// Stub deform include for devices with max_bind_groups < 3.
//
// Provides the same types and function signatures as deform.wgsl so the mesh
// shader family compiles, but without any @group declarations. Registered
// deformers are not supported when this stub is active.
struct DeformVertex {
position: vec3<f32>,
normal: vec3<f32>,
vertex_index: u32,
};
struct DeformContext {
model: mat4x4<f32>,
object_origin: vec3<f32>,
time_seconds: f32,
flags: u32,
slot: u32,
};
struct DeformHeader {
time_seconds: f32,
_pad0: f32,
_pad1: f32,
_pad2: f32,
slot_params: array<vec4<f32>, 32>,
};
fn viewport_deform_object_space(v: DeformVertex, ctx: DeformContext) -> DeformVertex {
var out = v;
// <viewport-deform-slots:object>
// </viewport-deform-slots:object>
return out;
}
fn viewport_deform_world_space(v: DeformVertex, ctx: DeformContext) -> DeformVertex {
var out = v;
// <viewport-deform-slots:world>
// </viewport-deform-slots:world>
return out;
}