use crate::wire::DeviceInput;
#[derive(Debug, Clone, Default)]
pub struct MouseInput {
pub buttons: u8,
pub dx: i16,
pub dy: i16,
pub wheel: i16,
pub pan: i16,
}
impl DeviceInput for MouseInput {
fn to_bytes(&self) -> Vec<u8> {
let mut buf = Vec::new();
buf.extend_from_slice(&self.buttons.to_le_bytes());
buf.extend_from_slice(&self.dx.to_le_bytes());
buf.extend_from_slice(&self.dy.to_le_bytes());
buf.extend_from_slice(&self.wheel.to_le_bytes());
buf.extend_from_slice(&self.pan.to_le_bytes());
buf
}
}