usevizia_id::{GENERATIONAL_ID_GENERATION_MASK,GENERATIONAL_ID_INDEX_BITS,GENERATIONAL_ID_INDEX_MASK,
GenerationalId, impl_generational_id,};/// A rule is an id used to get/set shared style properties in State.
////// Rather than having widgets own their data, all state is stored in a single database and
/// is stored and loaded using entities.
#[derive(Clone, Copy, PartialEq, Eq, Hash)]pub(crate)structRule(u64);impl_generational_id!(Rule);