite)
.record_cmd(move |cmd| {
let scratch_addr = cmd.resource(scratch_buf).device_address();
let geom = AccelerationStructureGeometry {
max_primitive_count: 64,
flags: vk::GeometryFlagsKHR::OPAQUE,
geometry: AccelerationStructureGeometryData::Triangles {
index_addr: DeviceOrHostAddress::DeviceAddress(
cmd.resource(index_buf).device_address()
),
index_type: vk::IndexType::UINT32,
max_vertex: 42,
transform_addr: None,
vertex_addr: DeviceOrHostAddress::DeviceAddress(
cmd.resource(vertex_buf).device_address(),
),
vertex_format: vk::Format::R32G32B32_SFLOAT,
vertex_stride: 12,
},
};
let build_range = vk::AccelerationStructureBuildRangeInfoKHR {
first_vertex: 0,
primitive_count: 1,
primitive_offset: 0,
transform_offset: 0,
};
let info = AccelerationStructureGeometryInfo::blas([(geom, build_range)]);
cmd.build_accel_struct(&[
BuildAccelerationStructureInfo::new(blas_node, scratch_addr, info)
]);
});See also:
Sourcepub fn build_accel_struct_indirect(
&self,
infos: &[BuildAccelerationStructureIndirectInfo],
) -> &Self
pub fn build_accel_struct_indirect( &self, infos: &[BuildAccelerationStructureIndirectInfo], ) -> &Self
Builds acceleration structures with some parameters provided on the device.
There is no ordering or synchronization implied between any of the individual acceleration structure builds.
Each BuildAccelerationStructureIndirectInfo::range_base is a buffer device address which
points to an array of vk::AccelerationStructureBuildRangeInfoKHR structures defining
dynamic offsets to the addresses where geometry data is stored.
Sourcepub fn update_accel_struct(
&self,
infos: &[UpdateAccelerationStructureInfo],
) -> &Self
pub fn update_accel_struct( &self, infos: &[UpdateAccelerationStructureInfo], ) -> &Self
Update acceleration structures.
There is no ordering or synchronization implied between any of the individual acceleration structure updates.
Requires a scratch buffer which was created with the following requirements:
- Flags must include
vk::BufferUsageFlags::SHADER_DEVICE_ADDRESS - Size must be equal to or greater than the
update_sizevalue returned byAccelerationStructure::size_of, aligned tomin_accel_struct_scratch_offset_alignmentofPhysicalDevice::accel_struct_properties.
Sourcepub fn update_accel_struct_indirect(
&self,
infos: &[UpdateAccelerationStructureIndirectInfo],
) -> &Self
pub fn update_accel_struct_indirect( &self, infos: &[UpdateAccelerationStructureIndirectInfo], ) -> &Self
Updates acceleration structures with some parameters provided on the device.
There is no ordering or synchronization implied between any of the individual acceleration structure updates.
Each UpdateAccelerationStructureIndirectInfo::range_base is a buffer device address
which points to an array of vk::AccelerationStructureBuildRangeInfoKHR structures
defining dynamic offsets to the addresses where geometry data is stored.
Methods from Deref<Target = CommandBuffer>§
Sourcepub fn has_executed(&self) -> Result<bool, DriverError>
pub fn has_executed(&self) -> Result<bool, DriverError>
Returns true after the GPU has executed the previous submission to this command buffer.
See Self::wait_until_executed to block while checking.