fn press(&self, key: KeyboardKey) -> boolfn release(&self, key: KeyboardKey) -> boolfn is_pressed(&self, key: KeyboardKey) -> boolfn press_all(&self, keys: KeyboardKeys) -> Vec<bool>fn release_all(&self, keys: KeyboardKeys) -> Vec<bool>fn is_pressed_all(&self, keys: KeyboardKeys) -> Vec<bool>